Completed [Competition] Art of The Week

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Blackquill

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Guess who's back and not gonna be back for another 12 days lol
eyTF2CT.jpg

Lighting = Shit
Editing = Ok
Posing = Kinda good
Use HD cop reeeee

@Evil gets triggered when he sees the bad textures of default cop
 
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Lyon

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The two blaster bolts on the left, are the droids firing them or did the clone? They look strangely out of place. Also maybe place a weapon next to the clone's dead body.
I was trying to make it so there seemed to be more droids off screen though, I see now looking back, they didn't really achieve that effect and look out of place(like you said)
 
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I was trying to make it so there seemed to be more droids off screen though, I see now looking back, they didn't really achieve that effect and look out of place(like you said)
From when I do posing I try to hide all the imperfections off screen, like hand positions, but that's me.
 

lemon

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Here I am

@RaphaelDeFusco, a really well made one in terms of atmosphere. Minimal lighting, even though there could be more of it, works very good here, setting a dark ambiance around the scene. The corner where all the soldiers sit is absolutely great and I can't complain about it, other than the act that you could add some light for shadows. However, everything besides the atmosphere and that corner is really lacking of quality. With the camera angle you picked here, it would seem as if you'd like to show us something going on behind these barricades, especially that one soldier is telling us to shush. There's nothing there however. Literally, it's all empty sets of barricades, without even a single person on that watchtower. Also, the left side of the screen is empty as well, you could've either moved the camera so it isn't visible, or add something on it (a knocked out guard for example, meaning that these soldiers took care of him). Other than that though, it's really good. I like your style and I encourage you to continue doing what you do.
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@Dallahan,
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, but portrait posters are getting tad boring. Nice lighting though

@Cavity, a really solid one you did here. I especially like the fact that you did a ton of scenebuilding here, or at least it looks like. To be quite fair, the only problem I have here, is that the lighting is off. You can't see almost any shadows and when you do, they doesn't seem to match, which makes it all look artificial I'd make several lights on a similar angle just everywhere, so they'd cover the whole poster. Cold've also darkened the ground in postprocessing. Other than that though, quite a fair pose you did,
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@Lyon, I see what you were aiming for here. The main problem here is the perspective, and I'd see this situation in a perspective like this one, this one, or this one made by papa @Erkor, of course just displaying what you're trying to show. Besides that, you did posing quite well, but then again messed up the lighting. Most of the pose is simply left without it, which shows quite straight on, even though the parts that you did lighted up are okay. I'd look up on the guides here for more in-depth info, but you aren't doing bad if I may say so, especially in the terms of posing. Good luck man, there's a long road ahead of you, but you're going in a right direction,
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@Heck, where did the sun go man? It's completely dark here, without any lighting, which even in the darkest of poses is a bad thing. You should've added at least one light somewhere on the side to give some shadows here and there, which helps the pose seem less flat. Also, if you're going for that "he shot his arm off" type of deal, try to put the amputated limb in a such pose, that it doesn't look like it's just dropping, like you'd drop a glass of milk, but rather like it'd be hit by a sledgehammer. Besides that though, I like your camera angle and how you tilted it a bit to add a small portion of movement to it. Good job though, but remember about lighting next time, okay?

@Tortilla Jackson ツ, another solid one. I honestly don't have much to say here, except that it lacks of an interesting story. Like, the setting is there, you have atmospheric caves, with good lighting, you also have some good looking characters and a nice camera angle, but nothing is happening there. You don't show anything that could attract me for anything else than effects. As I said many times, concept is the most important thing in a poster. Other than that though, as previously stated, really good lighting.
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I suppose everyone placed their bets on @Elan and get the payout today

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As a honorary winner though, @Eddard Stark takes the cake, simply because of taking a
rather old, but still good looking concept for a pose. If only the background would be
completely in flames and rubbish...

2sSPKvX
 
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steambored

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B336A3B73DE0C4E84982BAAE61B05BA20D902A8F


Any tips on better lighting or camer angle
look at movies or really camera heavy games like mgs5.

as for lighting, try to make the lighting come from the environment rather than just being there.

sun, moon, lights, gunfire, etc. you name it, you do it, dont be afraid to use no shadow lights on certain things and make shadowed lights be the brunt of the good lightong stuff
 

steambored

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for example uhhh lets take this.
7eUmRTU_d.jpg

you see, the sun comes from the left, it lights up the characters, then that light bounces and warps from below as it comes into contact with the ground, lighting up the other side which is unlit by light 1, and makes for natural lighting, ofcourse this is a clear, no scenebuild scene, this natural lighting is easier to achieve.

do remember, the environment does matter when it comes to natural lighting, light tints, not excessively, but light tints like here
97c94d0dc5.jpg

notice how the lights make it seem lush and jungly
a4a6994b37.jpg

Notice how its looks more middle eastern
ranger_training_by_ravencharon-dap4y17.jpg

notice how it looks more foresty.
 
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