Dr Heckyll
Molecule
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- Apr 26, 2016
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Fallout rp but it's grunge and cynical athmosphere like fallout 1 not retrofuturistic and wacky
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I have to say fallout 1 was the more bleaker, depressing and better mad max-esque athmosphere about it, however I still heavily appreciate the wild west frontier pioneering town feel around fallout 2 that's present throughout the majority of the gameI fucking love Fallout 1 & 2's atmosphere.
im gonna have to stop you right there, you could have a car in Fallout 2 and it could be picked apart by other car people in a chop shop. That's Mad Max right there.I have to say fallout 1 was the more bleaker, depressing and better mad max-esque athmosphere about it, however I still heavily appreciate the wild west frontier pioneering town feel around fallout 2 that's present throughout the majority of the game
Glorious Revolution of 1688 Roleplay.
I want to play as a Puritan who is to radical for the Anglican Church.
Glorious Revolution of 1688 Roleplay.
Glorious
what did he mean by thisRevolution
when you got rid of the catholic filth.what did he mean by this
Glorious Revolution of 1688 Roleplay.
I want to play as a Puritan who is to radical for the Anglican Church.
Glorious Revolution of 1688 Roleplay.
I want to play as a Puritan who is to radical for the Anglican Church.
in my own lore, magic is relatively easy to get into but damn near impossible to master. party tricks and lifehack-type spells are simple to learn given the proper training, but becoming an actual wizard or sorcerer is a long, arduous process that requires years and years of meditation and focus. it’s kinda how like any goober can learn hot cross buns on the guitar, but matching the skill of jimmy page or david gilmour is incredibly challenging.Magic is also a very fickle thing to handle if the medieval server's going fantasy route. Do you make it something everyone or few people can do? Is it an everyday thing with greater feats still impressive, or rare with even small things found amazing - yet in retrospect making greater feats incredibly rare to the point of being next to nonexistent?
And that's just actual mechanics, lore needs a whole lot more spins to it with magic bringing with it magic-related animals - though having fantasy theme already has that effect. Do you go a story more 'generic', yet perhaps easier to get into, or make a story with enough effort to produce something unique - at the cost of potential players needing to invest more time into knowing it?
A fallout RP server run similarly to how the last iteration of Frundtech where it was almost entirely playermade factions with like a small faction of really OG NCR rangers that were ultra chads hunting down slavers set in the fallout 2 setting would be an absolute nutFallout rp but it's grunge and cynical athmosphere like fallout 1 not retrofuturistic and wacky
Sounds good, it'd be a lot like electronics of real world, in a way; majority of people have a basic knowledge, but you need specialized education to properly handle more elaborate stuff about 'em and the more specialized equipment.in my own lore, magic is relatively easy to get into but damn near impossible to master. party tricks and lifehack-type spells are simple to learn given the proper training, but becoming an actual wizard or sorcerer is a long, arduous process that requires years and years of meditation and focus. it’s kinda how like any goober can learn hot cross buns on the guitar, but matching the skill of jimmy page or david gilmour is incredibly challenging.
you could probably offer up low-level spells and whatnot to the general populace but require applications or in-game apprenticeship to unlock spells that are actually powerful.