As long as I can chase people down with an AK-47 while blasting Seinfeld theme at max volume you've got a potential customer.
Well there's VoIP and there is an AK-47 in the game, feel free :)
Glad to see this finally on green light, pretty sure you've been sending me screenshots and videos practically since the day you started working on it.
Looks awesome.
Thank you very much man, I honestly looked up to you a lot when I was younger, still do. It really touches me every single time you say something so kind about the work I do.
Fantastic work as always Johnny, glad to see you and your team are still working on it and getting some good results from the various screenshots you've sent me while you were working on it. Needless to say, it definitely stands out from a lot of the other stuff on greenlight atm, especially considering a lot of the asset copy/pasting shit that's still going on as far as I know
Either way, I wish you all the best with this.
Thank you very much man, I appreciate it.
Not gonna lie, the Graphics here look astounding from what I've seen. Movement looks fluid and there seems to be an extensive number of Melee Weapons to say the least. Although, as expected, I've got Questions in regards to what is currently in the game and what may/will be added in the future:
Will you be able to play Offline/in a Private Server with your Friends or will you always have to Join a Server/Require an Internet Connection?
Will there be Character Customization?
Is there Vehicles and if so, can we Modify them in any way? (Colour, Performance, Bodywork Changes, etc)
Other than those questions, this looks like it has the possible potential to set itself apart from DayZ or H1Z1. I'm looking forward to seeing where this goes and what the final product will look like. Best of luck to say the least; I struggle to even make a fucking Turtle draw a Triangle in Small-Basic.
Will you be able to play Offline/in a Private Server with your Friends or will you always have to Join a Server/Require an Internet Connection?
You can play offline, then simply make your session public and have friends connect off of you from what we've seen this is actually pretty easy to achieve in Unreal Engine 4 as they have full support for the steam subsystem.
Will there be Character Customization?
Yes, Dusty and I put together extremely expansive character customization for Lazarus and plan to go above and beyond for Dead Matter.
Is there Vehicles and if so, can we Modify them in any way? (Colour, Performance, Bodywork Changes, etc)
Yes, currently we have bicycles but we also have models for cars that need to be overhauled but we will start fully implementing them as soon as possible. We wanted to grind out a lot of bodywork variations, as well as small adjustments for each year of a car model, stuff that takes about 20 minutes in photoshop but is intended to give the extra level of detail expected in a large open world.
Thank you again for the compliments, it means a lot to me. A lot of work went into this and it feels so nice to have people recognize it.
looks good but don't let me down, there's just too many "unique and innovative" zombie survival games that are just copied horseshits noawadays
I don't want to let you down, realistically pulling off this sort of project is a nightmare. In every, single, sense of the word, we have had to work extremely long hours putting everything together, having to constantly review all of our work and sometimes even when double and triple checking everything mistakes can still be made.
That being said, survival games usually rely on PvP aspects to sell their titles, while we are going to put effort into nailing down the feeling of PvP being an intense experience, we want to also put effort into stuff like the electrical system, settlements, making sure playing with your friends isn't a fucking nightmare.