Serious Discussion: WW3RP 'back to basics'... sortof

WW3RP

  • Yes with the idea in the thread

  • Yes, but.... (comment below)

  • No

  • No, but... (comment below)

  • Other (comment below)


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D

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zombie rp but it's ww3 too
wasnt that qzrp at one point?

well that was a fucking shitshow. teenage pregnancy, cry of fear snpcs, nmrih snpcs. american gov AKA enclave vs mad max raiders and to top it all off, the fucking allahu akbar terrorist npc that blew itself up when it came close

grade A shitshow, a literal fever dream
 

echs dee

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wasnt that qzrp at one point?

well that was a fucking shitshow. teenage pregnancy, cry of fear snpcs, nmrih snpcs. american gov AKA enclave vs mad max raiders and to top it all off, the fucking allahu akbar terrorist npc that blew itself up when it came close

grade A shitshow, a literal fever dream
alplands lore
 

echs dee

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tbh
qzrp wouldnt be something new for someone who lives in poland
 

cns - he/him/his

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wasnt that qzrp at one point?

well that was a fucking shitshow. teenage pregnancy, cry of fear snpcs, nmrih snpcs. american gov AKA enclave vs mad max raiders and to top it all off, the fucking allahu akbar terrorist npc that blew itself up when it came close

grade A shitshow, a literal fever dream
it was great
 
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echs dee

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mate any screenies i can nut to
i have a fetish to watch old screenshots from other servers
 

Jello

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2) The 'Organized Insurgency' (placeholder name)
Organized and disorganized groups of freedom fighters, mercenaries, army remnants and other parties fighting the Warsaw Pact in Europe.

The way I imagined it was that it'd be a non-whitelisted "military" faction where character origins were less restrictive and things wouldn't be as uniform. Allowing foreign mercenaries a lá the international brigade / foreign legion for example.
The structure of the faction would work differently, with ranks being vastly different, obviously we'd still have leadership positions for gameplay and management purposes.
Specialisations could/should still be a thing, but more focused on civilian skills (actual doctors being medics, mechanics in charge of makeshift vehicle pools etc) and a larger emphasis on gathering materials from the battlefield to use in crafting / stocking supplies.

NATO, as 'Task Force Europa' would be a semi-detached part of this faction. They'd consist of specialists such as aircraft pilots, intelligence operatives, leadership/training officers and others (skills that wouldn't be as present in civilian groups) sent by NATO to assist their efforts. Think the MACV-SOG during the vietnam war and western special forces mixed with the mujahideen in afghanistan.
Can I just ask why don't we just go back to how it was, NATO vs Soviet / Globalist vs Coalition, I don't get the 'organized insurgency' set in the 90's part, if anything, it just seems like more complications than anything. It's like you're trying to join the lore of stasiland with how ww3rp used to be. But, I don't think that's necessarily going to work. Another thing I'd like to point out is you want to have a 'powerful' faction versus another, I can promise you now that this just is going to cause more hassle than it's worth. I understand that from your point, you don't want the two factions to be 'red team' vs 'blue team', but I can guarantee within 1 month of the server being up, if you have imbalances in weapons, and in vehicles, you're going to have threads and suggestions asking for balances. As I said, it just seems like more hassle than it's worth.
Also as a good few people, myself included have said, the way to recapture the playerbase is going back to the modern setting. Don't get me wrong, I liked the generations events, and going back in time to have a bit of fun for a few weeks, but I don't think the main lore should be set 30/40 years in the past. I understand some people in the community are well-versed on their WW2 and Cold War knowledge, but as others have said, it's been tried over and over and it doesn't take a genius to realize the majority of the player-base simply prefers the modern setting, as it's more relatable.
cold war is done and dusted. if people want that then there's an abundance of shows about that for them to watch. tried, tried and tried for a third time, and each ailed at least twice as fast as modern iterations of the ww3rp format. roll on 2014-2016 era modern setting.
Coalition, Globations, 4-5 rifles

what more do you need?
present day would be better imo but I get that we have a massive lore that would be wasted
@Clokr brought up the counter-argument that it would be too political, but that's why we made the 'Globalist' and 'Coalition' in the first place, simulated modern-era, not realistic modern-era. I've basically played every iteration of WW3RP, not once was there ever a thread saying 'Can we not play modern-era'. I don't know why it was changed, but nevertheless it was, not much we can do now. I'd just like to see a serious discussion/poll of if people prefer the modern-era over the 80's/90's. I'm sure you'll find the majority would prefer the former.
From what I vaguely remember, I was told that, long story short all the weapons and config for the old-lore was basically binned. I don't know if that's true, if it is, that was pretty stupid, but it doesn't mean we can't learn from our mistakes. Whatever happens with the 90's lore, keep it, whether you do decide to move to a more modern-setting, don't bin the weapons, and models, et cetera, keep them for the possibility of a generations event. Also the counter-argument that "it's too much effort to make a new lore and everything" doesn't really hold suit to be honest, as the lore's we're talking about going back to were binned without a second thought.
All in all, you had a working system, tried something different and it didn't go to plan, you've clearly thought about ww3 and how it was, and realized the possibility of it coming back more how it used to be. Time to go back to the working system. It's not a personal dig at anyone's ideals, or how they feel the server should be, it's just my opinion.
 

Cuttsy

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Can I just ask why don't we just go back to how it was, NATO vs Soviet / Globalist vs Coalition, I don't get the 'organized insurgency' set in the 90's part, if anything, it just seems like more complications than anything. It's like you're trying to join the lore of stasiland with how ww3rp used to be. But, I don't think that's necessarily going to work. Another thing I'd like to point out is you want to have a 'powerful' faction versus another, I can promise you now that this just is going to cause more hassle than it's worth. I understand that from your point, you don't want the two factions to be 'red team' vs 'blue team', but I can guarantee within 1 month of the server being up, if you have imbalances in weapons, and in vehicles, you're going to have threads and suggestions asking for balances. As I said, it just seems like more hassle than it's worth.
Also as a good few people, myself included have said, the way to recapture the playerbase is going back to the modern setting. Don't get me wrong, I liked the generations events, and going back in time to have a bit of fun for a few weeks, but I don't think the main lore should be set 30/40 years in the past. I understand some people in the community are well-versed on their WW2 and Cold War knowledge, but as others have said, it's been tried over and over and it doesn't take a genius to realize the majority of the player-base simply prefers the modern setting, as it's more relatable.



@Clokr brought up the counter-argument that it would be too political, but that's why we made the 'Globalist' and 'Coalition' in the first place, simulated modern-era, not realistic modern-era. I've basically played every iteration of WW3RP, not once was there ever a thread saying 'Can we not play modern-era'. I don't know why it was changed, but nevertheless it was, not much we can do now. I'd just like to see a serious discussion/poll of if people prefer the modern-era over the 80's/90's. I'm sure you'll find the majority would prefer the former.
From what I vaguely remember, I was told that, long story short all the weapons and config for the old-lore was basically binned. I don't know if that's true, if it is, that was pretty stupid, but it doesn't mean we can't learn from our mistakes. Whatever happens with the 90's lore, keep it, whether you do decide to move to a more modern-setting, don't bin the weapons, and models, et cetera, keep them for the possibility of a generations event. Also the counter-argument that "it's too much effort to make a new lore and everything" doesn't really hold suit to be honest, as the lore's we're talking about going back to were binned without a second thought.
All in all, you had a working system, tried something different and it didn't go to plan, you've clearly thought about ww3 and how it was, and realized the possibility of it coming back more how it used to be. Time to go back to the working system. It's not a personal dig at anyone's ideals, or how they feel the server should be, it's just my opinion.

I definitely agree with the balance point and that was probably my biggest worry about this concept, I'm not too bothered about the era even though I think present day would be more successful in attracting players. With the whole point being that a faction is supposed to be logistically disadvantaged, people will still moan about balance very quickly and eventually it will become blue vs red very quickly anyway, whether it's by choice (as suggested, the faction becomes more trained and competent over time) or by demand (people asking for better guns, vehicles, arty etc for balance via the forum).

The issue with an insurgency is that it is difficult to have as a main faction. Patrols of 5 people and a regular structure wouldn't particularly make sense (unless the faction started out as a heavily trained/prepared insurgency) and having an irregular structure where one or two people can go out sporadically, as suggested before would be a mess, especially with new players or 'S2K only players' abusing this part of that faction. You would most likely see the s2k cliques preventing others going out with them etc.

The best thing about red vs blue is it's simplicity, practicality on gmod and the fact that all you need is a good amount of players and a capable, active faction lead for it to function. An insurgent faction may be too complex to implement the way we would want it to be. There are probably ways to differentiate between the two factions but giving them a massive disadvantage in combat is most likely the least ideal way to go about it. But that's for someone more creative than me to suggest because the things I have thought of to make the faction unique would not be practical either, such as their spawn not being an 'FOB' but a sector/village occupied by insurgents with non-combatants living in it. I think it would be very difficult to get right an insurgent faction being one of the main factions but it would be impressive if it could be without massive leaks/issues