RaphaelDeFusco
Electron
- Joined
- May 8, 2016
- Messages
- 501
- Nebulae
- 486
I had some of my greatest roleplay experiences on there, the only flaws I saw with it was that sometimes staff would get pissed off if you asked them if there was loot at certain locations, like if you tried to /me a scenario. It seemed like half the staff encouraged the roleplay of scavenging the others script hunting.
So basicly what I would like to suggest is that if there is interest for it, that we could consider relaunching QZRP with a staff team that mostly works as gamemasters, their roles besides dealing with minges would be to encourage constant smaller events and assist the playerbase in building the story, rather than staff entirely forcing the community on a path. (Such as back when the Mayor got assasinated and it got voided, then elections got rigged and ect due to admin bias protection.)
I think it would be a success aslong as staff works along with the playerbase, not ordering it. We want to see actual individual players be able to make something of their characters instead of staff filling out all the keyplayers with "event/important" characters.
Any thoughts?
So basicly what I would like to suggest is that if there is interest for it, that we could consider relaunching QZRP with a staff team that mostly works as gamemasters, their roles besides dealing with minges would be to encourage constant smaller events and assist the playerbase in building the story, rather than staff entirely forcing the community on a path. (Such as back when the Mayor got assasinated and it got voided, then elections got rigged and ect due to admin bias protection.)
I think it would be a success aslong as staff works along with the playerbase, not ordering it. We want to see actual individual players be able to make something of their characters instead of staff filling out all the keyplayers with "event/important" characters.
Any thoughts?
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