I don’t rly understand the whole ‘BUT COPS HAVE VENDORS’, yes this was 100% an advantage in iterations past us now, but when I’m constantly seeing screenshots of rebs with 20 MP7s in their lockers or groups literally having to throw out high tier guns because they’ve got no room left in storage it feels like a silly point to make, maybe that’s just a rich few boasting but I’ve also got access to the weapon spawn logs, I know rebels are overflowing with event staff and beyond giving guns at every opportunity.
I think it’s actually quite even lol, more than it has been in any other point in the server’s history
theres a major difference
no matter how fuckin hog wild cops/ota go, theyll never run out, never. theres no risk. theres safety in knowing that no matter if they fuck up and die, they WILL have something to fall back on; and this has been peddled as a mentality time and time again on c24 given they've virtually never been 'punished' no matter how many fkin times they rush and die (which directly insults the original purpose of the map but thats a whole other topic)
rebels may have a lot, but there's been
several instances in recent times where we've run out of shit and it's dictated how we play. orsted/due north in particular has gotten to the point of having no guns and barely any ammo several times over; if you're like the armbands and you hoard like a motherfucker then yes, i can understand this argument, but the majority of groups arent like that
the fact that we can - often quicker than we realise - run out of things in of itself changes our mentality and the way that cops/ota rushrushrushrush as if their shit doesnt matter is a very very clear sign of just how comfortable they are with their infinite vendors
having a fuckload in storage =/= infinite. they're worlds apart. rebels have to think, even if for a second, that they may need that gear for another day; cops/ota don't and it very clearly shows in combat
the existence of vendors themselves is the problem. the other thing is, too, that if staff know both sides will - to some extent - rely on them for more gear, then that incentivises staff to keep a tighter leash on either side being needlessly reckless because they know that, at some point, theyre gonna have to take time out of their day to give them the opportunity to get more; when a side or both has a vendor, every single staff member can collectively breathe and go "fuck.. ok. cool. they can just do whatever they want. i dont need to pay attention."
and thats not even touching on the fact that vendors are just cheap, easy, lazy and completely anti-rp; i tried to push this back on apoc, saying that every second a vendor was around rp opportunity is being wasted.
when both sides are having to deal with limited non-vendor stocks, they have to either;
1) trade
2) rely on their overlord and interact with them
3) scavenge
4) do events
5) battle it out with the other side
etc if they want to get more. with a vendor, you annihilate the potential for all of that.
vendors are utter ass and theres no reason for either side to have them, the fact we have them at all is just disappointingly lazy to me