Zombine's Coding Cabana

Zak

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Decided to take a break from the Rebel Tech junk. Finished the sit helper.


does it support entry/exit animations? always liked the main variant of animsitchair because of them
 

Zombine

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does it support entry/exit animations? always liked the main variant of animsitchair because of them
no, because effort + since you're not exactly standing in the exact location you'll be sitting from, it's weird enough to see someone teleport to a sitting position a distance away, would be weirder if they teleported and suddenly started transitioning to sit, especially in the case of you sitting on a ledge, as there'd be no ground for you to stand on.
 
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Zombine

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Making Prey UI for UE4. I have a version in GMod but it's bad.

2017-07-10_17-54-04.gif
 

Zombine

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final version.

read tutorials for how to fix aliasing, it's apparently a very common complaint and UE has no plan to fix it, or so it seems.

UE4Editor_2017-07-10_18-35-52.png
 
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Zombine

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did someone say "import source engine assets to UE4 so they look better"?

UE4Editor_2017-07-17_21-17-44.jpg


had to manually recreate the materials based on the VMT parameters, so things like specular and roughness were a pain, but it looks much nicer using actual PBR.

importing the hd baton in a sec, then I'll make some art :P
 
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Mic15000

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did someone say "import source engine assets to UE4 so they look better"?

UE4Editor_2017-07-17_21-17-44.jpg


had to manually recreate the materials based on the VMT parameters, so things like specular and roughness were a pain, but it looks much nicer using actual PBR.

importing the hd baton in a sec, then I'll make some art :stuck_out_tongue:

Half Life 2 RP stand alone. Coming out, Summer of 2020
 

constantdisplay

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did someone say "import source engine assets to UE4 so they look better"?

UE4Editor_2017-07-17_21-17-44.jpg


had to manually recreate the materials based on the VMT parameters, so things like specular and roughness were a pain, but it looks much nicer using actual PBR.

importing the hd baton in a sec, then I'll make some art :stuck_out_tongue:
hyped for trying out ue4 when I get my new pc ngl
 

Deleted member 906

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did someone say "import source engine assets to UE4 so they look better"?

UE4Editor_2017-07-17_21-17-44.jpg


had to manually recreate the materials based on the VMT parameters, so things like specular and roughness were a pain, but it looks much nicer using actual PBR.

importing the hd baton in a sec, then I'll make some art :stuck_out_tongue:


HL2RP, HL2RP, HL2RP Will look sooooooooooooooo fucking glorious on UE4 :(, Why can't we have nice things D: