Arma 3 Operations - Would you like to play this?

Rondal

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This doesn't have any solid foundations yet, however myself and @Legolas have briefly discussed ideas of building up an Arma 3 world where different factions engage in operations which have a dynamic effect on a central conflict. This would work similar to the old WW3RP operations system, where a roster is provided and people are given roles to engage in, so in some ways this can be considered forumRP as the operations are simply the only time when people are considered ingame.

So the question presents itself. Would you be interested in this?

Anyone willing to help host/build the operations up will be welcomed.
 

Mendel

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anything w/ arma sure

me and toasty once talked about making an arma 3 roleplaying server (lol) where it's p much wasteland but there's more squad level combat, and where ppl pick their fights wisely
 
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Prof

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yes if it has ACE3 and RHS USAF/AFRF and TFAR
ACE 3 - Realism
TFAR - Task Force Arrowhead Radio - Just google it, gives you better commuinication/realism
Rest is just guns that actually are actually ballanced
 
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Martinerrr

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yes if it has ACE3 and RHS USAF/AFRF and TFAR
TFAR - Task Force Arrowhead Radio - Just google it, gives you better commuinication/realism
ACRE has better implementations with a lot of other mods than TFAR does. I'd reckon ACRE is the better option for a modpack, all be it a complete difference to comprehend as it's using different keybinds and radios to operate, but I've switched from TFAR to ACRE before and it's not very different or difficult.
ACRE2 requires the latest version of Teamspeak 3 (currently 3.0.16) be installed (either 32bit or 64bit), as well as the Community Base Addons (CBA) for Arma 3
 

Raah

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wats the plan bois
 

Rondal

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wats the plan bois
I will cover it up below in some basic points which I want to be discussed.

  • The two main factions, likely becoming a typical 'US vs. Russia' as the whole context of the battle isn't really as important as it was in, say, WW3RP.
  • The factions will receive leaders, those of which I have yet to draft in.
  • The leaders will make decisions on the next combat grounds, and based on this operations would commence
  • The outcome of the operations will tie in heavily with the original conquest, so don't expect any front-line shit.
  • Both factions will likely receive two teams of four to three, with three extra players as support (Transport, Fire missions etc)
  • A rank structure system, with rosters allowing the deployment of different players in each operation, enforcing the reproducing of the combat in different ways.
Suggest things below, based on the information I have provided.
 

Martinerrr

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depends on how many mods I would need to download
The Community Upgrade Project in itself is huge, but a great-great addition to any private modpack.
Since it'll be future warfare the default models from ArmA 3 can be used and that'll cut back a lot of size, however maps that are inside CUP can still be a great addition as it's ranging from all across the globe (ArmA 2 maps mostly).
img

I can help in creating missions and aditionally I could even see if another ArmA 3 casual milsim community would be interested into hosting the events with a specific modpack for this, which will probably mean they'll participate as well. Though have to figure out how, what and when first.
 

Raah

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anyone up for playing arma rn lol
 

knast

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The Community Upgrade Project in itself is huge, but a great-great addition to any private modpack.
Since it'll be future warfare the default models from ArmA 3 can be used and that'll cut back a lot of size, however maps that are inside CUP can still be a great addition as it's ranging from all across the globe (ArmA 2 maps mostly).

It can be downloaded using a browser or some device like playwithsix ?
 

scrubmcnoob

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@Rondal
Please use mods
In regards to the leader, maybe have the leader of each faction be able to use 'points' aka what they can buy for the next op; NPCS included to up the scale of battle immensely.
 
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