local ITEM = Clockwork.item:New("consumable_base"); -- Base of the item. Don't change it unless you know what it does.
ITEM.name = ""; -- Name, obviously.
ITEM.uniqueID = ""; -- Should be lowercase, short, and descriptive. Two items cannot share the same uniqueID
ITEM.category = ""; -- Category it appears in the inventory.
ITEM.cost = 7; -- Price in salesmen and the business menu. This is per-item, not per-shipment.
ITEM.batch = 5; -- How many items come in a shipment from the business menu.
ITEM.access = ""; -- Which flags can access this item. It can be placed on multiple flags by simply typing "mV" et al.
ITEM.spawnValue = 7; -- The chance that this item is selected from others in the same itemspawner category.
ITEM.spawnType = "misc"; -- What category the item will be spawned in, in terms of the itemspawner plugin.
ITEM.business = true; -- Set to false to disable this item on the business menu.
ITEM.hunger = 0; -- Hunger to restore. Negative values don't work (yet).
ITEM.thirst = 0; -- Thirst to restore. Negative values don't work (yet).
ITEM.health = 0; -- How much health to restore when consumed.
ITEM.damage = 0; -- How much damage to deal when consumed.
ITEM.model = ""; -- What model to use for the item when dropped.
ITEM.iconModel = ""; -- What model to use for the inventory icon. If this line doesn't exist, it uses ITEM.model.
ITEM.skin = 0; -- What skin the model should use.
ITEM.weight = 0.25; -- In kilograms.
ITEM.description = ""; -- Pretty obvious.
ITEM:Register(); -- Don't touch. Without it the item won't exist.