Completed [Competition] Art of The Week

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Niknak!

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Might as well post it for fun
 
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Any tips on better lighting or camer angle
Look up lead room/nose room and three point lighting, do it with lamps, also color of lighting in relative to your environment, i.e ( sun = faint blue lighting, inside/indoors = yellow/orange lighting.). Most lighting should be very subtle, just to the point where they're like oh hey, I notice that and it adds to the effect, you don't gotta go overboard and make it look like you messed with post-process shaders.
 

constantdisplay

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for example uhhh lets take this.
7eUmRTU_d.jpg

you see, the sun comes from the left, it lights up the characters, then that light bounces and warps from below as it comes into contact with the ground, lighting up the other side which is unlit by light 1, and makes for natural lighting, ofcourse this is a clear, no scenebuild scene, this natural lighting is easier to achieve.

do remember, the environment does matter when it comes to natural lighting, light tints, not excessively, but light tints like here
97c94d0dc5.jpg

notice how the lights make it seem lush and jungly
a4a6994b37.jpg

Notice how its looks more middle eastern
ranger_training_by_ravencharon-dap4y17.jpg

notice how it looks more foresty.
how do you even get that lighting in gmod
 
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lemon

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We're getting close to the 100th

@Elan, honestly, if you'd edit the last one, it could look really nice. Few more lighting bolts and it'd be quite solid wallpaper

@Erkor, I'm shocked that I have to say this, but your work looks pretty dull. There's nothing more to it, than just a test of new models, something that could maybe be displayed on the workshop page of the addon itself, but nothing more
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@Eddard Stark, @spectry got you covered pretty good. The main problem here is lighting, you should've experimented a bit with it to add actual atmosphere. I'd personally go for dark blue above and dark red below, as well as making sure that no space is left without at least a bit of that lighting, because wasted space is ugly space. Remaining on the topic of space, you should've added a lot more droids up there, it just doesn't look intimidating if it's just four droids. I really like the posing on clones though, especially that one on far right. You're getting better man

@Niknak!, I'd strongly recommend you to check out our guides, as you just stumbled here. They'll cover you for the most, but if I were you, I'd look for lighting tips the most. Try to watch yourself some movies that really focus on lighting and colors (Sin City, Utopia, Grand Budapest Hotel, etc) as they'll help you get on a right track in terms of stylizing your posters. Good luck man, I believe in you

The second one looks like a screen from DayZ, but if it isn't, link me the models, as they look really solid

@Wolfaye™, obviously inspired. Quite good editing, but you tend to use too much imported animations that really stand out. It's okay for background work, but if you're putting them in a visible place, at least edit them a bit, so they don't look unnatural (baldie leaning sideways with no purpose) or just stale, as we've seen them many times. Lighting is also quite uninteresting, the original you took inspiration from had a really nice contrast between dark city and bright sky, as well as shades of blue, which worked quite well there. Here, it's all just pale brown. Not the worst, but you can do better man, I've seen your work

@Zeo Mause, again, I'd recommend seeing our guides, but it has an interesting concept. If you are going for a pose like the one you did there, I'd try to give your main character a more comfortable pose, bringing his arms a bit closer to his body in this example. Generally you should get you yourself in real life in the position you want your character to be in and then see in which position it looks the most natural. Look up on the guides, you won't regret it man

So yeah

Biggie, @my g

The only issue I have with it, is the fact that the dB meter in the lower right corner says 0 despite the rebel guy shooting, but whatev

me3_apartments0001.png


Smaller wins, @Tortilla Jackson ツ, @Mickey Toast and @4lpha


Tad too dark and could use a bump of saturation and contrast in post-processing, but otherwise good

992913928004AAF394679CF91B3FAEB85403F41F


Great artstyle as always

PDNbujx.png


really, really good. The only issue I have with it, is how the "beeps" at the beginning and drums later on seem too loud and high, which makes them stand out a bit too far instead of just melting together with everything, creating a perfect art. Really impressed though, I like it a lot, keep on doing that

http://picosong.com/vRvs/
 
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