Honestly I wouldn't launch ww3 again, definently not with the old playerbase it had at the end
Which is why I brought up the condition of permabanning an entire list worth of people I've had serious issues with throughout my tenure at WW3RP, further enhanced with the now-infamous confessions thread. Sure, people will complain that we literally eradicate 50-75% of our playerbase but it'd be a necessary evil and might attract people otherwise shunned by the terrible reputation that the server had.
When you base how a server works around S2K it just makes it incredibly toxic and competitive and people will prioritize S2K over roleplay
Which is why I started a concept way back when we were talking about the development of Helix, intending to rewrite and re-do certain key elements of the gamemode. It was nowhere near anything concrete, but we explored themes such as;
- Making the Military a single faction rather than two opposing ones, placing further emphasis on the in-faction branches without splitting players on both sides. The gameplay would revolve around interacting with the world around them and a more branched out local government and civilian population. The Army wouldn't necessarily be a open-to-all faction either, instead focusing on the civilian population during a conflict with a limited amount of military personnel available.
- Reconfiguring the way weapons and supplies are distributed and deaths are treated. Possibly even handing out a basic kit and having replacements be managed by an actual armory with consequences for weapon loss. I've always been a proponent of exploring the 'death=pk' concept but the entire way of doing patrols would have to be restructured for that to work
- Further stuff was listed down in one of the archived threads but never really got beyond the brainstorming phase, none of this was final though.
it changed when people wanted to win over having fun
as soon as one side neglected RP to win then the other had to stoop to that level, until it snowballed out of control
Sortof, yeah. What bothered me most was that people were either pressured or bullied into going along with the 'fight-to-win' mentality. I recall joining a patrol every now and then and being the only one to just fire in the general direction of the enemy to simulate a firefight, whereas others would only fire off carefully aimed shots to kill the enemy with one hit, thus ending the fight in about 5 minutes.
I still laugh at the time the society's had a hard fought victory at the airfield only for a NATO admin to /event NATO jets fly over the airfield, NATO victory
This was quite possibly one of the worst cases of a misunderstanding and everyone piling on a staffmember without knowing all the details. Rondal got a boatload of shit and abuse from players because of that, while all he did was an event about NATO jets approaching to stop the soviets from advancing into the NATO base and spawnraping everyone there after having captured an event zone close to their base.
Which brings me to the 'we need to ruin the fun of the enemy at all costs' mentality. In almost every event and regular patrol, one side would ensure they do all they can to ruin the opposing players' fun, whether it's rushing into the enemy spawn during an event, camping their only way out or generally trying to find loopholes to get people PK'd for absolutely no reason.
Which is why, as a veteran WW3RP player (I think I can call myself that) I don't see it coming back, and even if it did, it would be vastly different from the WW3RP we knew.
Yeah, because if I have it my way we'd likely have a small 20-25 player server due to the amount of purging and restrictions imposed on memes. (Said restrictions were the plan for the 1990 reboot but failed to materialize because the staff couldn't be bothered to enforce them, partly due to pressure from their friends and the playerbase as a whole.)
Some others decided it was too boring to roleplay, so getting guns early through questionable means and shotcopping or even killing other rebels for jackshit reason was their action of choice.
Essentially what is happening to the frundtech revival with a certain group of players that were banned on nebulous, it once again comes down to enforcing harsh measures and being rid of them, even if that means suffering a lower playercount and being faced with 'haha ww3rp is already dead where the players at' memes. Most staff faced with such individuals were hesitant to take action for a variety of reasons, not all bad ones.
all of the things that were 'wrong' with ww3rp could be fixed
This is true for quite literally anything, it's just that plans do not always equal the reality of things.
The only reason I played WW3RP was the Civi whitelist. Honestly I wasn't interested in Globs/Coalies at all besides my Medic Glob- I had some fun RP with him.
By the end of it I didn't even bother making new applications for new Civi characters- I swear I was the only Civi most days, majority of the time it was dead. I really enjoyed having RP with both sides during Patrols through different characters- it opened a lot of avenues I'd never thought of before.
Honestly if WW3RP did come back that's all I'd want to do.
Yeah, I put a lot of effort into further branching out and adding stuff for civilians towards the end. Regretfully most people treated the Militia as throwaway characters to bait the factions or do stupid shit without risk to their rank or scripts.
A fantastic example was the formation of the U.N. Faction and their proposed interaction with factions and civilians. A fair number of people greatly enjoyed the more passive and neutral style of play, unfortunately we had people sitting in teamspeak on day 1 of implementation talking about how they were gonna 'warcrime every UN trooper they saw' because they felt like it would hinder their ability to murder civilians without penalty.
That eventually resulted in a group of soviet players standing outside the UN compound, taunting them for no reason other than trying to bait them into a firefight. When the UN didn't respond in a hostile way one of said players flagged up on a civilian character and started throwing grenades into the compound, once again for no reason.
Can someone link me to this ‘staff confession’ thread that keeps being mentioned and referred to, can’t seem to find it anywhere
Dunno if you want to read it or just some explanation, but it was pretty much a thread where every (ex) staff could confess their wrong doings, as the thread got quickly pages it was pretty idiotic on how many people that were trusted a lot of shit (faction lead, senior administrators) did the shadiest shit. It wasn't just some shit like "i told my friend where someone was" but it got pretty much to the point where people hated each other and tried to use their admin friends to fuck them over in any possible way
It started off as a harmless thread like the one on LP where people (not just staff) confessed to their naughty deeds. It ended up with a fair number of staff admitting to blatant abuse, metagame, favoritism, griefing the server intentionally. As well as a large amount of players admitting they baited staff on purpose, broke rules on purpose, metagamed on purpose and generally didn't do anything besides ruining other people's fun for a quick laugh.
bribing their captors with things like 'if you do that it'll be a warcrime' 'you'll get executed if you get caught again' - in real life I highly doubt that even a captured Lieutenant in a third world war would be noticed should he/she be executed - yet even privates/junior soldiers played their captors like a fiddle thanks to the war crime card.
This bothered me, we rewrote the basic features of the geneva convention to make it clear that not every single little thing was a 'warcrime'. Unfortunately we had stubborn people nitpicking every single article just to point out why they should be able to PK someone over being handled a little harshly for being a bratty POW.
None of the RP events were actually coordinated between the entire staff team(at least from what I know), and none were centred on lore - or had an effect on the lore that gave people the incentive to participate in them and put in good effort.
This isn't true, however. It was just that only a number of staff actually bothered helping out with events and the rest either didn't respond or claimed that they weren't good with that sorta stuff. The events we did almost always did have an outcome on the lore, as I'd always write up 2-3 outcomes in the form of RP documents, which unfortunately nobody really read or cared about. People jumped to conclusions and stuck by them despite being told otherwise.
In most cases, some loudmouth on TS screamed something and everyone else took it as the truth despite the actual documents posted by staff saying otherwise.
but people use it as a scapegoat to push for the lore to be reverted.
Bitching about the lore as the cause of x is beyond absurd, the entire argument about lore changes was a waste of time and effort. The people that suggested going back to Coal vs Glob either had a bad case of nostalgia or had some ulterior motive related to needing to have a character in a modern day and age for something to work.
People aren't going to read the Coal v Globs lore, even if they have no clue what it's about. If it gets re-written I guarantee complaints would go flooding in about how neb 'ruined the coal v globs lore' and how 'WW3 isn't the same'.
People aren't going to read any lore, period. Hence why we tried to keep it as close to reality as possible with two recognizable factions such as the Soviet Union and NATO, at least then people would have a basic understanding of what sort of character to play. Rather than having "John Johnson" being a russian soldier.
People also joined for the TS banter more than to indulge in the gamemode itself.
A very, very large amount of issues were caused by teamspeak and other VOIP programs. People can't immerse themselves if the entire squadron is on a voice channel shouting at eachother and sharing memes. It made the entire radio and speech system redudant as everyone treated TS/Discord as IC communications, something which was impossible to monitor.
Seriousness within the base was quickly ruined by people talking over teamspeak and either being afk or freerunning/climbing around the base in the meantime.
In fact, threads like this did go up when WW3 needed it - but nobody posted on them, and if they did none of these issues came up.
Yeah, they did, it was a commonly known fact that the playerbase was rotten. However, on the other side we had the ex-ww3rp players, ww3rp-critics and people that seemingly had a grudge against ww3rp constantly memeing about how bad everything was and that we had no players, contributing to the staff reluctance to have a spring cleaning and fuel the 'fuck the staff' and 'where are the players' mentality.
Idk
Seems to me people only seem to care about it because it's gone
Definitely a case of rose-colored glasses. We've always had people saying 'it will never be as good as <insert year>' despite WW3RP having different (or the same) issues way back when as well. I can guarantee the same people will continue to do so if it were to return.
yeah which is unfortunate, but if you ask me people will cherish it more once they know that it's capable of dying and has done once already
Highly doubt it, people couldn't be arsed to dedicate themselves for some final events or the closure of their character and server, I don't see that changing anytime soon.
Also, with the obvious things that were faulty about ww3rp, could anyone tell me the final event that made it close, because I do remember that even before roosebud's resign the player count wasn't that bad. (unless im wrong on this)
The playerbase was low, but it was a stable one.
The playerbase during the 2017-2018 period was around 40 people on average with peaks to 60 and full server during major events, holidays or when groups of friends played together. It wasn't bad and it certainly wasn't the reason for shutting down. If we were to wait for people to quit or issue mass bans we would've gone down as the server that bled out rather than the one we decided to finish.
At the time I would've been laughing my ass off at that and hyping up your promotion.
This is true for a lot of things, another issue with teamspeak was the constant pressure from others to do stupid shit. People (especially the younger ones) were constantly trying to impress others by being the most memey, edgy or otherwise unconventional person in the channel/squad. A lot of shit was done 'for the meme', 'the nebs' or the attention of certain members.
Bringing it back would be a mistake as nebulous can never bring back what was good about the original
it never did, only a cheap imitation
let it stay dead
I'm guessing this is why you fucked around on the nebulous version that much. Was it really though? The only 'fantastic memories' that are often shared are memes and self-glorifying of actions done by the poster themselves.
Yeah, from my memory there were atleast seven NCOs telling me to do it at the time, and we even went in a chopper once with some SF guys just so I could constantly restock on mortar flares and throw them in and after it was over I'm fairly sure atleast 3 of them, including an SNCO were trying to push for me to be promoted to Cpl instantly for it so.. Yeah.
Sad part is that in the end faction leaders started caving to this sort of thing because it'd make them popular with certain crowds, or they'd get egged on if they didn't. Funnily enough most of the people participating in said peer pressure and stupid shit are the ones later preaching about how everyone fucked ww3rp up and how it could've been better.
I hope if it does come back something will have drastically changed
i find it funny that the main problem - the playerbase - is being talked about only now that it's actually dead.
No, the issue of the players is a well known feat, just that it wasn't acted upon in the way that it should've been before it was too late. The advantage now is that we know who they are and are in a position to issue purges before anything goes live.
the community of ww3rp towards its end was one of the most toxic cesspits i've ever had the displeasure of seeing. i'd said it several times that the gamemode was shit because the people were shit - and joining staff only reassured me in that belief. i admit, i'm a weak cunt so after a single week of seeing the tiniest sliver of all the shady bullshit that happened in the staff team, it genuinely disgusted me and made me quit.
While I'd normally chastise you for crapping on the staff and server after only having played a short period of time, you're pretty right with this point. Shit was toxic and would stay toxic had we continued.
there were people shunned, provoked, almost bullied at some points and the staff didn't do anything about it, because the circlejerk was in the majority of the playerbase and had the most liked people in it, so if you wanted to call them out, it was akin to social suicide.
Definitely one of the main reasons the 'enforce more harsh rules' never materialized and (mostly the junior staff) felt powerless to act. I myself issued most of the more serious bans because staff would usually let the decision fall on me to avoid being blamed for said ban, which in turn meant I had to fight more than half the playerbase defending their friends in appeals.
Edit: On the topic of the final events, I had written up a complete set of lore and planned out dates to host them, starting with the submarine event. However, following the 'closing' announcement more than half of the staff disappeared and abandoned the server in favour of other things, which left us with a handful of disoriented but motivated staff with very little clue on what to do whilst I myself barely had time to do things.
Adding to that, the fact that the server went from 45 to 10 average players overnight and people (including the OP and some contributing members of this thread) went full-on S2K and did stuff such as '/me shoots the admins' during the introduction end event, we felt that it wasn't worth raising our blood pressure to go ahead with something that was supposed to be a memorable end for us all. A majority of people (not everyone, which I felt sad about) seemingly didn't give two shits about the closure, instead blaming me or Alex for 'killing their fun for no reason', once again falling back in a boycott mentality up until the final end.