Serious Bring Back WW3RP

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Jas691

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I would absolutly come back to WW3RP.
Evreyone got to S2K as well as RP. It had a healthy mix to it.

I sincerely hope we get it back since players can only come back to it if it is, well, there.


I found it sad that it just got canceled like that since @char had a very nice lore going there. It wasn't made by him alone though, maybe, not sure. It was a good lore anyways.
 
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Jas691

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:laughing:

You may have had a different experience it seems.
But that is because of how you played it, really.

Like in HL2RP it's up to you to create or not create roleplay.
Or you just let it come to you.

I for one liked creating roleplay which was more than just a PT, those being the equivalen to a workshift in HL2RP.

That is why I hope WW3RP stays WW3 themed and does not become WW2 themed as the immersion of a date close to ours adds player approachability.
 

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You may have had a different experience it seems.
But that is because of how you played it, really.
No, it's not how I played it. It's what is forced to be the meta. You cannot simply shutdown patrols to 5-8 per day and expect people to not get pissy and go out of their way to make it known that you're making the server 'boring'. I was more than happy sitting around base RPing with everybody and developing my character, but the server has it's way of saying, 'yeah, that's really cool and all and its rewarded, buuut Ima hafta gitcha ta run out of the base willy nilly with a bunch of people to save a CO from getting pow'd who once stole the socks of another POW in violation of the geneva convention, prompting the military police to summarily execute the CO for 'muh geneva'.

There's a lot of great roleplay to be had, but you really have to dig deep for it and make effort to prod people into a solid RP session, and even then there's a 50/50 chance that they'll end up afking. As much as people complained about leadership being 'daycare' and a stressful job, I grew quite fond of it. I was there for a long, long time and a lot of the players that to me, helped make the server what it was, seemed to have disappeared. It just felt as if all the friends I made in old, old WW3RP disappeared and I was left maintaining a faction for others to enjoy the satisfaction of being within. Also, I feel like being staff as well as a faction leader kind of takes away from the immersion, but you're right, my experience ran dry likely because I was too focused with administration of the server and faction.

When I returned with Louise-Ann Ambrose, I felt pretty great to be playing again. Still felt like the same old same old, but it was a fun character to play through to the death. Let's just say we're both half right, it's part the meta of the 'game' as well the neglect to do your own experience justice by making an effort to make it an enjoyable time.
 
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Jas691

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No, it's not how I played it.
Ah, I see. You must understand though it was difficult for me to understand what you meant, given I only had to work with a smiley.


It's what is forced to be the meta. You cannot simply shutdown patrols to 5-8 per day and expect people to not get pissy and go out of their way to make it known that you're making the server 'boring'.
You shouldn't be so sensitive and focus on the bad opinions of others just because you do what you like doing, which is roleplaying on a roleplay server. You're overlooking all the good you do otherwise. For example, I for one know you always roleplayed an interesting character and were fun roleplaying with, which I appreciate.

So I don't doubt this:
I was more than happy sitting around base RPing with everybody and developing my character...


but the server has it's way of saying, 'yeah, that's really cool and all and its rewarded, buuut Ima hafta gitcha ta run out of the base willy nilly with a bunch of people to save a CO from getting pow'd who once stole the socks of another POW in violation of the geneva convention, prompting the military police to summarily execute the CO for 'muh geneva'.
I understand what problem you're addressing - let me just point out so everyone who reads knows that your example is over exaggerated -, though yes, I comprehend what the meaning of what you said ultimatly is.

You mean that, a more proper example would be, you're sitting inside the messhall and take your time doing /me's when it's your characters turn to react and are ICly eating, drinking and socialising.
Normal.
If a legitimate reason of urgency comes around the corner and a NCO, not using /me's and just types what they ICly says, tells you to join his squad in order to save a Commesioned Officer, then you are to get up and do it.

Timescale works differently when out on the field and inside the base, that's just how it is. This is something we can look at further though, maybe we will be one day using /mel to shoot each other.
Would be an interesting but funny idea.

Anyways.
Life on a Forward Operating Base isn't, unfortunatly, always about holding guns out and wearing heavy gear; it's about using that gear and legally kill enemy combatants. That is my definition of war. It's human beings like you and me, killing eachother.

However, if it's not a legit reason, then hell; tell him to go and, you know, fuck themself.
Then again, what if he is of a higher rank?
Well then you should get up too, even if it's a rather unnecessary patrol.


That's why we have/had this hierarchy in WW3RP.
People are to work togheter and figure out who to let into their ranks from multiple aspects.
ICly you have to consider, are they a good fighter, a good teacher or a good leader, etc.
But OOCly also you have to consider on the other hand if they are providing roleplay, if they are active, if they know how to behave, etc. ... And ultimatly, are they only in it for the s2k or can they roleplay.
To elaborate the last part, we had people which never or rarely provided roleplay, but they themselves were able to roleplay.


There's a lot of great roleplay to be had, but you really have to dig deep for it and make effort to prod people into a solid RP session, and even then there's a 50/50 chance that they'll end up afking. As much as people complained about leadership being 'daycare' and a stressful job, I grew quite fond of it. I was there for a long, long time and a lot of the players that to me, helped make the server what it was, seemed to have disappeared. It just felt as if all the friends I made in old, old WW3RP disappeared and I was left maintaining a faction for others to enjoy the satisfaction of being within. Also, I feel like being staff as well as a faction leader kind of takes away from the immersion, but you're right, my experience ran dry likely because I was too focused with administration of the server and faction.

When I returned with Louise-Ann Ambrose, I felt pretty great to be playing again. Still felt like the same old same old, but it was a fun character to play through to the death. Let's just say we're both half right, it's part the meta of the 'game' as well the neglect to do your own experience justice by making an effort to make it an enjoyable time.

I can emphatise with what you said.


We've said probably evreything what we wanted to say by now regarding that.
The management, for me, was not an issue. Always reward those who roleplay, do a good job and when you join the server, don't do it for some quick dinks; do it because you like to roleplay and especially if you have time to spare since we all know - roleplay is slowpaced.

So yea, I still hope it comes back.
 
D

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So yea, I still hope it comes back.
Insanity is, doing the same thing over and over again expecting things to change.

You may have some idyllic vision of what the server once was and could be, but I agree with @Poopship McGee, especially since we both led together and both know that the server was not sustainable in the long run due to the huge contrast in the meta. Mixing RP and S2K doesn’t always work favorably in a war simulator since that is all there is to contend with. It works in HL2RP because it has other elements that don’t require shooting anyone or anything. It didn’t help either that barely anyone was serious about it besides a small minority.

While I respect your opinion of wanting it back, IMO it’d just be a short nostalgia trip then it’ll go back to the same mundane shit. I’d rather have something new and fresh to offer the player base a blank check in potentially not being absolutely memey about everything this time around.
 
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PilotBland

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WW1RP wouldn't work because it'd become redundant. it wasn't all trench warfare but i doubt it would work

can we have ww1rp in which it's been lasting longer then it should've

that's what i was thinking the first few seconds of bf v 's trailer, or whatever the prosthetic arm lady trailer was. just some real fucked up ww1 that never ended and has been going on for several years to explain fem soldiers cause conscription was basically devolving to urgency as the races were basically killing themselves

no that's gritty nvm
 

Jas691

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Insanity is, doing the same thing over and over again expecting things to change.
It can be done differently though.

Some different staff members, people on power which actually care about their faction instead of just particular individiuals of their faction and it'll work. The confession thread's a good way to start off on having some sort of esclusion process. :v
It'll be a constant state of tippy toppyness then.

So calling it doing the same thing or
for that matter's a bit far-fetched.

I mean, we wont know for certain it's futile unless we actually try.
Being lethargic or pessimistic about it is exactly the wrong way to handle it.
 

Anti-tankspy

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B) I get a free pass to permaban everyone I've noted down as being a serious problem, including the non-stop memers, toxic people, peer-pressure manipulators, internet gangsters and general knobheads that ruined it for everyone else
E) I can undertake action against unserious staff members and players without entire groups piling on and crucifying me without even remotely being involved. It was always 'staff is corrupt riot now boycott this shit!!' the moment the staff did ANYTHING that was completely justified, more often than not driven by a few toxic players and a handful of impressionable kids that thought they'd become friends with said player.
if these two were actually implemented the WW3RP closure thread wouldn't have even existed
 
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ddæ

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at this point if anything else were to be hosted on nebulous it could only be fallout, halo, ww3rp again or that starshiptroopers that everyone gets wet dreams over

and none of those are going to happen realistically speaking
 

Powley

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Permabanning the people who memed, minger around or were only there for the s2k aspect won't fix the problems such as lazy staff, lack of interesting events or abuse nco's

tbh roosebud did a solid job for what he could, but the playerbase fuckin ruined it for him
 
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D

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It can be done differently though.

Some different staff members, people on power which actually care about their faction instead of just particular individiuals of their faction and it'll work. The confession thread's a good way to start off on having some sort of esclusion process. :v
It'll be a constant state of tippy toppyness then.

So calling it doing the same thing or

for that matter's a bit far-fetched.

I mean, we wont know for certain it's futile unless we actually try.
Being lethargic or pessimistic about it is exactly the wrong way to handle it.
I used to be one of the staff members/faction leaders who gave a damn about the faction and it wasn’t just other staff members opposing me, it was people in the playerbase as well. So unless the playerbase changes you will get the same outcome.

Going on a witch hunt to ban and exclude people might work short term but sooner or later others may act the same. You’d be trying to save a leaky boat, more holes will pop up no matter how much you try to stop it.

Lethargy and pessimism is not what I attempted to convey with my previous post, you misunderstand. I’m saying WW3RP has been done twice and in both iterations it met a bad end with the same sort of issues that plagued it in both instances.

I think in a matter of change the bigger question is how much differently can it be done.
 
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Jas691

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Idea: Instead of warring factions - all same faction?
That's a possibility.

We all would be part of a faction stationed at a main FOB. While the action's at the FOB which is build up way closer to the front we'd focus on logistic, spy-hunting and communication instead.
 
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cns - he/him/his

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I mean I always had the idea of doing it like Starship Troopers RP. The main server is on a friendly FOB where people can do passive RP and then every week or so an operation pops up with either PVE or PVP against admin controlled soldiers.
 
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Spock

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I was operator on WW3 back in the day on Lemonpunch for an extremely short time after QZ Folded. I didn't notice a whole lot of corruption/circlejerking, but that was no doubt thanks to the fact I was younger and considerably more innocent. There were some instances that did come out to me as "Holy shit, that's fucking corrupt." Most notable an RDM instance where I was about to kick the person, seeing as it was semi-justified, but they kept calling for a different admin, who I shall not name for anonymity, as they still use Nebulous, and this was a long time ago. They told me that they had it under control so I went back to just lurking and the RDMer was let off completely.

However, if the "swamp" to use bad memes were to be cleared, I feel that WW3 could be made great.
 
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Jas691

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I used to be one of the staff members/faction leaders who gave a damn about the faction and it wasn’t just other staff members opposing me, it was people in the playerbase as well. So unless the playerbase changes you will get the same outcome.
Well, I simply handled that problem by rewarding those which roleplay instead of those which don't.
Some which were entirely S2K focused even came around and started roleplaying eventually with me to give it a shot and liked it.

Going on a witch hunt and banning excluding people might work short term but sooner or later others may act the same. You’d be trying to save a leaky boat, more holes will pop up no matter how much you try to stop it.
Never said anything about a witch-hunt. The only thing I mentioned was the confessions thread, which, you must admit; should be used as a good start on who not to let into a leading position - that's all.


So basically, just reward the players that are good, let them progress but don't, like, necessarly punish others. Why would we anyways?
They just don't advance or get responsibilities that much if they don't want to fit themselves in on a roleplay server.
 
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