Mito
Quark
- Joined
- May 10, 2016
- Messages
- 88
- Nebulae
- 72
problems:
* no real goal, in hl2rp you can become a loyalist or defeat le combines, there wasn't a set out plan in frundtech
* the main faction which the story was about, frundtech, was rarely seen and was basically WI rp
* mutants didnt work out
* unmotivated/bad staff
YALL REMEMBER THE RAT GANG
@goobypls @afran @Mr Snuggles
killing scavengers since 1961
now what was good about frundtech rp?
* the massive amount of freedom, in hl2rp you need to ask auth for every little stuff you wanna do, in frundtech you could just do everything
* great fun
* sort of western feeling like fallout new vegas, idk, i feel like that was captured really well
Yeah man, lmao I kept listening to the Fallout 3 and NV soundtrack while scripthunting on the desert map. But I agree with you. I think with a better supervised staff team and some kind of plan as a goal for the gamemode it could be good again though. Could revolve around the survivors moving through settlements, trying to build a safe haven and getting proven wrong with each mapchange event with something being wrong about the area.