for the first i dont recall the vent I had added but couldn't come to a happy position where everyone liked it, ended up getting removed
I'm not sure if this is a map or content issue as I've had it before as well (but not on v2b when were on it 2 years ago) Several sounds seem to be missing: Code: Failed to load sound "shield\deactivate.wav", file probably missing from disk/repository Failed to load sound "city8\city8-terminal.wav", file probably missing from disk/repository Failed to load sound "buttons\combine_button4.wav", file probably missing from disk/repository Failed to load sound "shield\activate.wav", file probably missing from disk/repository + the crash bandicoot radio I have the following addons installed (regarding c08) https://steamcommunity.com/sharedfiles/filedetails/?id=2401689664 https://steamcommunity.com/sharedfiles/filedetails/?id=1406336883 https://steamcommunity.com/sharedfiles/filedetails/?id=736405289 Am I missing anything? I know I'm not the only one, @Brandon_ for example can't hear some of them either
i would just like to thank you @Gary for deciding to add in that bridge between the hotel and kobayashi house - from the very moment i saw that i wanted to do a gang fight on it and now i have, it was fantastic also, more bugs for the bug pile
If in order to see posters, pictures, decals properly you need to enter console commands, disable something in the post processing or do something that isn't immediately done automatically by the framework / your gmod, that's really not great for new players, those not on the forums or just people unacquainted in general. Whenever I forget to tick bloom and flag up having all the posters glowing like the CIA it can be very jarring, and is pretty easily fixed by just darkening the image greatly either in photoshop or otherwise, like sticking a big black square over it that's at like 60% opacity. It should just be a requirement for your image / poster if you want it on the server, rather than placing them down with the glaring (heh) issue.
Don't know if this thread is still used for the bugs/issues of the map, but I'll go over a couple that I've found. Small issue here by the windows, hardily noticable. BIG issue here - Doors need to be unlocked by using the C menu every day as they're broken - some invisible lock or so I've heard.
The door here doesn't seem to fit the gap (pretty strange cause I don't remember that being the case before the edit), on neither side Spoiler: store prior to RB6 alley
Any chances of changing the colour of this light? Spoiler: PCS3-RB6 alley It's incredibly similar to the light vortigaunts create and gives me a panic attack every time I walk past
Occasionally getting errors like these two: Code: env_cubemap used on world geometry without rebuilding map. . ignoring: gary/posters/neko env_cubemap used on world geometry without rebuilding map. . ignoring: city_8/verticalsign
Going to fix all the bugs tomorrow & any other minor suggestions on wednesday Make sure to put anything in this thread before tomorrow thank you everyone for βeta testing
Both of these doors are scuffed and require an admin with context menu access to operate. Spoiler: fence doors to cellblock in Nexus