News Preview/Discussion - WW3RP: STASILAND

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Roosebud

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How much control will NATO troops have over thenselves? Will there be a faction lead to guide the overall faction or will the characters have full autonomy, for instance forming different factions of NATO exiles.
This was adressed earlier, the only 'true' NATO faction would be the secretive special forces group, which enjoy relative operational freedom but have a direct line of communications to an off-map command entity that relays information and general directions to the team(s).

Characters with an authorized NATO backstory would, for the most part, be in the local population and be cut off from any form of official military structure, only retaining some authorized gear and their knowledge of their past.
 

Danny

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This was adressed earlier, the only 'true' NATO faction would be the secretive special forces group, which enjoy relative operational freedom but have a direct line of communications to an off-map command entity that relays information and general directions to the team(s).

Characters with an authorized NATO backstory would, for the most part, be in the local population and cut off from any form of official military structure, only retaining some authorized gear and their knowledge of their past.
God knows how they got from the Korean Peninsula to Germany tho if it were old characters*
 

Roosebud

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God knows how they got from the Korean Peninsula to Germany tho

I'm sure we can retcon certain characters ever being there and instead place them as being left behind during the panicked NATO evacuation of Europe for the sake of character development / allowing people to continue their story.

Though that's not final yet, considering we don't want an entire NATO army group being present amongst civilians
 
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Isuckatgaming

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Is the Soviet faction going to have different branches/sub factions, and if so, what are they and what will they do?

What other factions are planned besides super sikrit NATO, Soviets, Stasi and civilians?
 

Rabid

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it always gave me a chuckle how sudden it is when globs / coals move from ukraine to panama and then suddenly to korea etc
Tbh its kinda the same as when HL2 swaps maps around the world in that regard - you just sort of handwave it.
 

Samurai

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God knows how they got from the Korean Peninsula to Germany tho
Submarine most likely. The Soviet Union never had a rather large navy as their doctrine was defensive in nature with patrol boats and submarines. Most of the countries in NATO have large histories of naval warfare and prior to the conflict employed a lot of naval vessels. In short wouldn't be hard for a submarine to slip past a net that is nonexistent

@Roosebud
You wouldn't really need to worry so much about officers dying that much alongside them becoming demotivational to make background stories and what not. As a real PK risk would prevent the the gun-ho nature that a lot of players had in the last iterations. So in-comparison to the past deaths shouldn't be too prevalent. Unless you're planning for action to still have a rather large part?
 

Roosebud

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Is the Soviet faction going to have different branches/sub factions, and if so, what are they and what will they do?

What other factions are planned besides super sikrit NATO, Soviets, Stasi and civilians?

We've only just begun on the structuring of the factions themselves seeing as we're wrapping up the code side of it all.

  • I reckon we'd need some form of entity to manage the Soviet motor pool, seeing as we have a fleet of APCs / Tanks / Jeeps / Helicopters etc.
  • Some sort of medical detachment would likely be valuable, however due to it not being constant carnage that might be solved with individual specialisations rather than a full branch
  • We're a bit divided on the commissar stuff seeing as the Stasi would likely be handling the hunt for insurgents, might also be some sort of specialisation / handful of authorized characters instead of a full branch
  • Very early concept, but we might delve a little further into a logistics organisation to better facilitate our concept of limiting weaponry / supplies to a certain extent
As for the others, we dont have much more factions planned aside from the Soviet army and its branches, the State Security and its branches, the NJSOC and the local population with all of its potential groups.

We had an idea about Soviet penal troops / forced conscripts at the very start, but scrapped that due to some high potential for severe issues with them. We also have a dog whitelist but I reckon that'd be mostly limited to authorisations or specific characters.
 

Rictalspace

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Please don’t make clothing a premium thing

Works for HL2 but in a realistic setting not everyone will wear the same
[doublepost=1551276571][/doublepost]

Stop trying to sell purple HELIX
You know you prefer it now too
 

UkuP

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It seems like this will be shifted towards civilians VS soviets correct? Im kinda worried it will turn into hl2rp rebels vs combine where civs will just circlejerk while soviets are the big bad guys and there will be occasional shotcops in this case sniping patrols
knowing the WW3RP previous community, I'm afraid it will very much be like that. BUT we can't be certain so let's just roll with it for now
 

Deerjohn

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assault-pointing-gun.jpg


show us the models in the works @Roosebud or this poor woman Gemma Price gets it
 
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2738647239865

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We've only just begun on the structuring of the factions themselves seeing as we're wrapping up the code side of it all.

  • I reckon we'd need some form of entity to manage the Soviet motor pool, seeing as we have a fleet of APCs / Tanks / Jeeps / Helicopters etc.
  • Some sort of medical detachment would likely be valuable, however due to it not being constant carnage that might be solved with individual specialisations rather than a full branch
  • We're a bit divided on the commissar stuff seeing as the Stasi would likely be handling the hunt for insurgents, might also be some sort of specialisation / handful of authorized characters instead of a full branch
  • Very early concept, but we might delve a little further into a logistics organisation to better facilitate our concept of limiting weaponry / supplies to a certain extent
As for the others, we dont have much more factions planned aside from the Soviet army and its branches, the State Security and its branches, the NJSOC and the local population with all of its potential groups.

We had an idea about Soviet penal troops / forced conscripts at the very start, but scrapped that due to some high potential for severe issues with them. We also have a dog whitelist but I reckon that'd be mostly limited to authorisations or specific characters.

ngl man you should totally add penals to the server
 
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