- Joined
- Apr 26, 2016
- Messages
- 17,433
- Nebulae
- 25,023
There were several logistical problems.
1. Some dropped out without warning: We get it. Life comes first, but an TTRPG campaign is a commitment. Players should at least give a heads-up of if they are going to leave. ALSO,
2. The game was was rushed: Some players have the ability to be able to constantly monitor the forum, others (like me) work at least 60 hours a week. Players need to understand that a online text based campaign is SLLLLLLOOOOOWWWWWW. You need to give players at least a half a day to respond. Grow up and deal with the pacing - your instagratification is not realistic.
3. Lack of turn clarity: Everyone needs to post their character name when it is their turn. Things get difficult to organize and sometimes you forget when it is your turn or what order is whaaaa? Posting your characters name before hand is heavily important to keep turn order clarity
4. No Party cohesion: There is a reason why " you all meet in a tavern" is considered to be a terrible starting point for a party. First off, it gives no basis of plot. You need to hook the players instantly ("#grabembythemeow). This is done by putting them in a rather tense situation. A tavern is.. well.. Usually not. And no, a bar fight is just meaningless filler unless a significant NPC is presented. Secondly, it gives no incentive to why each party member has a reason to be with each other. Whether it is for a immeasurable amount of wealth or divine message - characters who hate each other or have no connection to each other will never stay together. Part of character creation is buliding each PCs relations towards each other The player and character need to be emotionally invested in the party. Think Burning Wheel, FATEcore, Nobilis. Collaborative character AND worldbuilding is extremely good.
5. Lack of information about the world: Players need to be familiar with the place. It is stupid to think as a GM that characters that have grown their entire lives (some hundreds of years) in the world and yet starting a game they are knowledgless. Again, investement in the world is super super important. Do not expect players to give a shit about the world if have no connection.
6. Make PCs background stories relevant : See above. Emotional investment and clarity as well as visceral feel.
You're joining our game.