Serious Base Raids Feedback

Rabid

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its tragically hilarious that a s2k event fell through because one of the sides just didn't flag on for it

Welcome to Nebulous.cloud, where some of the people most rabid for S2K can just decided they don't wanna partake that day. It happens lmao.

Its just part of running a server, especially one like this. But the answer, contrary to what some people think, is absolutely not arming everyone to the teeth then locking them in their bases and telling them to passive all day. That'll get you shit LOL
 
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MaXenzie

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how rabid
howhungry.jpg
 
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surra

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smaller groups are piss easy to coordinate

coordinating on the level of the entire resistance is the problem

it used to be easier back in the day because there was natural quality barriers to becoming a rebel, or it was generally far easier to just exclude morons because you didn't need insanely high numbers or anything; quite often u could pull off some insane shit with less than 10 people

but now, numbers are everything and with that comes the requirement to include everybody which - by extension - puts you into the issue of trying to coordinate everybody
I think people can benefit from creating small groups and coordinating with one another through leadership instead of having a big blob with less centralization

high count - low centralization - low organization - leadership is less meaningful
low count - high centralization - high organization - leadership can keep an eye on everyone/can organize with other groups better


so having a large amount of cells that are small sounds like a dream for something like this, and it allows new players to decide who to join and mold their personality based on what cell they join, rather than joining the blob
 
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Rabid

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I think people can benefit from creating small groups and coordinating with one another through leadership instead of having a big blob with less centralization

high count - low centralization - low organization - leadership is less meaningful
low count - high centralization - high organization - leadership can keep an eye on everyone


so having a large amount of cells that are small sounds like a dream for something like this, and it allows new players to decide who to join and mold their personality based on what cell they join, rather than joining the blob

Adding on to this, its easier to actually reward these groups fairly and without any implication of potential for people to claim bias.

Unless you literally blob the entirety of RebelRp OOCly (which can't happen) you will never have a leader that can run things like Harry did. You ideally need leaders who can work together with the other group leads and staff well OOC though.
 
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surra

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Adding on to this, its easier to actually reward these groups fairly and without any implication of potential for people to claim bias.

Unless you literally blob the entirety of RebelRp OOCly (which can't happen) you will never have a leader that can run things like Harry did. You ideally need leaders who can work together with the other group leads and staff well OOC though.
But I also think having a small amount of disorganization between the groups can cause for interesting conflict that actually could be healthy for the server....im not sure about the other groups and i dont want to pretend like i know what they're up to, but its surprising to me that Due north, PMKO, Orsted never had any issues with each other / infighting, I think the only thing I've seen were the Orsted tribunals and I think that went really tame compared to what I imagined it to end up as

having smaller groups with different ideals will cause for disagreements, which is cool
 
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I think people can benefit from creating small groups and coordinating with one another through leadership instead of having a big blob with less centralization

high count - low centralization - low organization - leadership is less meaningful
low count - high centralization - high organization - leadership can keep an eye on everyone/can organize with other groups better


so having a large amount of cells that are small sounds like a dream for something like this, and it allows new players to decide who to join and mold their personality based on what cell they join, rather than joining the blob

im not blind to the fact that the requisition system as it is rn flatly favors people bunching into giant groups as far as getting the Good Supplies is concerned btw, it's very very tricky to balance but im considering breaking high tier gear down to more 'piecemeal' bulks to make it easier to grab for small groups

beyond that it's really hard to balance for group accomplishments bcuz its hard to keep track of & we don't want to railroad group success to exclusively one area (s2king, etc.) because that kills diversity too
 
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Rabid

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I actually think the reason for the lack of infighting probably stretches back to how absolutely piss-poorly the Apocalypse-era conflicts ended, when you had shitty assassinations and hitmen and PK appeals.
 
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surra

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im not blind to the fact that the requisition system as it is rn flatly favors people bunching into giant groups as far as getting the Good Supplies is concerned btw, it's very very tricky to balance but im considering breaking high tier gear down to more 'piecemeal' bulks to make it easier to grab for small groups

beyond that it's really hard to balance for group accomplishments bcuz its hard to keep track of & we don't want to railroad group success to exclusively one area (s2king, etc.) because that kills diversity too
I mean it is a new system so it'll probably have a few hiccups aye, but at the end of the day, in the grand scheme of things? I never liked large blob groups, stuff like KRLF, AEGIS, were good at the time, but I think now we're all past the point of needing a large blob to keep us safe and can easily branch out, but i think people are scared/or cant be bothered (which i dont blame them for tbh, running groups can be a headache)
 
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MaXenzie

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I actually think the reason for the lack of infighting probably stretches back to how absolutely piss-poorly the Apocalypse-era conflicts ended, when you had shitty assassinations and hitmen and PK appeals.

that raiden/dee-pixel situation was the last one i can recall, and after that all rebel on rebel violence seemed to cease
 
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Valtorix

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I mean it is a new system so it'll probably have a few hiccups aye, but at the end of the day, in the grand scheme of things? I never liked large blob groups, stuff like KRLF, AEGIS, were good at the time, but I think now we're all past the point of needing a large blob to keep us safe and can easily branch out, but i think people are scared/or cant be bothered (which i dont blame them for tbh, running groups can be a headache)
After today I have the motive and the urge to create a little cell with James at its head, but at the same time; I wonder if i can be bothered. Seems like a lot of work, and most of the regulars are already *in* groups. Maybe some day! #OptimisticReact
 
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Rabid

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that raiden/dee-pixel situation was the last one i can recall, and after that all rebel on rebel violence seemed to cease
Yeah, that's probably kinda why. Despite people talking about how nostalgic they are for it, I don't think anyone wants to go back to the days that were perfectly encapsulated in the Dee/Raiden situation.

Imagine that but it was literally every single PK appeal for years
 
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After today I have the motive and the urge to create a little cell with James at its head, but at the same time; I wonder if i can be bothered. Seems like a lot of work, and most of the regulars are already *in* groups. Maybe some day! #OptimisticReact

all you need is four guys and a catchy concept

as shrimple as that

it only gets headachey when you have to tardwrangle three times that number so just dont recruit often
 
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surra

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Yeah, that's probably kinda why. Despite people talking about how nostalgic they are for it, I don't think anyone wants to go back to the days that were perfectly encapsulated in the Dee/Raiden situation.

Imagine that but it was literally every single PK appeal for years
But infighting doesn't have to lead to PKs, that's such a bad misconception that everybody is clinging onto all the time, these people are adults, they can disagree on things without killing eachother, just rare for it to happen, like...one time an OTA teleported into the bunker alone, was scared as shit, and somehow magically everyone agreed to not blow his brains out because 'guys....he's scared.' even though, you know, its an OTA

I feel like a lot of people get coerced into following the masses with their opinions, theres a lot of issues linking to it all, but at the end of the day nothing can be done except for the players to adjust
 
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Rabid

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But infighting doesn't have to lead to PKs, that's such a bad misconception that everybody is clinging onto all the time, these people are adults, they can disagree on things without killing eachother, just rare for it to happen, like...one time an OTA teleported into the bunker alone, was scared as shit, and somehow magically everyone agreed to not blow his brains out because 'guys....he's scared.' even though, you know, its an OTA

I feel like a lot of people get coerced into following the masses with their opinions, theres a lot of issues linking to it all, but at the end of the day nothing can be done except for the players to adjust

Oh no I absolutely agree, don't get me wrong there - I'm really glad that shit like that OTA scene can happen these days, its really cool.

But some people will always reflexively go back to "we gotta shoot this bitch" and that's really unfortunate.
 
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surra

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Oh no I absolutely agree, don't get me wrong there - I'm really glad that shit like that OTA scene can happen these days, its really cool.

But some people will always reflexively go back to "we gotta shoot this bitch" and that's really unfortunate.
But that's a natural thing to do, having people WANTING to shoot him/arrest him or be absolutely aggressive to him should be the NORM here

we are fighting a war, that OTA probably killed a bunch of people we know, and if we catch him we'll probably get something useful that'll save others, that sort of mindset, you know?

I think rebels grew a little soft sometimes
 

MaXenzie

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But that's a natural thing to do, having people WANTING to shoot him/arrest him or be absolutely aggressive to him should be the NORM here

we are fighting a war, that OTA probably killed a bunch of people we know, and if we catch him we'll probably get something useful that'll save others, that sort of mindset, you know?

I think rebels grew a little soft sometimes

you know how in D&D you're supposed to kill goblins because they're scummy evil fucks that murder people wantonly

a majority of party mascots are goblins that the party didn't want to kill
 

Rabid

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But that's a natural thing to do, having people WANTING to shoot him/arrest him or be absolutely aggressive to him should be the NORM here

we are fighting a war, that OTA probably killed a bunch of people we know, and if we catch him we'll probably get something useful that'll save others, that sort of mindset, you know?

I think rebels grew a little soft sometimes
Oh yeah again, I was more refering to the player vs player stuff where, as was the case in Apocalypse, it turned into a string of assassinations and shit LOL
 

Maytree

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I really don’t get that we strayed away from the goals of this map to being more Passive RP focused than s2k (becoming more so like a WW3rp reskin but with the Coalition as a whitelist only faction).

From my experiences on this map, the majority of the rebels have been trying to relax and cultivate roleplay potential that sprung from last map’s events. Aside from 1 or 4 lolwebuls wanting to kill a bunch of OTA soldiers for the newly added pulse weapons, the rest of us have trying to relax and do other productive stuff; if doing something like scavenging for supplies, doing science experiments, or getting ourselves invested with matters involving a literal skinwalker. We’ve been usually trying to retrieve supply packages or collecting seeds to grow food with, but we kept getting attacked by Combine “recon” teams or straight up steal our stuff. An OTA squad had already tried raiding our bunker and had suppressor units kill everyone on sight, just only a day after re-launch. There was also whole platoon of Combine Soldiers camping outside of the bunker to terrorize every denizen in there, demanding us to hand them over 1 or 2 people or they’ll remain camping us.

I’m not saying that s2k shouldn’t exist on this map— don’t get me wrong, I don’t mind the occasional skirmish from both sides… I’m saying we should not end up bait-n-switching our playerbase, forcefully making them participate in defending objectives or fending off waves of Combine Soldiers (for an agonizing hour every 2 days). We should let the playerbase recover from City 24 and not having to be extorted into s2k in 2-5 in the afternoon during schooldays.
 
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