Let's just say I enjoyed being a farmer, despite the fact my Farmhouse was a 'Noteworthy Location' that got searched like every hour by soviets or had gangs trying to mug me for food (and drugs). It was fun for a while. However, as populations dropped and shit, it was much harder to do anything.
One problem I found was a distinct lack of being able to do anything, like, if I didn't have my farm or car. I would've just run around the map looking for someone since Fork is a huge ass map. It was hard to find people and do someone in the short term that would be fun. You had to either be in a pre-determined group of friends/gang or business or within an actual faction to have a goal in mind. The common player base was essentially thrown into this cool map with cool features without even the slightest clue on what they should even be doing.
I barely saw any conflict during my period. The only noteworthy thing that happened was someone raided the airfield and my farm was next to it. My Character, Eric Armbruster, had a lot of dealings with groups, selling cocaine, refining red-phosphorous and stored DShK's in his barn, but even then, it felt like I was pointless within the world. Watching other people go around attacking checkpoints and having these epic gamer moments. Which if I felt pointless, I can't imagine how bored an average player with no flags or anything would be doing.
Stasiland had plenty of great ideas, some really cool features (except the money, please I just want to carry money and not take 90% of my inventory) but it felt really exclusive to factions or people who, as I said, already established. The server felt too 'open' if you catch my drift, where you spawn as a citizen, but it's not like hl2rp where you're forced within the city and there's already this established lore most people are familiar with. But instead, you're in Germany and you're not quite sure what to do with yourself.
To conclude, I enjoyed stasiland, it was fun and was pretty funny at times. But citizens make up a bulk of the playerbase, and without a designated 'role' for them to have, just meant all they could do is run around the map and passive rp with the one Wayfinder they met on the way