Zombine's Coding Cabana

PilotBland

community antagonizer
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HL2RP, HL2RP, HL2RP Will look sooooooooooooooo fucking glorious on UE4 :(, Why can't we have nice things D:

I can barely run source HL2RP on my 1080ti what makes you think I could run it in UE4?
 

alex

I do things.
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Off-topic, but why's that?

Many many reasons, age being the most obvious; It's from 2004 and back then we didn't even have multi-threaded processors let alone GPUs that are anywhere near as powerful as we have now, the first iPhone wasn't even until 2007 so things have changed quite a bit.
 

Zombine

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no matter how hard I try, I cannot make this model look good, the texture quality is just too low....

img]
 

constantdisplay

nokia talk 2002
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no matter how hard I try, I cannot make this model look good, the texture quality is just too low....

img]
probably wrong here but did you port the gmod version or the sfm version of hd metrocop? the sfm one might be higher quality.
 

Zombine

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tried to make some propaganda, but for some reason it doesn't feel solid... dunno how else to describe it.

01protect.png
 
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welcome to the Retirement

Narrative/Lore Manager
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tried to make some propaganda, but for some reason it doesn't feel solid... dunno how else to describe it.

01protect.png
it's p simple

add some inner shadows or rimlights to the cop and remove the glitter on the number. might as well get rid of the shadows under PROTECT.

visibility is v important
 

Zombine

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thought the waypoint system could use some more style (and legibility).



there's four types of icons, one for regular waypoints, one for marking a hardpoint location, one for shitmanthat'sdangerous, and one for marking tasks (probably dispatch-exclusive)

Some icons, like the one pictured, can change depending whether or not you're too far above or below.
 
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Zombine

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after a night of scraping through shader files and textures, I finally recreated an almost 1:1 shader in UE for Prey's cool pixelated monitors

UE4Editor_2017-07-27_21-21-57.png


and the monstrous material code....
UE4Editor_2017-07-27_21-30-21.png
 
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