Ah I get ya now, so would it be a bit like that Outlands RP thing? but in an urban setting? Or a WW3 but civilians/militia outnumber the local authorities?
Sorta, my idea was something like this:
General Premise: Your character has lost his/her job and/or is poor af and so he/she ended up in this place.
Setting: A huge rust belt around a major city filled with crime and poverty. The map would consist of a relatively enclosed space, without many open areas.
Factions:
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Common citizens: Generic citizens (blueshirts) that do rp things and doesn't have any affiliation.
- Business
owners: People can get auth to open shops that deals in legal goods, like food, light weapons, augmentations, etc. or simply be roleplay estrablishment. More than one person can work in the same shop and armed players can be hired for protection, however each shop will end up under the sphere of influence of one of the gangs and so they may offer protection themselves (you can stand alone but you will be against everyone). On the other hands rival gangs may try to raid the place in retaliation.
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Black market: Same rules for shop owners except they have to look out for police and corporations' goons. They mainly sell illegal or stolen goods like high-grade augs, industrial secrets and such so they must stay hidden, even if in plain sight such as disguising as a normal shop.
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Gangs: One way or another pretty much anyone will end up being part of a gang, either being an active member or just running errands. Gangs have their own set of rules and ideology and control various zone of the city, being the de-facto authority in the rust belt. At the beginning there will be a bunch of pre-made gangs but players will be able to start their own. If a gang becomes too powerful the police or the corporations will raid them.
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Police: Police doesn't really care about what happens in the rust belt as long as it doesn't damages the corporations' property, so they simply don't enforce the law as long as it doesn't concern them directly. They may do sporadic checks around for illegal goods but if they witness a crime, such as murder or robbery, they would simply turn the back to it. If a cop gets killed while trying to be a hero the general attitude would be to simply ignore it but if someone attacks the police or the corporations directly there will be heavy retaliation.
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Corporations: Of course corporations won't have establishments in the rust belt, outside perhaps some run-down factories, but they will have small bases hidden within in order to recover stolen tech or rogue androids' memory drives. Players that aquire these thing can eventually trade them to the corporations for high-grade augs, weapons or money. Rival corporations may have skirmishes over the possession of these goods.
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Self-aware, autonomous robots (Gold members faction idk): Androids and gynoids that have accidentally gained sapience and escaped their former owners, finding refuge in the rust belt. Players can either start as a rogue robot or play as one working in one of the player business and becoming autonomous later (if they want to do so). Robots will have a series of scripted gameplay changes that would be super cool but prob won't be used because coding this stuff is hard :c (Like the fact that they don't bleed nor need food, they need repair kits to heal themselves, have all the benefits of normal augs but need batteries to stay alive etc.). There are various type of robots the players can choose from including normal, military, sexbots and perhaps even special "snatcher" ones that are indistinguishable from normal humans. They of course won't be limited to normal FearRP or PainRP but will have their sets of rules (such as every action needing to have a reason, and no poor logic such as "Humans are bad therefore I must kill"). Each robot will be able to be scavenged for a special "Autonomous memory drive" (or something like that) that will be very valuable to corporations or black market dealers, for this reason they will have to stay low and avoid attracting too much attention. Players can be neutral, hostile or even friendly toward these robots depending on their characters. Robots can form their own groups or even join gangs (if they believe it is reasonable to do so). There may be some non-autonomous robot npcs going around too, they won't do much but it would be for immersion sake.