Alright so here is the current state of the feature
Medical and armor repairs now show the cooldown on the scripts, no more having to guess how long is left
More invasive medical items will now take a period of time to complete, in this time you must keep your hands empty and not move, or else the interaction will cancel.
Larger / more extensive medical items require a medical flag to use (which will go through char auths / head cops possibly?)
Medics are now also able to see the remaining medical cooldown on a player, so they know when they can be assisted. The above interaction period also goes onto other players, they are unable to move however are able to hold a weapon during the period.
flag
Admins now have access to more descriptive logs regarding all of this, which will help with making sure the system is not abused without needing to deep log search.
The more invasive scripts have been buffed
Other changes are purely gameplay, such as the return to base cooldown being shortened by medics doing the healing
As before, any thoughts or opinions are appreciated