@malcom
@Benjideaula
What we know is the Deathclaw has 500-ish hp and have a damage threshold of 30 (
Anything weaker than 30 damage will be ignored, meaning the attack has to be higher than 30). They also can do 30 damage with a quick melee, and 120 damage with a heavy melee attack, that is mostly used when ramming.
Antlion Guards, on the other hand, have a health of 500. They also have a ramming head smash that deals 20 damage, and a short head knock that does 10 damage.
This means that without adjustment, the AG would never actually do damage to the Deathclaw, meaning that the Deathclaw would eventually kill it.
But that’s no fun
So let’s try to adjust the Fallout 4 standard health to Half Life 2.
Lets start by comparing something pretty easy like a settler/citizen since they usually don’t have armor and can are almost the same thing: in Fallout 4, they have a base health of 100. In HL2 they have a health of 40.
The difference between the two can be put in a ratio, 10:4 or 5:2.
We can take from this that adjusted to Fallout 4, the base health of the Antlion would be 1250.
“Oh wow!” You might say
“But wait! What about damage? Even if it took a long time to kill the AG, they still wouldn’t do much damage!
Don’t worry friend, I got you.
Lets take a weapon from the two games. The Combat knife: In F4 they can do up to 15 damage, while in the HL series they do 10 damage
The ratio here is 3:2
So we can say the AG can have an updated head ram of 30, and a updated head kick of 15.
Oof
So now the AG can damage the Deathclaw, but it will only do 30 damage on the AG’s strongest attack. The Deathclaw needs to really use it’s stronger attacks because of the AG’s high health, but will probably win.
TL ; DR, Deathclaw wins
I spent an hour on this...
:Edit:
Send me more things, I kinda like this