One of the problems with WW3RP was the roleplay. Ironic. But the thing is, you've got to understand, that for a normal GMOD player, who has been playing DarkRP, BHOP, Prop hunt and Murder. When they see WW3, they instantly thing tanks, guns, missiles, and they don't really pay attention to the RP. Obviously there had to be action within the gamemode, and I think a lot of people didn't really get that. Yes, there needed to be a balance with roleplay and action, but people were complaining about patrols going out every 30 minutes, but you need to try and keep the playerbase entertained, so they keep coming back. Roleplay was also mainly restricted to Military Police, special forces, and high ranking officers, which I think was very unfair to the lower ranked, new player.
When new players join the server, they become recruits, and have very limited means to take part in the schema.
It's pretty false to say that new players don't come into the server, and pay attention to the RP, considering the server is called WW3
RP.
It's the faction leader's job to construct a faction consisting of ranks that give time to roleplay, which is then delivered onto the general playerbase of the server. Recruits come into the server, only to fixate onto the S2K aspect because there isn't any interested/existing roleplay.
Also, here's a key statement that people need to understand.
People love roleplay
The are more interested in a roleplay focused faction, than S2K.
Hence why the ratio is generally favored to the Globalists.
The best example is at the beginning of Nebulous' reboot of WW3 RP, and the majority of the server played on the Globalist side, despite not sending frequent patrols out, due to Coalition being an absolute mess, with zero faction structure.
Greetings,
Speaking strictly about Nebulous, around late 2017, early 2018, it got really sloppy. There was a lack of S2K events, lack of RP events, lack of mini-events. Staff weren't as helpful as they were before, half of the staff didn't even come on. But in general the numbers for the server was good, there didn't seem to be a dying playerbase.
Fairs, I wouldn't say the numbers were good.
Stable, but definitely not a representation of what WW3 RP should be racking in.
I think it went wrong with the new lore. I think the change from Coalition to Soviet, and Glob to NATO was pointless. At the end of the day we were there to roleplay as soldiers, not to roleplay with politics and foreign policies. Many people argue "But uh, I didn't understand the coalition lore, and I still don't to this day". The solution is to either read it, or get it re-written. But for the most part I never saw the point.
But Lore doesn't destroy a server.
You can change the lore, but you're still maintaining the same functions of WW3 RP, faction vs faction.
Lore has been changed so many times, and has shown that it is not the problem of WW3 RP failing.
I think with a dedicated backing, restructure staff, and a little bit of time, WW3 could become a thing again.
We need all of that, but with actual strictness.
We were so close to perfecting WW3 RP in the reboot, Globalists had everything covered, but Coalition is treated like nothing but dog shit. Nobody wants to play a badly managed faction, so the majority transfer to the Globalists.
Ratios are then biased, and then without optimal amount of S2K, and a barren Coalition faction, people started to quit.
We cannot treat the factions like dirt, especially the /main/ factions.
If they are not run properly, then you will have serious problems.
Even minor factions i.e. UM in HL2 RP are run better than the factions in WW3 RP.