Simman102
the Scourge of Roleplay
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CIVIL PROTECTION: DECLASSIFIED
an account of Season 1 of Helix 4
an account of Season 1 of Helix 4
This thread is an opportunity for you, the reader, to gain insight into what happened behind the scenes of Civil Protection during Season 1 of Helix 4. I will not be touching upon the other seasons (unless there somehow is demand for such, in spite of the state of the forums) because nobody cared about them.

Many names have been anonymised in incriminating situations for both sides alike, with a few exceptions.
Some claims will lack proof as it either didn't exist, or wasn't made in time. If you, for whatever reason, seek to dispute any of the claims in this thread, please bring evidence as otherwise I will not engage with you.
I will attempt to remain as objective as possible throughout this thread, but be aware that this is an account of a faction's POV. If you find something that you know for certain doesn't align with reality, it's because we simply didn't know the truth. Sometimes, I will state my opinion on something. I will denote it [like this].
IMPORTANT: this thread is by no means exhaustive. It amounts to maybe 20-40% of the 'incidents' or otherwise confrontational situations. Sometimes, I will mention something (e.g. internal conflicts) and post a tiny fraction of the evidence as there'd be no point in padding the thread with kilometers of censored screenshots. You'll just have to believe me.
I. DEPOT; SETTING THE STAGE

We open with five Rank Leaders. Four invited and one accepted through the application process.
Me, frentium, ovxy, Revanox, Sasha and Kiko.
Prior to the launch of the server, I attempt to establish how many Rank Leaders will be active (it is actually the very first message I send in the Rank Leader channel of the discord):

Despite the mixed responses (I thank @ovxy for his honest response of preferring to play OTA), reality turns out to be rather unfortunate: during the first few days of the server (prior to the rebel populace escaping the prison), I am the only Rank Leader playing. This is a task borderline impossible due to the population of the server and, in effect, extremely strenuous.
As a consequence, the inactive Rank Leaders are issued an announcement to start playing, and the decision to recruit additional ones is made.
Having seen who plays on the server, I make my decision off of years-long friendships and battle-tested reliability: I appoint Brandon_ and Ron as the next Rank Leaders.

The roster which is now assembled is one that doesn't change much throughout most of the iteration, as you likely remember. [In hindsight, this is a decision I'll soon come to regret. Were I to do it again, I'd have requested the creation of a new rank, something between 75 and RL and put others there.]
With leadership locked in and after a painful few days, the faction's story starts. A vast majority of the roster holds 25% rankpoints, armed only with a USP-M.

And I immediately run into a problem. In an effort to promote a few units, I give a simple set of tasks - go install a camera here, put up turrets there. I understand that this task carries a degree of confusion as there aren't any scripts and it's a completely IC action, but some of the protection-team leaders show a complete lack of initiative; met with the slightest uncertainty, they simply idle instead of reaching out to anybody over the radio.
As we're, at the time, confined to the empty depot, we come to a bit of a standstill. There isn't any IC reason to promote people, so things are going slowly.
Until a rebel runs up to the walls of the depot with a winchester and 3-taps an Ordinal.

I realise that despite us being only 4 days into the server, the rebels wield weapons capable of killing the strongest which OTA has to offer while a vast majority of Civil Protection has only a pistol.
This event is our first mentality shift. I rid myself of my stringent requirements for a promotion and begin rapidly diversifying the roster in an effort to even the field once more.

Depot was arguably the map with the most immersive deployments; often, we'd set out to simply plant mines near our thumpers, but when we actually went out with the intent to destroy rebel thumpers we had:
- OTA with long range weapons covering us,
- hunters deployed as support,
- the ability to summon a dropship to fly us out once our objective was complete.

Having so many options and such support, we much underestimated the threat that vortigaunts would pose later.
With this, however, the following rule was introduced:

It didn't matter much at the time, but carried into the future maps.
What's also worth noting is that we ran out of batteries nearly immediately due to rampant untracked usage. The amount was manually replenished and this is not taken into consideration. I now know that it's simply a difference in culture; where a rebel was likely to ask in /help or directly consult their admin friend, a unit would simply go to the vendor and take a battery even if they took as little as 5 damage from a prop.

One more thing was the creation of lockers within our barracks [at the request of Tyrone (I am not 100% sure whether it was him but I'm confident enough to give him credit)] - the progenitor of what would become Foreign Assets later on.
All that's left is the final lighthouse event, where we managed to push all the way up to the objective but were stopped by a propblock, the first instance of our IC actions being stopped by the rigid scripting of the event - also, the first time vortigaunts were teleported in.
[In hindsight, it's actually quite funny how all of our later struggles (vortigaunts, gear inferiority, scripted events, stock running out, restricted deployments, unreliable people) were already present on this map - they just weren't amplified, or we were unaware of the fact that they're actually such a big deal due to the relative chaos of the server just having started.]
Still hopeful and high in spirits, the map changes, and so does the chapter of this thread.
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