Mordahau

Mic15000

The Underdog
GTA RP Playtester
Joined
May 7, 2016
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abb13660771b2d6dc3dd1c7eff9a82e8.gif


RANKED SNEAK PEEK FROM DEVS
https://i.gyazo.com/abb13660771b2d6dc3dd1c7eff9a82e8.mp4

^ better quality and fps

I'm not a die hard player but it looks nice and can't wait to try it :smiley:
 

Kafe

Level Design nomad
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Apr 26, 2016
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an update is happening today.
plz be content one
 

Zombine

DevelopersDevelopersDevelop
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Apr 26, 2016
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still gotta see what they did
it's now two control points, everything is still a far jog away, the mortar was moved to the second control point.
more FUCKING horse spawns
new set of stairs to the top of the holdout, easy access for blue
hole in the wall underneath the blue ladders
roof of holdout moved higher up to prevent glitching
and some other stuff
 

Kafe

Level Design nomad
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To be honest, after looking at crossroads, outside of the stairs for blue going up to the mid point being really awkward for being so long and unbroken. I think the changes are positive. - Biggest issue the map had was that unless teams were really stacked, the frontline naturally became the gap between the mid capture point and blue's second spawn. these changes seem like they will help to push back the frontline to closer to the centre objectives, and the tower objective should also help to reduce the intense choke.

more horse cover and moving the mortar to a spot that doesn't just exclusively target blue spawn was a much needed change too.
 

Kafe

Level Design nomad
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Apr 26, 2016
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the new mortar spot has a higher body count for the people who fired it than anyone they would've targetted.
 
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