sherriff garza did nothing wrong
kill em all 2016
milrems is a fuck
I am confederate man
On LP near the end I fucked with you a lotThings I liked:
- The 'western' feel near the beginning
- Guns weren't retardedly restricted to one or two groups of people, anyone could get them.
- Well made and intelligently played mutant characters.
- Character and group variety. Like any gamemode, it has it's fair share of tropes'n clones- but even still, the variety was interesting.
- People tended to give off a much more 'human' feel with their characters, as opposed to other enviroments i've been in.
- Freedom to build your own group if you could find the people and supplies
- Expeditions. Hngg.
Things I didn't like:
- Server directors had a nasty tendency of either turning out to be abusive administrators, go inactive, or give up on the server, or in some cases seemingly deliberately sabotage it.
- Rampant abuse of administrative positions, with admin groups magically obtaining large amounts of firearms in the first day or two, admins authorizing their friends to do stupid shit, and admins/SDs bending rules- or making deliberately vague ones to benefit themselves.
- Zombie horde tropes.
- OP mutant tropes.
- Mutants that made no sense from the perspective of a Biological mutation caused by a manmade mutagen.
- Muggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmugging
- No like seriously, mugging only ever causes problems. That and giving people 'pure' freedom, and allowing them to attack, assault, kill, torture, mutilate, kidnap, torture again etc, for the flimsiest of reasons and excuses.
- The only thing resembling a story, for literally any iterations of the servers, was 'Someone has come and burnt your homes, everything you can't carry has been lost. Get rekt, you can't win this fight.'
- FrundTech's operators all being T5 mutants a month into the server. FrundTech operator's shouldn't be mutants at all, they should have to rely on actual technology.
Muggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmugging
- No like seriously, mugging only ever causes problems. That and giving people 'pure' freedom, and allowing them to attack, assault, kill, torture, mutilate, kidnap, torture again etc, for the flimsiest of reasons and excuses.
Things I liked:
- The 'western' feel near the beginning
- Guns weren't retardedly restricted to one or two groups of people, anyone could get them.
- Well made and intelligently played mutant characters.
- Character and group variety. Like any gamemode, it has it's fair share of tropes'n clones- but even still, the variety was interesting.
- People tended to give off a much more 'human' feel with their characters, as opposed to other enviroments i've been in.
- Freedom to build your own group if you could find the people and supplies
- Expeditions. Hngg.
Things I didn't like:
- Server directors had a nasty tendency of either turning out to be abusive administrators, go inactive, or give up on the server, or in some cases seemingly deliberately sabotage it.
- Rampant abuse of administrative positions, with admin groups magically obtaining large amounts of firearms in the first day or two, admins authorizing their friends to do stupid shit, and admins/SDs bending rules- or making deliberately vague ones to benefit themselves.
- Zombie horde tropes.
- OP mutant tropes.
- Mutants that made no sense from the perspective of a Biological mutation caused by a manmade mutagen.
- Muggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmuggingmugging
- No like seriously, mugging only ever causes problems. That and giving people 'pure' freedom, and allowing them to attack, assault, kill, torture, mutilate, kidnap, torture again etc, for the flimsiest of reasons and excuses.
- The only thing resembling a story, for literally any iterations of the servers, was 'Someone has come and burnt your homes, everything you can't carry has been lost. Get rekt, you can't win this fight.'
- FrundTech's operators all being T5 mutants a month into the server. FrundTech operator's shouldn't be mutants at all, they should have to rely on actual technology.
Also on the fact of t6 and t5 mutants there was one point where it was all going to shit. Staff where basicly told no more mutants with out auths.
Also big shout out to @PEGG LEGG the OG T6 super mutant who mass genocided a wheelchair bound cripple
all of you talking about how op mutants were
my mutant never got past t1 even tho he was around since the start of the server
meanwhile new characters were t5
lmao
Not that much apparently, because I haven't the slightest idea who you are. But uh, apology accepted I guess.On LP near the end I fucked with you a lot
sorry
I seem to remember a certain ban appeal exposing a shit ton of stuff..virgin hl2rp staff said we were bad then scurried off when confronted
While it's interesting and all, too often people were allowed to just mug/murder others on a flimsy reason, and NLR them and take their shit.mugging is dumb but there's no experience quite like being kidnapped by two black dudes and beat to death with gardening tools in a small shack in the middle of the desert
Not that much apparently, because I haven't the slightest idea who you are. But uh, apology accepted I guess.
I seem to remember a certain ban appeal exposing a shit ton of stuff..
While it's interesting and all, too often people were allowed to just mug/murder others on a flimsy reason, and NLR them and take their shit.
Hell I almost got PK'd too many times for literally existing.
Not that much apparently, because I haven't the slightest idea who you are. But uh, apology accepted I guess.
While it's interesting and all, too often people were allowed to just mug/murder others on a flimsy reason, and NLR them and take their shit.
The closest I remember to that was in QZRP, and I just got told to move it.i seem to remember you turning on the staff when we refused to allow you to build a massive dark rp base
but hey, im not here to sling shit
@Blackquill ironic rating whenbut hey, im not here to sling shit