No, it's not how I played it.
Ah, I see. You must understand though it was difficult for me to understand what you meant, given I only had to work with a smiley.
It's what is forced to be the meta. You cannot simply shutdown patrols to 5-8 per day and expect people to not get pissy and go out of their way to make it known that you're making the server 'boring'.
You shouldn't be so sensitive and focus on the bad opinions of others just because you do what you like doing, which is roleplaying on a roleplay server. You're overlooking all the good you do otherwise. For example, I for one know you always roleplayed an interesting character and were fun roleplaying with, which I appreciate.
So I don't doubt this:
I was more than happy sitting around base RPing with everybody and developing my character...
but the server has it's way of saying, 'yeah, that's really cool and all and its rewarded, buuut Ima hafta gitcha ta run out of the base willy nilly with a bunch of people to save a CO from getting pow'd who once stole the socks of another POW in violation of the geneva convention, prompting the military police to summarily execute the CO for 'muh geneva'.
I understand what problem you're addressing - let me just point out so everyone who reads knows that your example is over exaggerated -, though yes, I comprehend what the meaning of what you said ultimatly is.
You mean that, a more proper example would be, you're sitting inside the messhall and take your time doing /me's when it's your characters turn to react and are ICly eating, drinking and socialising.
Normal.
If a legitimate reason of urgency comes around the corner and a NCO, not using /me's and just types what they ICly says, tells you to join his squad in order to save a Commesioned Officer, then you are to get up and do it.
Timescale works differently when out on the field and inside the base, that's just how it is. This is something we can look at further though, maybe we will be one day using /mel to shoot each other.
Would be an interesting but funny idea.
Anyways.
Life on a Forward Operating Base isn't, unfortunatly, always about holding guns out and wearing heavy gear; it's about using that gear and legally kill enemy combatants. That is my definition of war. It's human beings like you and me, killing eachother.
However, if it's not a legit reason, then hell; tell him to go and, you know, fuck themself.
Then again, what if he is of a higher rank?
Well then you should get up too, even if it's a rather unnecessary patrol.
That's why we have/had this hierarchy in WW3RP.
People are to work togheter and figure out who to let into their ranks from multiple aspects.
ICly you have to consider, are they a good fighter, a good teacher or a good leader, etc.
But OOCly also you have to consider on the other hand if they are providing roleplay, if they are active, if they know how to behave, etc. ... And ultimatly, are they only in it for the s2k or
can they roleplay.
To elaborate the last part, we had people which never or rarely provided roleplay, but they themselves were able to roleplay.
There's a lot of great roleplay to be had, but you really have to dig deep for it and make effort to prod people into a solid RP session, and even then there's a 50/50 chance that they'll end up afking. As much as people complained about leadership being 'daycare' and a stressful job, I grew quite fond of it. I was there for a long, long time and a lot of the players that to me, helped make the server what it was, seemed to have disappeared. It just felt as if all the friends I made in old, old WW3RP disappeared and I was left maintaining a faction for others to enjoy the satisfaction of being within. Also, I feel like being staff as well as a faction leader kind of takes away from the immersion, but you're right, my experience ran dry likely because I was too focused with administration of the server and faction.
When I returned with Louise-Ann Ambrose, I felt pretty great to be playing again. Still felt like the same old same old, but it was a fun character to play through to the death. Let's just say we're both half right, it's part the meta of the 'game' as well the neglect to do your own experience justice by making an effort to make it an enjoyable time.
I can emphatise with what you said.
We've said probably evreything what we wanted to say by now regarding that.
The management, for me, was not an issue. Always reward those who roleplay, do a good job and when you join the server, don't do it for some quick dinks; do it because you like to roleplay and especially if you have time to spare since we all know - roleplay is slowpaced.
So yea, I still hope it comes back.