outstanding
though i think some people might still think it does, as i did. probably a clarification to the rules would be in better order for it
but, all in all, i think:
shifting more to an S2RP focus with wider scale battles like that being done less frequently but with more oversight and attention |
keeping the S2K locations more limited so that it doesn't rage through the entire city |
giving OTA and CPs more opportunities to RP and S2K via the IC establishment of Outposts throughout the city (being built with a minimum player count/NG count) that OTA can build, undercover CPs can report back to, and both can defend in S2K |
possibly establishing better rules to cover the S2RP system so that it isn't interrupted as much and doesn't cause as much hassle to staff & players (maybe done through either a blunt and honest "[AREA] is in S2RP, timescale accordingly" /event'd or having specific rules for S2RP engagements be written up) |
possibly also establishing rules or a chart that allows for specific /roll additions/takeaways so certain weapons, armour, conditions (i.e. injured, on drugs, etc.), and character types (i.e. OTA, Synths, Vortigaunts, Xenians) have different bonuses or debuffs in S2RP |
would be good to integrate into the server, mostly just needing staff to communicate with factions to get these elements established and headstaff to write in the rules & the chart.
worst case scenario, the rules end up being terrible and next map we switch over without them. but at least for this map, this
city, having these in-place will make the RP experience a lot more enjoyable for a wider scope of people