News WW3RP - Summer Edition

Roosebud

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One last question on this. Are weapon and material spawns going to reflect the location in which events take place? For example, guns would be more plentiful in New York as opposed to say Germany or other European countries. This question goes for both initially while we're in the US and post battle of NYC should we move to a European setting.
I increased weapons in item spawners spread across the map. I’m adding a couple vendors across the map that sell ammo and such to local pop. I’ve also added randomized starting goods (including a chance at guns) to new local pop characters
 
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Aspect™

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I remember playing WW3 RP for a bit back in like... 2016? 17? Sometime around there. It was pretty fun and I enjoyed the missions for the short time I played; I'll definitely be checking this out. I also like the addition of a civilian faction, good stuff guys.
 
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STUCK IN A CAKE

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I might poke my head in if I've got the time.

I just hope the Military factions remain self contained and don't include 6 different "Branches" from a dozen different regiments in one area (Like Military Police, Drill Instructors, Special Forces). Just keep it simple. (Same goes for ranks, don't need 20 different ranks)
 
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Samurai

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Interesting. Can't say I'm overly optimistic considering the amount of times this has been tried, even with its various spin offs. But none the less do wish Roosebud and co' it will go well. Just make sure you're rather firm with the rules being followed and the rules in of themselves aren't too lax. The one thing that is a prevailing problem of WW3RP is the playerbase its built up over time was groomed into a certain filed of play that more often than not doesn't line up with a serious roleplay environment one-hundred percent of the time and makes people believe its just a CS:GO with RPG elements.
 

Chains

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IMPORTANT INFO

What?


A full, open-to-all WW3RP server featuring elements from various previous iterations blended together for your pleasure and entertainment.

The server is intended to run for as long as there's interest and people enjoy it. The main focus will be the coming summer period, but there's plans beyond that if the situation warrants it.

Make sure to check out the dedicated forum section for further reading, applications, space to write stuff such as character biographies and ofcourse the official WW3RP meme screenshot thread!



When?

The current preliminary launch date is set on Saturday, 9th of July around 7pm GMT+1.
This may change based on circumstances although almost all development is done as of this moment.


CONTENT PACK
LORE

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SERVER OVERVIEW

Naturally we'd be thrilled to have you read up on the lore we have prepared for our next adventure. This can be found HERE.


THE FACTIONS


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NATO

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COALITION

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Local Population

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Dog


Both "army" factions and their conflict will serve as the main focus of the server. Both the NATO and Coalition forces will each have detachments for players to specialize themselves in. Naturally, each faction will have several layers of hierarchy ambitious characters may climb.
Despite gameplay being relatively similar between factions, we've done our best to give each faction unique distinguishing features and overall style.

While the server will be making a return to form with patrol/team-based combat, we've opted to include some popular features from iterations such as Stasiland. For example, we'll be providing certain detachments and characters with the means to fight a more roleplay-focused shadow war amidst the chaos of open conflict.

Expanding on the above, I firmly believe we should embrace the mix of S2K- and RP-focused players and enable them in their respective interests.

We've also aimed to reduce the lengthy rulebook we had in previous "classic" iterations. Players will notice a less heavy focus on medical, (involuntary) prisoners-of-war and squad restrictions.
Our goal is to have the battlefield feel more alive, meaning we've thought about ways to have as many people as possible outside the base and spread out across the map as often as possible.

Like previous iterations, the "neutrals" will be an open-to-all faction that is completely free aside from some basic gameplay and balancing rules. This provides players the opportunity to create unique characters and either be the 'innocent bystander' just surviving or an independent or aligned gunman fighting the war by himself or with associates.
Due to the heavy urban nature of some of the maps we've lined up we'll be encouraging all factions, but the local population in particular, to make use of all the map has to offer. As such we're aiming to be open and assisting to things such as claiming buildings for groups, fortifying map positions, setting up communities or expanding zones of influence through building small forward bases.

The only whitelisted faction will be the dog, mainly due to quality control. This bonus faction will serve as your local ambient gimmick, loyal companion or food source.


THE SETTING

We'll be using the lore that started with the 1983 iteration back on LP as a foundation, including the events of Stasiland and advancing it into the pre-contemporary modern age.

The world has changed enormously since we strayed from our own timeline back in 1983. The relatively quiet stalemate following the fracturing of the Warsaw Pact is about to be broken by the first step towards settling the score once and for all. NATO's various Task Forces are engaged with the legions of the Coalition around the globe. The ones currently reinforcing and training in the United States, awaiting deployment to the front, won't be expecting the bold offensive their newly united adversary has in store for them.

Following the 'Red Dawn' concept scenario, we'll be using the new North American theatre of war as the opening setting for the server. With offensives both on the West and East coast of the US, our starting environment will be the Battle for New York City.

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As of right now we're working hard to get everything set up and ready to go. Thankfully I've spent a great deal of time already working on stuff as a hobby knowing that I'd want to do a WW3RP thingie at some point. We'll be using the period of waiting until launch to flesh out the factions, open up applications for positions and recruit staff to help us add the final finishing touches.

Make sure to ask any questions not already answered in this thread or the WW3RP sub-section below!



so fucking hyped
 
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Tinbe

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Following the 'Red Dawn' concept scenario, we'll be using the new North American theatre of war as the opening setting for the server. With offensives both on the West and East coast of the US, our starting environment will be the Battle for New York City.
This part got me curious. This timeline's Coalition is made out to be the shattered, but unifying remnants of Europe after Soviet influence. However, what is the drive for Coalition to take the fight across the ocean and go tussle on USA soil? My impression is that it's not as much of a tight-knit alliance as pre-war NATO countries, so where does the coordination and confidence to invade a whole another continent stem from? Or is this something that is going to be explored in the overall narrative?
 

Roosebud

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This part got me curious. This timeline's Coalition is made out to be the shattered, but unifying remnants of Europe after Soviet influence. However, what is the drive for Coalition to take the fight across the ocean and go tussle on USA soil? My impression is that it's not as much of a tight-knit alliance as pre-war NATO countries, so where does the coordination and confidence to invade a whole another continent stem from? Or is this something that is going to be explored in the overall narrative?

We want to keep the coalition at least a bit shrouded in mystery so it remains flexible for us to work with. But the Coalition is explained as being a phoenix-like organization risen up after a series of major purges and country/government shifts. The ruling entity in the Coalition is a council made up of war heroes that have made it their focus to shed political constraints and instead focusing on ending the world war in their favor and thus consolidate their power.

The NATO ‘outpost’ serving as operations base in Europe, the UK, has been encircled in a brutal naval blockade. So their aim would be to concentrate their forces into offense and strike at the heart of NATO power, parts of the US where all governments-in-exile and combined NATO forces are reinforcing / stationed in a swift attack to break the stalemate.

A major factor is the economic power supplied by China who’s acting as main support in the hopes the other half of the Coalition can take care of the heavy lifting without much effort on their part beyond bankrolling and supplying.

It’s in development still tho
 
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STUCK IN A CAKE

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keeping lore ambigious makes it easier to change based on what sounds more fun to do

If you make it too detailed, you run into problems of "We can't do a conflict here because it will mean this part of the lore doesn't make sense" and honestly you don't want to cockblock yourself from events and shit
 

Xaero

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Strap bombs to horses, and have people ride them towards the Globz.
 

Postal

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is this the same as the last server were you can be a firefighter and find muskets and rpg-7s from loot spawns
 
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Deleted member 61

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This part got me curious. This timeline's Coalition is made out to be the shattered, but unifying remnants of Europe after Soviet influence. However, what is the drive for Coalition to take the fight across the ocean and go tussle on USA soil? My impression is that it's not as much of a tight-knit alliance as pre-war NATO countries, so where does the coordination and confidence to invade a whole another continent stem from? Or is this something that is going to be explored in the overall narrative?
Ignoring what @Roosebud wrote I will go on my own theory.

The way I see it, the Coalition of Independent (Socialist) Nations still believe in Marxism and the communist principles, yet wish to see the Communist Revolution carried out in a more egalitarian fashion, rather than allowing the Soviet Union, primarily Russia, to dominate the military alliance and reap most of the reward.

Once the shackles of Russian dominance was shed, the new Coalition seeks to finish the Communist Revolution throughout the world, which requires them to handle their primary adversaries, who are in similar dire straits, struggling with societal fractures from within.

Need I mention the long list of crimes against humanity written up for the tens of thousands of NATO generals, officers, politicians and capitalist industrialists that the Coalition seek to bring justice to through trials?

I find it difficult to believe revenge would not be a motive for the high-level committee members of the Coalition.

I may stand corrected though.

Just make sure you're rather firm with the rules being followed and the rules in of themselves aren't too lax. The one thing that is a prevailing problem of WW3RP is the playerbase its built up over time was groomed into a certain filed of play that more often than not doesn't line up with a serious roleplay environment one-hundred percent of the time and makes people believe its just a CS:GO with RPG elements.
👆👆 👁️👄👁️💯
 
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Hunk

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i log in after a month of not playing and WW3 is relaunching? 😍😍