We have reached an age where both sides can RP without requiring the other, so long as someone is there to stick some animated props down and a few /events. The only utility either side has directly for a player-controlled enemy is for PvP, as both sides seem more than happy to go gung-ho on each other when either are encountered.
As neither side wants to lose, the only way to win is to not play with the other. That's probably why there's such a huge pendulum swing, as Civil Protection has little to gain from interacting with rebels, and the Rebels exclusively gain from killing Civil Protection through more weapons and supplies. If Civil Protection want to RP with a rebel, they have to hope and pray that the rebel doesn't gun them down, tries to run away, or is in a group when cornered under the understanding that if they don't fight back, it's an NLR, and if they're with groups then it's no longer a Lone Wolf scenario thus practically guaranteeing an NLR.
I wouldn't say its loss or gain (win) my man
RP at the end, is a theatrical play. Even though its a video game, RP is a theatrical play
and to have a fun theaterical play, all actors commune with one another in some way, and they MUST bend their act, to benefit the other party at times, so THEY can enjoy further a nicer experience.
When u compliment someone irl for something you find lovely, you dont gain anything for that
but it makes you feel good(automatic action), and further promotes further activities of this thing, from the one who you mentioned you liked this action.
gain and loss is the most subjective thing in the world
and has 2 states in it
its just how we see it
whether if its a Play for you,
or simply a game where you choose physical focus instead of theater (whatever your goal may be)
but physical goal, whether pvp, or hoarding infinite items
u get bored in a game that is theater, acting, cuz ur items are in the end just worthless. the pvp too.
(which IS also fun, u CANT have theater WITHOUT physical objectives. but you know its TOO MUCH PHYSICAL intention
and TOO LITTLE theatric intentions...
when Gain and Loss start being something one fears of
no theater without gameplay, indeed, but if gameplay is forgetting the principle of the fact that this is pure theateric play, then ungucci)
there must be still a gameplay balance, like adding fun survival mechanics that PROMOTE THEATERICAL PLAY
(LIKE BOOSTING THE GOD DAMN HUNGER RATE, 4 irl days to even reach starvation??? food ingame is worthless, so THEATRICAL POTENTIAL OF FOOD NEED, is obsolete. no demand no supply)
but in the end, it's a theatrical play. and its all for the purpose of the enhancement of theatrical acts
I don't text rp if im not here to play a part in a play.
When I opened my Freestaurant
The purpose of that place, was to give me rp, and benefit me with joy of whatever rp there was there
Despite the fact that not 1 item of mine, was sold, and all was given away, gifted, mission rewards i invented, and shit like that,
every gun, every armored suit, every high tier rare item, every fish I physically ooc sat and waited to be spawned, thus wasnt the finest investment of my irl time.
all was free and lavish,
but to me, it wasnt loss or (win)gain, its just RP, its just a theatrical play
I didnt lose nothing at it, because I just didnt see it as loss
How can anyone lose something, that is of a Theatrical play, that benefits all the actors in the Play? We are all merely actors.
If I seek something not a theaterical play, I'll go play dayz, and honestly the loot there is quite satisfying.
PVP too, incredibisimo.