Roman Loaded
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- Sep 13, 2016
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- Nebulae
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if this thing goes into development why are we talking about npcs being obsolete when we can code some for this specific mode
Because we're talking about engine limitations, not limitations with what's currently out there.if this thing goes into development why are we talking about npcs being obsolete when we can code some for this specific mode
Because we're talking about engine limitations, not limitations with what's currently out there.
So basically FTRPmore than one antagonist faction then, the people are the problem in walking dead i dunno, i'll think of some context
So basically FTRP
Some sort of a linear, in-depth storyline
See, above.allow for players to actually contribute to the story
Fuck, I was too late with my Post :(See, above.
That was exactly what I had in mind for the story I talked about. Having a start event on the first day of the outbreak. People gather up and leave the area in protection of something like military (played by staff).Another thing I will mention though is not kick starting everything off after the initial Outbreak. If anything, the 1st Day would be amazing. TV Reports urging people to either remain in their homes or travel to a Military Encampment as Highways swiftly become packed with cars. You stand in a long line with nothing more than your clothes and a Backpack with some essentials you grabbed from home as you see either Soldiers worriedly talking to eachother or Hazmat Suits seemingly sterilising people. With that out of the way, your thrown into a large open space filled to the brim with tents and sleeping bags as a few Soldiers with Gas Masks patrol around the makeshift Tent Town, or anxiously watch from above on the Rafters/Balconies. Everyone is in a rather flustered or panicked state, either unaware of what is going on or having just escaped from a close encounter; possibly leading to the separation/death of Friends/Family.
I don't know about time skipping; I think that should only really be done in certain circumstances where something storychanging happens. Time skipping is more or less Filler for a Plot mind you.That was exactly what I had in mind for the story I talked about. Having a start event on the first day of the outbreak. People gather up and leave the area in protection of something like military (played by staff).
Then we'd hop about a week forward in time. Army is gone and the people have just reached a new area and they can't move further. That's where the normal gameplay of the server starts.
My point is that I really don't want the army to be with the players when the actual raw gameplay of the server starts.I don't know about time skipping; I think that should only really be done in certain circumstances where something storychanging happens. Time skipping is more or less Filler for a Plot mind you.
As for the Military being played by staff and whatnot, I'd personally say no to that. The only sort of Advantage the Military would have is that they have Guns. They'd have no sort of Quartermaster at the Camp, meaning that when the group begins to move to new pastures, they'll eventually run out of ammo and be reduced to pretty much dudes with Military Camo and Knifes
Hence why there needs to be a choice as to wether or not there's about 30 Zombies with low HP and weak attacks individually, or about 2 with high HP and high damage. I mean, the easiest choice would be to simply keep the difficulty of the Zombies/Enemy Combatants equal to that of the Survivors. If the Group only has about 1 Pistol and mostly Mellee, then the Zombies will be on an equal amount in terms of Quantity and Difficulty. If you've got everyone walking around in Camo wielding M4's and G36C's, then you'll just ramp up the quantity and difficulty of the Zombies.My point is that I really don't want the army to be with the players when the actual raw gameplay of the server starts.
Think of it like this. You have 5 soldiers with rifles. Each one has 100 rounds before they are out of ammo and become "dudes with military camo". If we go with my idea of weak zombies who die from a well places blow to the head, that'd mean that you could in total take out 500 zombies without any risk whatsoever. That's what I don't want. I want it to be risky, just being out on your own could end up in your own death and PK. I want people to be afraid of going out on their own because they can die so easily. Not have five army guys there to protect them while they go and scavenge and rack up food, water, guns and ammo so that when the ammo eventually runs out the survivors will be good for the rest of the servers lifetime.
Hence why there needs to be a choice as to wether or not there's about 30 Zombies with low HP and weak attacks individually, or about 2 with high HP and high damage. I mean, the easiest choice would be to simply keep the difficulty of the Zombies/Enemy Combatants equal to that of the Survivors. If the Group only has about 1 Pistol and mostly Mellee, then the Zombies will be on an equal amount in terms of Quantity and Difficulty. If you've got everyone walking around in Camo wielding M4's and G36C's, then you'll just ramp up the quantity and difficulty of the Zombies.
I want the server to be centred around melee combat and working together to take zombies down. I want it to be extremely dangerous, with no barely any guns. This makes for more danger, and is the easiest way to make it challenging for everyone. If everyone had guns, no matter what you do to the zombie NPCs, it would be easier to survive. NPCs are dumb, and the zombie NPCs can't attack on long range. That means if you just shoot and stay away from them, you're safe. It doesn't matter how many of them there are. Guns make it easier which is why, IMO, it's better to center it around melee combat, zombies with low health but that will guarantee that you die if they hit you, due to infection. (Unless you want to make the greatest sacrifice of ICly cutting off an infekterade limb to save your life. See that's the RP I want.)
- Zombies die from just one blow to the head, and are slow
- Players, when hit by a zombie, are basically screwed with them becoming "infected". This gives players a reason to stay away from them, and stick together in groups.
so funny that I almost laughedhow about one where there are only 4 factions, bloodz cripz copz and zombiez
everyone gets a mac 10, except cops who get a wang baton and zombies who get sharp wangs
everyone kills eachover and the only race allowed is black
PS its also set in japan with tentacle hentai screens all over the map