Serious Bring Back WW3RP

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Shock

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engineers are a good idea on paper but absolute dreck in practice - its a noble goal to have them drive out, set up supplies and assist towards building a COP for the ensuing roleplay that could happen - but it never did because that's not what the players wanted to do, it wasn't in the mindset - instead it acted as an outpost to hold like a king of the hill gamemode.

instead engineers were only useful for the gimmick of taking out a motorized patrol that'd always get shot up and need QRF assistance, or having a notoriously dreadful airforce sub-branch.
Oh yeah I wholly agree upon the whole COP construction thing and that the AF were in the end a waste
 

Powley

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It's easy to be sad about something for 16 pages

But no one has really said how it COULD work or what COULD be done.
Not to mention who WOULD be the one person that could probably take the lead of it all has better things to do than handle a whiny forever nostalgic playerbase.

I could type something up g you want
 

Danny

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I could type something up g you want
I got a feeling it'd be a waste of your time, but don't let that stop you from writing a nice opinion if you felt inclined :^).
 

afric

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I think a start would be piling together all the shit that showed flaws and possible corrections

Obviously s2k is the main part
 
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Shock

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engineers are a good idea on paper but absolute dreck in practice - its a noble goal to have them drive out, set up supplies and assist towards building a COP for the ensuing roleplay that could happen - but it never did because that's not what the players wanted to do, it wasn't in the mindset - instead it acted as an outpost to hold like a king of the hill gamemode.

instead engineers were only useful for the gimmick of taking out a motorized patrol that'd always get shot up and need QRF assistance, or having a notoriously dreadful airforce sub-branch.
Personally I always enjoyed the tank combat that we introduced and f
I could type something up g you want
would love to help with input
 

Roosebud

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If we were to ever bring it back, I personally consider it likely we'll try to continue the 'This War of Mine' styled reform we started working on back when WW3RP was around, seeing as we made some progress in that department before we closed it down.
 
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Tbh WW3RP would be way better with hard PKs sort of like XCOM does with soldier deaths being the end, meaning people actually have to think before they blindly run into S2K all the time. It'd certainly encourage people to RP more, deathmatch less and discourage more of the "t h i c c gang squad 420 moving out to kill commies/americanos".

In turn ofc the rank system would have to be streamlined to allow for people to climb ranks fast (limit being the highest enlisted NCO rank before CO) to compensate for anyone losing their character in S2K.

Then people would actually have stories to tell instead of a squad being wiped out and generic soldier 1, 2, 3, 4 and 5 counted KIA or MIA. Being a veteran would actually have a meaning rather than being le epic dude who can kill anyone because honestly, if you die and keep coming back no shit you'll be able to rack up over 100 kills with ease. If you do that with PKs around then congrats, you earned the prestige of being either very lucky or smart enough to cheat death. Surviving a firefight and being medically treated would also have way more impact than it used to.

The controversy would of course be how COs and the fac lead can keep their rank etc without the infrastructure of the faction completely crumbling if every Sergeant gets killed in the course of a week. Though I believe problem too is flexible enough to have some sort of feasible solution that makes everyone (or most people) happy. There's also the potential issue of less attachment to your character, although I believe the benefits of potential RP over S2K would outweigh the negative offsets.
 
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MaXenzie

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whenever a fight starts everyone has to boot up hearthstone
 

Shock

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Tbh WW3RP would be way better with hard PKs sort of like XCOM does with soldier deaths being the end, meaning people actually have to think before they blindly run into S2K all the time. It'd certainly encourage people to RP more, deathmatch less and discourage more of the "t h i c c gang squad 420 moving out to kill commies/americanos".

In turn ofc the rank system would have to be streamlined to allow for people to climb ranks fast (limit being the highest enlisted NCO rank before CO) to compensate for anyone losing their character in S2K.

Then people would actually have stories to tell instead of a squad being wiped out and generic soldier 1, 2, 3, 4 and 5 counted KIA or MIA. Being a veteran would actually have a meaning rather than being le epic dude who can kill anyone because honestly, if you die and keep coming back no shit you'll be able to rack up over 100 kills with ease. If you do that with PKs around then congrats, you earned the prestige of being either very lucky or smart enough to cheat death. Surviving a firefight and being medically treated would also have way more impact than it used to.

The controversy would of course be how COs and the fac lead can keep their rank etc without the infrastructure of the faction completely crumbling if every Sergeant gets killed in the course of a week. Though I believe problem too is flexible enough to have some sort of feasible solution that makes everyone (or most people) happy. There's also the potential issue of less attachment to your character, although I believe the benefits of potential RP over S2K would outweigh the negative offsets.
I disagree on your point, I think that alot of people would become very annoyed very quickly if they died every time they went out. Characters wouldn't survive a day
 
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I disagree on your point, I think that alot of people would become very annoyed very quickly if they died every time they went out. Characters wouldn't survive a day
They could learn to live with it if they stopped deathmatching and focused on RPing as that is whole purpose of the server. It's a radical idea, however going back to the standard S2K/RP mix doesn't seem to work neither.
 
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Shock

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I'm not disagreeing with that it doesn't make you care about your character but o feel that itd require an overhaul in terms of how players engage in combat with each other.
A change from the run and gun to slower long range combat.
 

Jas691

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I'm not disagreeing with that it doesn't make you care about your character but o feel that itd require an overhaul in terms of how players engage in combat with each other.
A change from the run and gun to slower long range combat.

True, despite that, it doesn't quite function in the old lore where you have commissars yelling at you and being the ones that shoot you in the back of your head if you don't storm some building.

It was not unlikely for the Soviet faction to execute their own people because they were too defensive in S2K which was nice roleplay.
Sure, it was NLR, but still, nice roleplay.
 

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what about arma 3 chernarussian war rp? add some civilian characters and npc's and your good. huge map to work with
 
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