For sure it's a specific issue that's not widely applicable, like you said in many other formats there is mutual understanding and agreements between players which as I mentioned in my post, makes s2rp combat or I guess we can call it 'text combat' way more enjoyable, fun and worth doing. The issue lies in if both parties, for some reason don't want to lose and want to win as much as possible.
i think part of the reason this happened is because 90% of the time the
lose condition was always just "you die and eat a PK"
which in almost every other RP medium just doesn't happen
people had to play to win because the alternative was losing a character they had spent months or possibly years on, so of course everyone would be as anal and particular and powergamey as the rules would let them be, their literal enjoyment of the server (their character, avatar, and sole means of interacting with said server) is on the line
you see other systems like forums use Grievous Injuries where instead of dying you're just hurt bad and out of commission, or Discord which usually just has a "you cannot attempt to kill me unless i OOCly permit it" rule, and these situations never occur
At least stuff like DND and other RP formats use rolls way more frequently, you can try to win as much as you want but if your rolls are shit, tough shit you know? Cry about it.
this fucks me off too
not you mentioning this, but lots of people have tried this on me as a Gotcha.
i've been a DM for 10+ years, and while HL2RP has a lot to learn from D&D, rolls for the sake of rolls isn't one of them
if a player is rolling awfully for the entire day, most competent DMs start fudging (changing roll results behind the screen) or changing the circumstances to a situation that requires less rolling, or letting the player pass situations solely by roleplaying ("don't roll for persuasion, just tell me your argument")
never would i ever tell my players to cry about it because lady luck decided to shit in their cereal
the fun of the table is my responsibility, and if the dice is trying to ruin the session, fuck the dice
I agree, it's a flawed system and there's no reason to not try experimenting to fix it. It was something I contemplated many times when I was SD but the problem comes with the actual implementation side of the experiment. I never got that far, it was too ingrained in the server's culture to change at that point.
it being entrenched in "server culture" is part of why it fucks me off so much
i can make the best rationale for transitioning to S2RP imaginable, listing off every way to implement it and minimize abuse and make it fun for both players and staff
and then the suggestion gets canned solely because players just dont want to switch.