Completed [Competition] Art of The Week

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Erkor

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im updating my response since i edited the picture
kamino_showdown_by_erkor-dbwzx6i.jpg
 
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Maxim

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This is actually a really good angle and posing

Just a shame that you didn't do anything with the lighting, the empty space and make the scene a little more interesting
I'm all open to suggestions :))
 

Ond

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DYsxx55.png

updated response
you are getting there

like pyro said, try using lamps to brighten up the scene somewhat

though only use soft lighting for this one

you can try positioning a soft orange light to go throught the window and use the same light to cover the street and people
 

lemon

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@Aleks, I admire the fact that you used SW:RC models, it's one of my favorite games. When it comes down to the technical side of things, you didn't mess up anything to be frank, it's good. However, I'd say that you tend to pose a little bit stiff, even though you have rest of it covered. I'd say that it's something that will come along with experience, but you need to focus on that. Another thing, is that you have a little problem with camera angle, I'd personally lower it a little bit, so it shows more of the trees, as well as move it back a little, so that Boss is a little bit better shown. Anything else than that, great, especially these shadows, they get me hard in milliseconds, just by looking at their quality (even though Sev, the red one, seems to be floating above the ground, rather than sitting on that rock), same goes for lighting in general. It's really good, you just need to gain some experience and you'll be all set.
thumbup1.gif


@Jer, as you said yourself, it's not perfect, but I wouldn't say it's bad either. I really like the lighting, that's for starters, you really nailed it, especially with these shadows in the background. The only bad thing I can spot here, if not to count the edgyness of this pose, is the posing. The worst pose here, is of this cop that's shooting, where his hand looks like it's about to drop that gun, barely holding it. If it was just an experiment though, then it's one that paid off well. Do more of that, and you'll create one of the most beautifly lit scenes

@bjfgpkqkdmtnspwndsjt, it always amazes me how you make all these poses with low poly models and lack of polishing, yet they are always full of quality

@liew, far better than those before, I just love this lighting. The only problems I have with this, is that you could've edited it (even in ms.paint) to black out these red eyes of that conscript, and that you could've filled that sky behind them with possible some chopper flying by, casting some spotlight, or anything alike. Good stuff though, honorary for that,
thumbup1.gif


@Erkor, fuck off man, you're scaring all the newbies off
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@Maxim, a pretty decent outcome. There isn't much of a concept here, but I'll certainly admit that posing here is one of the best I've seen in this thread - it's natural, just as it should be. The only bigger issue I have with it (if not to count the lack of concept), is that it doesn't really have anything on it's right part, where frame of the window is. It's pretty much wasted space. Either way, it looks promising, definitely will watch you closer in the next round.
thumbup1.gif


This week we have two winners:
@Cookie_ for getting back into the game
@maga, for reminding me of @albino, you two have a very similar style

umOWHCX.jpg

4105358c.jpg


And the honorary goes to @liew

qgg8TPu.png
 
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liew

Don't Shoot I'm Too Short
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spXHMiT.png


was going for a desktop background and made this in around 40 minutes

scenebuilt if anyone asks for the map.
 
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Cookie_

IT'S OKAY TO BE WHITE
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@Aleks, I admire the fact that you used SW:RC models, it's one of my favorite games. When it comes down to the technical side of things, you didn't mess up anything to be frank, it's good. However, I'd say that you tend to pose a little bit stiff, even though you have rest of it covered. I'd say that it's something that will come along with experience, but you need to focus on that. Another thing, is that you have a little problem with camera angle, I'd personally lower it a little bit, so it shows more of the trees, as well as move it back a little, so that Boss is a little bit better shown. Anything else than that, great, especially these shadows, they get me hard in milliseconds, just by looking at their quality (even though Sev, the red one, seems to be floating above the ground, rather than sitting on that rock), same goes for lighting in general. It's really good, you just need to gain some experience and you'll be all set.
thumbup1.gif



@Jer, as you said yourself, it's not perfect, but I wouldn't say it's bad either. I really like the lighting, that's for starters, you really nailed it, especially with these shadows in the background. The only bad thing I can spot here, if not to count the edgyness of this pose, is the posing. The worst pose here, is of this cop that's shooting, where his hand looks like it's about to drop that gun, barely holding it. If it was just an experiment though, then it's one that paid off well. Do more of that, and you'll create one of the most beautifly lit scenes


@bjfgpkqkdmtnspwndsjt, it always amazes me how you make all these poses with low poly models and lack of polishing, yet they are always full of quality


@liew, far better than those before, I just love this lighting. The only problems I have with this, is that you could've edited it (even in ms.paint) to black out these red eyes of that conscript, and that you could've filled that sky behind them with possible some chopper flying by, casting some spotlight, or anything alike. Good stuff though, honorary for that,
thumbup1.gif



@Erkor, fuck off man, you're scaring all the newbies off
thumbup1.gif
thumbup1.gif



@Maxim, a pretty decent outcome. There isn't much of a concept here, but I'll certainly admit that posing here is one of the best I've seen in this thread - it's natural, just as it should be. The only bigger issue I have with it (if not to count the lack of concept), is that it doesn't really have anything on it's right part, where frame of the window is. It's pretty much wasted space. Either way, it looks promising, definitely will watch you closer in the next round.
thumbup1.gif


This week we have two winners:
@Cookie_ for getting back into the game
@maga, for reminding me of @albino, you two have a very similar style

umOWHCX.jpg

4105358c.jpg


And the honorary goes to @liew

qgg8TPu.png
fuck yes
 
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Cookie_

IT'S OKAY TO BE WHITE
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I am on a roll y'all
Uql3MSS.jpg

[doublepost=1513631072][/doublepost]
spXHMiT.png


was going for a desktop background and made this in around 40 minutes

40 minutes? Bruh? Is that a map or a scene build? Because if it's a scene build I would suck you off

PS: I usually spend 3-5 hours making shit because I never know what I want from my art and spend half of the time fucking around with shit
 
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liew

Don't Shoot I'm Too Short
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I am on a roll y'all
Uql3MSS.jpg

[doublepost=1513631072][/doublepost]

40 minutes? Bruh? Is that a map or a scene build? Because if it's a scene build I would suck you off

PS: I usually spend 3-5 hours making shit because I never know what I want from my art and spend half of the time fucking around with shit

loving that acer product placement.

It's a scenebuild btw, matter of fact it has 0 lamps or lights involved.
All gm_flatgrass lighting so I was pretty chuffed with the outcome.
 
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