I'd argue this very much isn't the case, especially for the Extinctionist and CLAMP fellows. A vast majority of them, especially Lewis, made an extra effort to ensure those outside the cult (even those that directly challenged their beliefs and ideals) were involved in plenty of their operations and shenanigans. This was especially prevalent during the Alps, I can't think of one unit that wasn't constantly discussing them!there isn't a great deal that can be done interactions wise beyond the norm, especially because the cult's ideology tends to be fairly centralizing for the cultist's character.
This is just blatantly wrongAfter a certain point (if your character isn't swayed and doesn't believe) there isn't a great deal that can be done interactions wise beyond the norm,
Civil Protection has never done anything like we did, I imagine because of how restrictive and autistic the various neo-nazi headcops have been over the years
Yeah it's not fantastic when you see the rebel side of the server get a lot of shit done, but they are fundamentally more willing to engage with unique ideas and more free-form shit. The Civil Protection playerbase remains largely stagnent and generally operates in bad faith.
Yes but this is my point, they don't try to compensate by doing anything unique on their own.That's the point.
Cops barely get unique ideas and free-form shit to begin with from staff and never have. We've had event runners proudly saying it took one (not even event-related) incident for them to swear off giving cops any time at all or writing events for them.
No wonder rebels are more willing to engage when the default is to just go and give them fun things to do and leave cops kicking their feet.
Yes but this is my point, they don't try to compensate by doing anything unique on their own.
that was @john and it was just a single organ to replace one that had grown cancerousI'll never forget when rebels spent months planning a UM heist for organs for Surra's(?) character for a surgery he needed and it went off well, they got away and it was super cool
Then other rebels complained about it on the forums saying it was unrealistic lmao
not necessarily truetldr; Rebels have more shit to do and more cool avenues for RP
not trueAfter a certain point (if your character isn't swayed and doesn't believe) there isn't a great deal that can be done interactions wise beyond the norm, especially because the cult's ideology tends to be fairly centralizing for the cultist's character.
again, not correctThe OBC had the unique position of getting to play a cop with basically none of the faction responsibilities, and so none of the bad blood. It was fantastic for your roleplay of course but isn't indicitive of what things were like for most of LP/Neb's lifespan.
You can be medic, mechanic etc. on cop side too, though? @Erkor played a mechanic cop in the past, and I can't imagine medics being any unlikelier in terms of accessibility. Hell, my last cop was going to use alien crack taken from shards of Xenian crystals she harvested from C14 Shell Beach. Sure, you have to account for faction politics when trying to add a unique quirk to your character, but aren't faction politics the reason people join a faction?That's fair.
Its no secret that rebels have a lot more lateral freedom because they're just people trying to get by. The sky is the limit for them, conceptually, and a lot of their ideas are accomodated for (especially this iteration). You can play a refugee, a mechanic, a medic, whatever you want and not only will you be free to do that, you won't be pushed into any other role unless you want to be.
Meanwhile cops are sort of inherently tied to the faction, even conceptually. You can't play a passive cop, you can't play a "refugee" cop, you can't really explore anything without also being a "cop" cop.
I think that handicaps a lot of people to where the difference becomes personality and motivation, nothing 'obvious' or so overt. You see John Doe and you know he's a cool alien parasite puppeting a corpse, for example, which is super cool.
For the record, I'm not remotely shitting on the OBC or what you guys did, because its cool as fuck. I just think is a little easy to demonize cops for not making an effort themselves when there's a good chunk of the faction that literally never engages in this sort of discussion or voices themselves because they don't want the blowback for it.
again, not correct
just because you were a cultist didn't mean you could easily buck orders, if anything it made shit worse on maps like ienu where a few RL's were itching to just charge and kill off members because of a bodygroup
some (like me) got around this by devoting most of our time to passive duties and letting others take the lead during sweeping ops, but acting like being a cultist magically got you out of faction duties is a fictitious belief
You can be medic, mechanic etc. on cop side too, though? @Erkor played a mechanic cop in the past, and I can't imagine medics being any unlikelier in terms of accessibility. Hell, my last cop was going to use alien crack taken from shards of Xenian crystals she harvested from C14 Shell Beach. Sure, you have to account for faction politics when trying to add a unique quirk to your character, but aren't faction politics the reason people join a faction?
Step one: Shirk your sweep duties.You're gonna get involved in a sweep or a patrol or something that'll piss someone off eventually, because that's an expectation on the cop side.
There's a lot for me to unpack here, and I'm not even sure how I'm meant to do that without sounding reductive, or like an asshole. They can't focus on roleplay, because they're expected to S2K, which will lead to controversy, which leads them to being demotivated from roleplaying?You can, but you can't opt out of being a cop, too. You're gonna get involved in a sweep or a patrol or something that'll piss someone off eventually, because that's an expectation on the cop side. You join knowing you're gonna do bad-guy shit.
Whereas if I wanna be a refugee I could literally just never pick up a gun and focus on doing something else entirely RP based.
Step one: Shirk your sweep duties.
Step two: Get a reason to explain away why you are shirking your duties (that doesn't get you shot).
Repeat process.
If I could do it, anyone can.
There's a lot for me to unpack here, and I'm not even sure how I'm meant to do that without sounding reductive, or like an asshole. They can't focus on roleplay, because they're expected to S2K, which will lead to controversy, which leads them to being demotivated from roleplaying?
This sounds like an extremely unhealthy faction dynamic.
Thing is, it's not if every cop could do that - most want to, and that is the truth.But not every cop can do that - if they could, they wouldn't have a presence on the map. So eventually, as has probably happened to most cops at least once, you end up on a sweep where something goes wrong and you get lumped in as part of the group that did x or y.
You're still looking at it wrong.There's plenty of cops who just sit in their own corner playing their character without a care in the world for S2K and end up dragged through the mud and boiled down to unimaginative bad-faith actors by proxy because their characters are either not as bombastic as literal cultists or not given chances to shine by staff - or they end up going on a patrol that goes wrong.
Obviously, anyone who goes "sorry I won't sweep my cop is morally against murder" is going to get beaten up, yelled at repeatedly and then put on a firing line themselves for outing that they aren't a wehrmacht wannabie eager to gun down random people.
Obviously, anyone who goes "sorry I won't sweep my cop is morally against murder" is going to get beaten up, yelled at repeatedly and then put on a firing line themselves for outing that they aren't a wehrmacht wannabie eager to gun down random people. In contrast, someone who makes themselves indispensable outside of the kill missions, thinks of actual tactics to get out of it (or alternatively, positions themselves at the rear and plans to retreat the moment the majority get wiped out) and doesn't (outwardly) provoke the system is going to have a much, much easier time with it.
I think I'm not being clear here; I'm not talking strictly about IC - I'm disagreeing with the premise Lewis made, that because rebels have more avenues of roleplay and get more staff involvement and have no outward obligation to go out and partake in murdering cops (unless the cops come to them obviously) that it doesn't mean the entire cop faction is filled with uninspired bad-faith actors.
To stand out and get called a "good roleplayer" you have to make your stuff a lot more obvious than rebels do, work with less freedom and hope your faction duties don't get you dragged on the forums - and even then, 99% of people won't know who the fuck your character is, but they'll damn well remember if you happen to be in an APC that mows down a group of roleplayers, however justified.
If cops were given the same blank slate and attention from staff as rebels are it'd make a world of difference.
I hope I'm making sense because I'm driving myself mad trying to explain my point lmao.
I'd like to point out that we recently introduced the division system which includes the XRAY division who act as the medical and "humanitarian" part of the faction. They aren't required to wear a mask and are in charge of handling refugees and such. I'll admit that it's weird for me to see a maskless cop as a citizen or as a cop having played the setting for so long, but it's gotten good reception and people seem to enjoy the avenue of roleplay it's opened up.combine are faceless thugs first, characters second
it comes with being forced to wear identical clothes, and being encouraged to act in identical ways