Chezburger
american idiot
- Joined
- Sep 5, 2017
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playable download it on the workshopplayable or is it like closed testing?
We're back again for our regularly-scheduled quarterly update to let you all know that we haven't succumbed to the whole “another dead mod” thing.
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Hey, hey! We're still kickin', are you? Good, we're glad to hear it, because we're back again for our regularly-scheduled quarterly update to let you all know that we haven't succumbed to the whole “another dead mod” thing. Yeah, it’s weird, usually that would have happened by now, right? But alas, you’re stuck with us.
Say, have ya ever wondered how Peer Review got its start? Well, wonder no longer! The talented Amelia Hansford was kind enough to interview the lead developers behind Peer Review and write an article about its origins! Check out the article over on PC Gamer here.
Now that we're done reflecting on the past, let's talk about the… more recent past! As in, this quarter!
Mission 8, Intensity, has been receiving a lot of love! We've got various puzzle sequences and action blocks underway. The mission is coming together well, and is almost in a properly playtestable state! Just as well, we're still whipping up art studies for it and hoping to start applying them to the map proper before too long. Have a gander, let us know if it shoops your whoop.
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Hazardous Course is shaping up as well! Its gameplay sequences are being playtested heavily, with the mission's planned gameplay being about 70% implemented. Playtest sessions are getting lengthier, and it's nice to see just how much playtime we're able to squeeze out of a single map.
The mission Code Green has still been getting plenty of attention. It's a massive mission, and our plans for it make it one of the most ambitious levels our team has ever undertaken. Heck, at this point it's basically pioneering most of the programming and technical prep work we've had to do. Needless to say, it's coming along quite swimmingly as well! The art department is no different, those guys have been giving our dear CG some love as well. Peep some art!
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You remember Domestic Violence! Good ol' dy_dorms. It was layout-complete last year, and now it's getting assets in preparation for when we tackle its art passes in the future. Check out a few of those here!
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Finally, in addition to the swell 2D art up above, we’ve got some concept art of our favorite buckshot-yeeting gunmen to show ya!
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And that's the update! We'll be sure to see you at the end of the year for a progress report on the final quarter of 2021. Don't wanna wait that long to hear from us again? Feel free to drop into the Peer Review Community Discord server. Whether you wanna rant about Peer Review/Decay, scream about your Source Engine exploits or just generally talk with other fans or us at PSR, our little community is a friendly, safe space for all!
Just as well, if you’re looking for other avenues to hear from us, PSR Digital’s also got a Twitter profile. Here we share stuff related to the project, community works, and general work from our team!
Speaking of working with Source, are you interested in rebooting Decay? Do you look at Half-Life: Decay with a wistful smile, flaws and bad decisions out in the open, and think to yourself, "I can fix him?" Send an application our way! We're always on the lookout for helping hands. We're particularly low on 3D Character Artists, but besides writing and audio positions we're happy to review any application we get!
As always, we really appreciate you guys’ support, and are thankful that you’re keeping up with us! We love to hear your feedback, so if you’ve got questions, comments, concerns, or cries of outrage, feel free to throw those our way.
Until next time!
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Edit: Not gonna update this thread anymore, you'll have to keep track of progress on your own.Yo yo yo and ho ho ho! We hope you've all been staying warm, and for those in the wrong other hemisphere, keeping chillled. A blanket rule of cozy temperatures for everyone.
It's been a wild last quarter, but we're here once again to (narrowly) squeeze in our promised quarterly update. Things were pretty solid! On our road to Alpha 2, we’ve knocked out plenty of neat features, from our save/load system, to more behind the scenes stuff like entity suspension volumes. Working out level design kinks, implementing NPCs, creating asset libraries and art passing, we’ve been keeping busy as ever!
Yes, yes, we know. You’re here for the pictures! And pictures we have, so go ahead and plop your eyes down below and see some of the fruits of our labor.
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To close us out, we’ve got a message from ThatWimmerKid out in the field. Until next time, guys!
Tanks For the Memories (it's an audio thing)
Happening again for this year.12 days of Tripmas are happening in the Tripmine Studios' discord server
Dear followers and friends of Tripmine, As I promised you, I would like to now shed light on the recent matters that occurred within the team and resonated throughout the community. Tripmine Studios just lost a big part of the team and it saddened everyone involved with the project. One of the major reasons was the public statements made by Brandon Smith on his personal social media accounts, which some members of the team took issue with. I won't be elaborating on Brandon´s views and opinions.
His actions crossed the line and our entire team agreed on that. The team couldn't agree, though, on how severe the disciplinary actions that were going to be taken should be, and that caused a rift between a large number of team members. The decision I had to make was a very difficult one and it wasn't taken lightly. I came to this conclusion after a very deep analysis of the situation, and after consulting with professionals in the field, considering common practices and the law.
Brandon is being suspended from the team for a certain period of time, while being challenged with many criteria addressing his conduct on his personal social media accounts. Unless we are satisfied with his approach to this matter, he will not be allowed back. Besides that, some other disciplinary actions are being taken against him. Any further misconduct will lead to Brandon's removal from Tripmine Studios. This decision is made within the boundaries of the law and reflects how any respectable company in a case of misconduct will react. Being in line with the law had a major influence on this decision, but there were more factors that supported this step as well.
It´s worth noting that Brandon did not act against any member of the team based on their views or identity and if there were some conflicts, they were not related to that. I cannot deny that Brandon got in conflict with some members throughout all these years he has been working for Tripmine. But also he was not the only person ever getting into conflict. There are unpleasant parts about being part of a team and it´s close to impossible to avoid conflicts in an environment with a lot of people. It is important to address conflicts properly and we have taken even more precautions to prevent this as far as it is possible.
We have a team, where homophobia, transphobia, racism and harassment have no place. Reflecting on this matter, further precautions are being taken to avoid situations like this in the future. This decision was not easy and was made by me knowing that not everyone will agree with the outcome. Even though I still stand the ground and believe it was a correct step to take, and is worth saying, that there are still members who are still working hard on our project, and also believe the decision we took is the best one. It is up to every single one of you to evaluate on this resolution and make your own judgement. Thank you for all the support you have given us throughout the years. I hope most of you understand and remain supportive of the project.