Nobody has any input to what they think would be vital for this type of gamemode?
I've been putting in a few hours a day putting something together in my spare time. I'm going to post it eventually, but for now I'll post a screenshot.
From what I've seen so far, unless clockwork fucks with the NPC base I found which has a variety of zombies, there's a decent pack that can bash through barricades as well as do a number in a swarm.
To keep it interesting, the gunplay and risk should actually be interesting and fast. To compensate for having no currency, weapons and ammo would be injected through either spawners, or staff actively putting down scenes where a soldier is found dead with a rifle and ammo. Weapons and ammo would be common relative to the place the server is currently set in. The best way to run it is to make sure there is no backpacks or other storage items, that way people are forced to get rid of things they don't need, I.E. spare weapons as they need room for their food/water/medicine which hopefully would be able to slow your movement speed. Death on starvation probably wouldn't be a good idea still. The server would have to follow a story-line and work for progression with events going on such as travelling out of the city (rp_necro_urban or rp_necro_downtown) into the forestry (necro_forest), then to the suburbs (rp_torrington) and another city all in the sake of progressing for survival. The zombies seem to be tough enough to need a lot of ammo, however, with zombies being bullet sponges, it gives people a reason to fear/avoid them however most guns can take them out quick.
The experience for a new player should be A) spawn in and see a noticable presence of zombies, B) be able to find a weapon somewhere on the map as well as ammo within the first 20-30 minutes of searching, C) be able to find a few safe places to hideout and roleplay within (by no means 100% safe, always subject to attack). Outside of events and progressing the story-line/doing quests/missions created by event staff (always extra loot involved or rewards), death by NPCs results in NLR. Dying while progressing the storyline/questing or doing other missions, this also involved actively engagin groups of zombies, or breaking fear RP and screwing around playing with a zombie. Events will not done for cash, but supplies and map changing due to the dangers within the area, I.E. massive incoming hordes requiring people to create and escape plan to get out of the city, etc.) There would also be PKs for death threats and in-character beef, however, there must be a reason and mugging would have to be disallowed because some people would just treat it like DayZ.
There would be a small group of military used to progress the story-line and try to vacate the citizens from the city, however, if they die at any time, including friendly-fire, including death by NPCs when story-line is being progressed or not. This is basically iron-man mode and they're limited at the start. They get a limited amount of supplies and have to contact command to get another shipment. There would be something along the lines of 3-4 riflemen, 1 sniper, 1-2 medics (extra medical supplies), 1-2 demolitions/heavy weaponry (HMG or shotgun and explosives)
All in all, the atmosphere would be dreary at times when in safety as people would be dying during events, creating situations where friends die and development would be created as people struggle with the loses of others. There would be no blackmarket dealer or spawners or sorts, however, upon every map change the places would be set up with equipment, supplies and other things to be scavenged when the server goes back live. The server itself wouldn't have to be bigger than 16-20 slots as it would work more like a mix of L4D2 with the gunplay as it would hopefully use
@Zak 's TFA base, minus the hitmarkers and most of the HUD except for health, or perhaps if it could be swapped for just a greying screen with red outline. In order to compensate for the lack of dealers/vendors, character authorization applications will always been open for people to make a character with a background story, requested supplies or other requests, like locations, for example;
Character Name: Vinny Estada
Age: 27
Backstory: ... worked as a bartender for several years and ended up working a bar after the virus was infected, doing what he did best...
Request: I want a large amount of alcohol and a shotgun with a box of ammo to run a bar in <location>.
@MaXenzie can you please stop posting some of those terrible ideas, like zombies knowing how to use guns. It truly is time to stop with some of your ideas.