FTRP map project.

Kafe

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When I'm not using Unreal, this is my Source engine project.
The overview
I will create a new map for Frundtech roleplay, which will include the following at the very least.
  • Player hub (holding houses and empty warehouses alongside a town hall)
  • Frundtech bunker (reasonable size, include armoury, barracks, containment cells of two different security types, cafeteria, meeting room and labs)
  • Cave (simple cave, couple natural rooms and halls)
  • Scrapyard (scavenging spot)
  • scattered housing (possible homes or loot spots)

Environment items
  • Tunnel
  • Terrain ridges to cover areas of the map
  • lake

Possible additions

  • Military checkpoint (small fortifications and scattered abandoned cars)
  • Radio tower and station (likely on ridge)
  • Additional caves
  • abandoned civilian bunker
  • and anything I can come up with

Transport roads will have a loop in it to make patrol cycles easier and vehicle trips less annoying.
Should take 5 minutes or more to walk from one corner to the other

Quick overview concept in MS pain (subject to expansion and change)
wPa1maK.png

Optimisation plan
  • Draw distance with a layer of fog to disguise it
  • Area portals on houses and the bunker
  • Contained skybox
More details and screenshots coming soon, when I have something worth showing off.
 
D

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What type of atmosphere and climate are you going for with this?
 

Peter Green

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Looking forward to seeing what will come out of this, good luck!
 
D

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Alright I'd like to suggest something for the tunnel system, I think a really complex network of small tunnels that stretches out across the whole map would be neat. A lot like the Vietcong tunnel systems in the Vietnam war, maybe with several small rooms attached to them that players could set up in. Give it that claustrophobic and spooky vibe, and make it really complex as I said so that players who are adventuring down there for the first time could get really lost without knowing the certain pathways. Take these as inspiration I guess

cu-chi-tunnels-20%25255B2%25255D.jpg


dia-dao-cu-chi.jpg

vietnam-tunnel-rats-3.png


 
D

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Yeah, Chapparal's theme was so much nicer to look at than all of the STALKER rip of maps.
Couldnt have said it better

maybe add a crater where mutants spawn? Make it small though
 

Kafe

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Couldnt have said it better

maybe add a crater where mutants spawn? Make it small though
Seems like it may work, Will have to expand the map to fit it though. Should be able to work something out.
 

Kafe

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Alright I'd like to suggest something for the tunnel system, I think a really complex network of small tunnels that stretches out across the whole map would be neat. A lot like the Vietcong tunnel systems in the Vietnam war, maybe with several small rooms attached to them that players could set up in. Give it that claustrophobic and spooky vibe, and make it really complex as I said so that players who are adventuring down there for the first time could get really lost without knowing the certain pathways. Take these as inspiration I guess

cu-chi-tunnels-20%25255B2%25255D.jpg


dia-dao-cu-chi.jpg

vietnam-tunnel-rats-3.png



I like that a lot.
But we're fucked if two people bump into eachother in one of the halls.
 
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Kafe

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the map has to stay optimized

thats the most important thing
Draw distances should be able to pick up the slack,
Chapparal had none of those so you could see the entire area from either side of the map. was evil to optimisation.
 
D

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Draw distances should be able to pick up the slack,
Chapparal had none of those so you could see the entire area from either side of the map. was evil to optimisation.
lol the struggle of mugging someone in clear view as you see a group of vigilantes sprint down the hills towards you

ahh good times
 
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Kafe

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lol the struggle of mugging someone in clear view as you see a group of vigilantes sprint down the hills towards you

ahh good times
Looks like in new FTRP though they'll have to bum rush the mugger with a pipe wrench, given the limited guns now.
 
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Kafe

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Right, got some screenshots of a warehouse I built this morning, did not have college for another 4 hours.
Ignore the background props, got bored.
A7711AEBCECE3C60197BD2475833BD75C26ABB28

43BF3935D05E0F0296C4A20960FDC9A3B57B7AB0

43BF3935D05E0F0296C4A20960FDC9A3B57B7AB0
E50F6FAF68E537256184540DC1287F76BCC759F1
 
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scrubmcnoob

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Make sure to add only one super awesome base so there will be plenty of drama and fights over it. Also try to make the frundsci lab dope; encourage scientists to play more.
 
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