Powley
Rictal-Approved
- Joined
- Apr 26, 2016
- Messages
- 16,220
- Nebulae
- 55,373
chechnya?
kosovo?
base it off this war of mine and not real world conflicts
chechnya?
kosovo?
I'd say just make it so that one insurgent can't just go ahead and try to glack a full fireteam by themselves, something like 1 insurgent per 3 infantrymen, excluding armoured vehicles and ordnance. And even then that's p laxed.rules would have to be tight though as there'd soon be some one-man rambo loophole going on
when it comes to world building an established place/time is neededbase it off this war of mine and not real world conflicts
I was going to be more laxed on pk idea and just have it be like capture=pk, which is more extreme than WW3RP's approach.fixed by using the hl2rp model
if you die as insurgent in a fight you get pkd
when it comes to world building an established place/time is needed
it works in this war of mine because the experience isn't going to last as long, and because the surrounding world isn't important
but for a gamemode to be like it mechanically speaking, it would require a place/setting mostly for world building but also to secure future events/lore stuff
it cant just be unnamed location in unknown country, and it should also make sense
but hey i mean if some dudes can cook up a conflict that makes sense and is also reasonably established then im game
if you pick the insurgent life it shouldn't be funI was going to be more laxed on pk idea and just have it be like capture=pk, which is more extreme than WW3RP's approach.
Perhaps due to that nature, there will be less restrictions on what weapons to use in firefights then. (for the insurgents)
then make it a named place in a fictional country - it's not exactly difficult to create a half-decent story
but hey i mean if some dudes can cook up a conflict that makes sense and is also reasonably established then im game
All resistance should be discouraged from both an IC and OOC standpoint. The real purpose of the gamemode would be to explore the intrinsic values of the populace facing extreme conditions and perhaps the point to which they are broken.I was going to be more laxed on pk idea and just have it be like capture=pk, which is more extreme than WW3RP's approach.
Perhaps due to that nature, there will be less restrictions on what weapons to use in firefights then. (for the insurgents)
i dont think religion is an important part of it unless you specifically make the conflict, in which the population have to survive in, be heavily based on religion in the first placeAll resistance should be discouraged from both an IC and OOC standpoint. The real purpose of the gamemode would be to explore the intrinsic values of the populace facing extreme conditions and perhaps the point to which they are broken.
One thing I think should be settled is the religious majority of the country, should anyone in the future properly invision this idea with the base of a fictional location, as it can allow for much development.
I meant more in a sense of:i dont think religion is an important part of it unless you specifically make the conflict, in which the population have to survive in, be heavily based on religion in the first place
Why not cut it up, during events which would be hosted 2-3 times a week S2K is active, after that it is mostly RP based and if S2K is witnessed the players would be punished with IC things (PT, etc).It could maybe work if there was actually a segregation of ranks between role players and people who play just for s2k
Why not a civil war conflict that is completely fiction taking place in Ukraine with two opposing government sides, one being the rebels and the other being a powerful military group. This whole thing would be based off RP and S2K being around here and thereWW1RP wouldn't work because it'd become redundant. it wasn't all trench warfare but i doubt it would work
WW2RP would work but the playerbase would turn everything into a heh did nazi that coming jew mad lol meme
vietnam RP would be one big meme
the playerbase was the issue with WW3, not the mechanics. people didnt appreciate the ranking structure, authority was based on ooc popularity. many more but i dont think naming them would matter now
the whole civil war thing might work but the country would have to be selected carefully. e.g ukraine like you said, all it'd be is motherland vodka nahui RELALY crazy russian liberating landUkraine
I think the games based off the siege of sarajevobase it off this war of mine and not real world conflicts
I would play a French Resistance VS the German Army, sounds actually really interesting.the whole civil war thing might work but the country would have to be selected carefully. e.g ukraine like you said, all it'd be is motherland vodka nahui RELALY crazy russian liberating land
i mean honestly im still hoping for a WW2 server but i know its not going to happen
on the topic of insurgents vs a superior power how about some sort of polish or french resistance vs occupation german forces? i know a lot of people dont want an occupational RP server but i mean it'd be practically the same just in a different time period. if anyone wants motivation for this type of server then give The Pianist a watch
I would play a French Resistance VS the German Army, sounds actually really interesting.