Serious unofficial HL2RP² launch feedback thread

Status
Not open for further replies.

OneClassyBanana

kilroy was here
Joined
May 1, 2016
Messages
2,961
Nebulae
7,227
OTA are supposed to deploy only a limited amount of times per day

[...] i'd like to introduce some basic engagement discipline
Hi, this is me, since I'm still the primary field guy for the soldier side at the moment. Gonna address these in order.

(And gonna throw up a disclaimer while I'm at it so it's crystal clear, 'cause people still keep asking me about it - I DO NOT AND HAVE NEVER SPOKEN FOR THE COP SIDE OF THINGS. THIS PERTAINS EXCLUSIVELY TO THE TRANSHUMAN ARM. THAT'S WHERE MY OVERSIGHT BEGINS AND ENDS.)

Right, first thing. As a point of principle as an Ordinal, I only authorize one full team a day, not counting the autonomous 2-3 man (that's at absolute maximum) recon teams of Phase 1s. Any actual deployments, retaliatory or otherwise, that have been taken out have (barring events) been run past me. This isn't limited to bunker attacks, but includes any and all objective-driven deployments. Sabotaging radar, hitting the tram controls, etc. etc.

If other Ordinals have been taking teams out and doing things differently, that's their prerogative, but it's clear that now's as good a time as any to start hard-documenting the deployments we run so it's demonstrable that we've been sticking to our limit.

Second thing. As far as I've been involved, our discipline has been incredibly tight. We've cracked down hard on loose trigger-fingers in favor of coordinated, objective-driven runs that minimize ammo use and asset deployment unless it's strictly necessary. Since the very beginning of this map, the stated objective when we deploy has always been priority one - either when I've remotely authorized a team or taken one out myself. We don't engage unless engaged (or engagement is inevitable, i.e. someone raises a gun and aims it at us.) and all around I've done my best to stay vigilant in keeping things measured and the playing field even. @Pyromaniac and @FreeSpy can both attest to that, as they've shown the greatest amount of improvement in slowing down and listening to the orders we dole out in the field.

I'm sure there's still areas I (and the faction at large) can improve, of course, where that discipline is concerned. That's the whole point. But if the primary concern is that transhuman engagements are just continuing 'business as usual', from ye olden days of eight-man stomp rushes, conducted as though there's zero consequences for poor discipline - especially since I'm pretty sure most of the guys under my command can vouch that I've been really pain-in-the-arse stern about people operating that way - then I can say right now that's not the case.

One final note pertaining to the perceived lack of, and in turn the supposed need for, 'consequences' - part of my leadership style is cultivating an environment where the guys under my watch don't need the threat of consequences to conduct themselves properly. That's something this community's factions have struggled with since day one. But one of the very few things I can say I'm proud of this iteration has been encouraging a faction for which proper conduct, fair game, and getting the job done (and getting it done right) are all inherently incentive enough to stay on top of their game and play it on the square.

Because they know I'll give them shit and dole out discipline if I need to, but they aren't constantly living with it held over their heads. Because they enjoy doing what they do and enjoy doing it well and doing it fair. I'm very lucky to work with this faction for that very reason.

They're here for a good time. They're here to do cool shit, which makes coordinating them with events run up by the likes of @Trains and @Appetite Ruining Kebab a breeze. And by and large, that's enough for most of 'em.
 
Last edited:

constantdisplay

nokia talk 2002
Joined
Apr 26, 2016
Messages
6,429
Nebulae
10,908
honestly i just think the rebel leads and cop leads should be working together 90% of the time OOCly

we're here to cultivate a story and the only way to make a story in which no one's crying bullshit is if the major factions are all on the same page and cordial and in-the-know, even if they're ICly opposed
cooperative competition? stupid. i want to cultivate more ooc hatred, we should be shitflinging more
 
Reactions: List
Joined
May 18, 2016
Messages
4,499
Nebulae
19,321
cooperative competition? stupid. i want to cultivate more ooc hatred, we should be shitflinging more

agent-of-chaos-joker.gif
 
Reactions: List

MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,280
Nebulae
24,641
genuinely think OTA raids (and rebel raids on combine places) should go through the leads of both factions before they're carried out

hear me out
I'm sure most people would rather the sweep/raid just not happen, rather than it happen at a time where:
1. no one is in the mood for it
2. no one is RP'ing in a suitable location to interact with it (rebels/combine are already patrolling and a raid would go basically completely uncontested)
3. there's some ongoing event for one faction that shouldn't be cut short by a random attack
 
Reactions: List

OneClassyBanana

kilroy was here
Joined
May 1, 2016
Messages
2,961
Nebulae
7,227
genuinely think OTA raids (and rebel raids on combine places) should go through both the leads of both factions before they're carried out

hear me out
I'm sure most people would rather the sweep/raid just not happen, rather than it happen at a time where:
1. no one is in the mood for it
2. no one is RP'ing in a suitable location to interact with it (rebels/combine are already patrolling and a raid would go basically completely uncontested)
3. there's some ongoing event for one faction that shouldn't be cut short by a random attack
Honest to God, and said sans any malice, this might be the first suggestion of yours I've ever agreed with - and I really fucking agree with it.
 
Reactions: List

Subeh

john rebelrp
Joined
Apr 26, 2016
Messages
8,577
Nebulae
34,837
i dunno, like i said im just starting to see an alarming amount of rebels who are all saying their enjoyment is very very very very very very quickly declining and im definitely one of them

funny and dumb rate me all you want but im pretty sure you'd prefer if those people would keep playing instead of quitting

especially when a lot of those rebels are the fucking leaders

im not gonna sit here and pretend like i have the answers because i dont, the way this server's been set up in general was asking for trouble to begin with

good luck staff cus ur gonna have to pull one fuckin big rabbit out of ur hat here
 

MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,280
Nebulae
24,641
Honest to God, and said sans any malice, this might be the first suggestion of yours I've ever agreed with - and I really fucking agree with it.

real talk i've ran some large-scale RP servers on forums and discords with a couple hundred people in them, and i never make groups both ICly and OOCly isolated, because it fosters segregation, tribalism, and hostility to other involved persons

even if there's some massive war between two factions, the leaders of all involved factions would be in a group chat discussing, basically, how it should go from a narrative point of view, and pointing out if anything seems like it's unfair or coming out of nowhere a la asspull
 
Reactions: List

FreeSpy

Atom
Joined
Mar 12, 2018
Messages
2,338
Nebulae
3,339
3. there's some ongoing event for one faction that shouldn't be cut short by a random attack
This to some extent has been happening. When there's events and whatnot atleast OTA side we don't go out. I specifically made @Erkor 's team wait so that I can sort out some other stuff before we began anything. It just makes life easier for everyone if events aren't going on for patrols and shit
 
Reactions: List

OneClassyBanana

kilroy was here
Joined
May 1, 2016
Messages
2,961
Nebulae
7,227
real talk i've ran some large-scale RP servers on forums and discords with a couple hundred people in them, and i never make groups both ICly and OOCly isolated, because it fosters segregation, tribalism, and hostility to other involved persons

even if there's some massive war between two factions, the leaders of all involved factions would be in a group chat discussing, basically, how it should go from a narrative point of view, and pointing out if anything seems like it's unfair or coming out of nowhere a la asspull
Contrary to what I'm now realizing is the common public perception of things - the rebel and CMB leads (or faux-leads, in my case, since I am ultimately just an ORD) have been working pretty closely for the most part. ARK and myself, for instance, stay in contact about these kinds of things pretty frequently. Shit, I don't even look at the bunker itself without asking him first and hearing what he thinks would be best. It's nice.

We're really excited to throw some stuff out for y'all to play with on both 'sides' (eugh) of the community once timing clears up a bit.

The (primary, not only) issue seems to be ensuring that same cooperative mentality is passed down and encouraged among the respective ends of the server on a player level - and especially on a general 'ground-floor' staff level.
 
Last edited:
Reactions: List

MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,280
Nebulae
24,641
The (primary, not only) issue seems to be ensuring that same cooperative mentality is passed down and encouraged among the respective ends of the server on a player level - and especially on a general 'ground-floor' staff level.

at the end of the day monkey see monkey do

if every lead of both the combine and rebels were cordial at all times and always defend each other when needed (even if its a rebel lead defending a combine lead and vice versa) then it gives the impression that the leads are in control of both their factions and the narrative they're striving for, know what is going on, and are not upset at the outcome, and that the outcome was both expected and wanted

its when a sweep happens and rebel leads go "what the fuck was that bullshit" that causes tension
its when a rebel kills 6 OTA with an RPG and the response is to start saying "diff'd" that makes people upset
its when cops and rebels are in a situation where they can finally do some RP together without immediate S2K, immediately being interrupted by some jumped up gunslinger that fucks everyone off

basically, both the rebel and combine leads need to put their foot down and just immediately stop any OOC shitflinging with regards to factions
 

constantdisplay

nokia talk 2002
Joined
Apr 26, 2016
Messages
6,429
Nebulae
10,908
genuinely think OTA raids (and rebel raids on combine places) should go through the leads of both factions before they're carried out

hear me out
I'm sure most people would rather the sweep/raid just not happen, rather than it happen at a time where:
1. no one is in the mood for it
2. no one is RP'ing in a suitable location to interact with it (rebels/combine are already patrolling and a raid would go basically completely uncontested)
3. there's some ongoing event for one faction that shouldn't be cut short by a random attack
god please

i dunno, like i said im just starting to see an alarming amount of rebels who are all saying their enjoyment is very very very very very very quickly declining and im definitely one of them

funny and dumb rate me all you want but im pretty sure you'd prefer if those people would keep playing instead of quitting

especially when a lot of those rebels are the fucking leaders

im not gonna sit here and pretend like i have the answers because i dont, the way this server's been set up in general was asking for trouble to begin with

good luck staff cus ur gonna have to pull one fuckin big rabbit out of ur hat here
i think there was a missed opportunity in changing and setting more stuff up over the break (and the break should have been much longer lets be honest) - especially after season 1 ended on such a high note

im still enjoying passive, but this map has much less clear objectives (or at least, less opportunities so far to advance our objectives it feels like), and i think most of the opportunity that could of came from cramming everyone into a bunker has been squandered - stuff like departments/assigned roles and objectives could of been organised and helped give people something to run with (considering the timing of season 2 has been terrible for basically everyone)

i do feel bad for new players actually trying to get into rp on a map like this as well because i would honestly have no clue what to do and it feels a lot harder to involve them, should really bring back the lore/setting descriptions at spawn
 

MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,280
Nebulae
24,641
i think there was a missed opportunity in changing and setting more stuff up over the break (and the break should have been much longer lets be honest) - especially after season 1 ended on such a high note

i think numbers said he physically couldn't have made the break longer

probably because alex isn't going waste an entire month upkeeping a server that's not even up
 
Reactions: List
Status
Not open for further replies.