So is Nebulous reduced to only HL2RP now?

D

Deleted member 332

Guest
*whispers continuously*

S.T.A.L.K.E.R, S.T.A.L.K.E.R, S.T.A.L.K.E.R, S.T.A.L.K.E.R...
 

Ond

Rictal-Approved
Joined
Apr 27, 2016
Messages
28,823
Nebulae
72,189
Wait, but has Nebulous not always been reduced to HL2RP?
what did he mean by this

Xu9S103.gif
 
Reactions: List

Knight

`impulse-approved
B A N N E D
Joined
Sep 17, 2016
Messages
8,135
Nebulae
24,718
What is made so far just an idea I've worked on with a few friends:



Cyberpunk
Geneva, 2341

b887dfb5b8d0477de3cf3be411d29d64.png


Lore
Taking place on Earth, several hundred years in the future as mankind faced a rapid expansion in technology, in the mid 2200's, ground breaking discoveries were made by scientists allowing fast, rapid, and cheap space travel. Research and development teams also began to develop cybernetic implants across the world, incredibly expensive, most only available to law enforcement or citizens with heavy enough wallets. As years progressed, corporations across the world continued to become richer, with in many occasions, having more wealth than entire countries. Governments around the world slowly became more corrupt, being bribed into submission to loosen their restrictions on business regulations. In due time, the corporations owned the world. The continued expansion of machinery across the solar system's planets slowly began to fade out a large part of the human work force, pushing many people out of jobs to feed their families, many streets across civilization being riddled with poverty, drugs, prostitution, and other petty crime.

I understand that this is a very basic set up for a cyber punk universe, however you can go into fucking piles of books' worth of lore for a cyber punk universe, this is largely just a rough outline.

Deaths/PKs/Combat

The server will utilize an S2RP based system, all deaths will be PKs, muggings will be common, and the city should be a believable crime ridden slum place that feels actually dangerous to live in if you do not watch your step.

Factions

dbfe8da26c376b06d647c1414364d4b6.png

Citizens

Citizens of Geneva living under the strong arming and poverty of the governments. This faction is meant to be extremely open in terms of allowing the players do what they want and be creative with their characters. Guns are meant to be semi-cheap, with melee weapons being a common sight. Pretty much all guns will be legal to own at any given instance except for ridiculous ones, as long as you keep your weaponry holstered, you will be safe. Players will be free to form gangs and cause conflicts as they wish.

9e33acebec80a72a5cc4584a3a276195.png

Geneva Police Department

A group of incredibly understaffed and corrupt officials from the city that operate with little communication and otherwise little opposition. Large portions of the police department remain to be hired thugs that can be bribed off with anything. Typically they will only find themselves obligated to crack down on large groups of crime in the city if it becomes a large, noticeable issue such as riots, daily shootouts, etc. They will primarily just do it as a show of force to remind the people who are the real bosses of the city.This faction is meant to have few players in it and the characters in it to be roided up thugs that take sides in gang warfare. This faction will have a somewhat compressed version of the American police ranking system, something along the lines of "Captain, lieutenant, sergeant, corporal, officer"

1e942407a78b7839e34e27de83e37615.png

Black Market Dealers/Store Owners

Largely just an admin driven faction with no real set number of slots. People can apply to be a dealer/store owner as they wish. People who wish to own things such as gun flags are usually trusted players that are group leaders in player-formed factions so that they can distribute weaponry to their members, obviously the illegal distribution of high end weaponry won't be permitted. There will also be flags for things such as food or other essential supplies to be sold in legal stores.

caaa81a4a7f1cebef2d878ccc8df6508.png

Corporation Delegates

High ranking members of corporations across the world, the rich, fat, and wealthy 1% of civilization. Hated by nearly the entire population, these men and women practically own the police, often times strong arming them into morally grey scenarios to fit their own agenda at the cost of keeping an officer's well being safe. These delegates are subject to frequent attacks on the streets, often times requiring a constant escort if they don't wish to put themselves at such a high risk.

This faction will be an application-based thing. They have "authority" over the police faction. It is advised that officers listen to them and do as they say if they do not wish for something bad to happen to them.

Conflict/Events

Events in this will be very open to what the event team want to do, cyberpunk universes are extremely open ended, especially with space travel being a possibility. Player driven factions are also meant to be a source of conflict. As stated earlier, your character is not expected to live long if you are not smart, it is meant to be brutal if you can't associate yourself with a group fast and wish to be independent. If someone wants to start a war on the streets with someone else, then it is perfectly fine and encouraged. Player driven drama and conflict over petty things such as turf or drugs is exciting, engaging, and always feels refreshing for those in it.

Question please ask.

map also https://steamcommunity.com/sharedfiles/filedetails/?id=879162607





CYBERPUNK LORE TIMELINE

2050: The First Human-Level Artificial Intelligence is Created
4030f55ca45a15ba5e99327df5f96262.png

What is considered to be perhaps the first leap in mankind's journey towards the stars, the first AI is created by Google, sparking mass tensions across the world as religions' ideals and virtues are shattered to discover that a man can be made of metal and software and not out of flesh and bone. Riots begin to form and take over the streets of the world, various Google headquarters face bombings, with multiple of the company being assassinated. The scientific community perceived this accomplishment as a massive step towards the future for what mankind can do.

2075: Artificial Intelligence Becomes a Commercial Product
09e6d0d7e6ebe19426eb81da28cda776.png

Twenty-five years after it's original invention, artificial intelligence is capable of being able to get shipped off as various products for consumers across the world. Countries throughout the middle east outlaw all products containing AI with human-level emotion processing to it. Religions across the planet face a mass exodus, many people defecting their beliefs which their families have followed for generations.

2094: Space Travel Revolutionized
4b5b5c56441ae69555eddaf53de103e6.png

Swiss researchers discover a means to manufacture gaps in the fabric of reality to permit instant transmission from one region to another, dubbed "warp gates", expeditions to establish these devices are immediately dispatched to planets across the galaxy, as well as places across the world, allowing users to go from India to America, to Earth to Venus at a moment's notice.

2110: The Colonization of Mars
a753148ffee852422a2c7d153be7eaaf.png

After over a hundred years in planning and funding, the first civilization on mars is made, officially being classed as it's own nation and recognized by the United Nations as a scientific outpost, however many question the validity of it being a scientific outpost, Earth watching it's now newly born sister grow rapidly among the stars.

2145: The Great Collapse
1a446e50d9c765e8e1d3da41768456eb.png

A colonization vessel containing over three million people suffers a terrorist attack over orbit of Earth. Bombings happening across it, the engines failing, causing it to crash into the Earth. The vessel collided into the plains of the country of Mexico, killing all three million people aboard as well as an additional two million people from the nuclear-equivalent blast in an instant. This leads to mass riots across the world, space travel's safety as a whole being questioned, and causing the scientific community to take a back seat, the minds of the people taking over. The culprit of the bombing or their reasoning was never discovered.

2130: Mars Declares Independence
9305337a57db3b0ccf1c235d84e655ff.png

Mars, after facing tariffs too high to tax the people become fully self-sufficient declares independence from Earth, forcing itself into a oligarchy form of government. A council of five is established to rule over the planet, a surge of military presence is prompted across the planet. Mars begins rapid construction on a navy bound for space combat.

2150: The Mars Skirmishes
c93b47b0366096a894a81b667c0505a4.png

The United Nations, after over twenty years of preparation for humanity's first ever space-bound warfare sends out the forces of the United States, Germany, Brazil, the United Kingdom, China, and United Nation of Korea to Mars in an effort to stabilize the planet, it's people, as well as dismantling the government for it to officially be rejoined into Earth. The next ten years would be a grueling conflict fought by hundreds of thousands of men and women for the planet of Mars. The Earth navy finds itself outgunned by the masses in space warfare, the Martian population having prepared for the conflict to be stopped in space. The first of humanity's warfare in space was a disaster, many of the Earth forces being obliterated by rail cannons among other explosives within moments of pressing their assault on the planet.

2163: The Earth Concedes
d6dfc50cae2472cdcbf2e7d21951c0a4.png

After losing nearly two million soldiers in combat and not even coming close to breaching Mars' atmosphere, the Earth concedes all militaristic efforts to siege the planet, granting it full independence as it's own country and resuming trade efforts among the two.


This is just a rough sketch and maybe half of what I have planned so far for the world-building of the server. If any head staff are reading this, I am very passionate about and I am willing to sit down with you for hours and discuss my ideas I have for it.

Feedback from the rest of staff is appreciated.


The Planets so Far




Earth
37dfb9ccd2f871f6185a8e5aff84fec7.png

The birth of civilization as we know it. Earth remains to be a globalist government, ironically it stands as the bottom of the barrel for what human kind has to offer, crime rates and poverty are a planet-wide crisis, off-world residency being a distant dream for many residents of Earth. It is no secret to those that live on Earth that corporations own the government. Large pockets of terrorism among other cells of militants are prevalent across Earth, wanting the independence of countries to once again become a pillar of humanity.

The Martian Confederacy
d5473d83e5d34551f78332dc4b81a66c.png

Mars, after earning it's independence through blood and triumph in the year of 2163, Mars remains to be independent. Poverty and petty crime have become a thing of the past, Mars has founded an oligarchy means of government which consists of little corruption. It has become famous across humanity for nearly all of those who live on it managing to retain a position in the high life that is comfort and pleasure. Mars proudly leads humanity with all things research & development related, including, but not limited to: weaponry, space craft, augmentations, and artificial intelligence. Residents of Mars frequently call it a utopia anyone should be proud to live in, all of those that dwell on it having a guaranteed right to free health care, schooling, and housing for a life time.

The Saturn Outposts
5c7eba9cefd0143173dd63fa88284fe0.png

Saturn, a gas giant among our solar system marks itself as a crucial hub for all things trading, it serves as the primary docking area for supplies being manufactured on Neptune. Saturn's atmosphere is dotted with thousands of massive docking cities, anyone that marks Saturn as their permanent home is likely in the business of loading, unloading, and managing the goods coming through the cities.

The Neptune Protectorate
28fda7728abc3c836893422867aeeb60.png

Neptune, a colony that exists almost for the sole purpose of manufacturing goods. Almost all of the great inventions researched and developed on Mars are mass produced here. Neptune is also holder of the solar systems' largest work camps that hold criminals judged guilty for high priority crimes to live out the rest of their days as slave labor. Neptune is often considered to be the home of many large corporations and where they base their head quarters out of, and holds the strongest economy out of all the planets.

The Pluto Stations
0461b56b6dff3eada891767783fef7a2.png

Pluto, serving as a dwarf planet on the farthest reaches of our solar system is home to multiple small scientific research outposts containing several thousand scientists, typically assigned with monitoring the stars for lifeforms monitoring and being responsible for humanity's expansion among the stars. The planet is also known to occasionally serve as a testing ground for volatile military assets that can not be used anywhere else in the solar system.



GENEVA POLICE DEPARTMENT

FIELD MANUAL

64a23b3d5f1266c5cb979a70023e9a09.png

Introduction.
This guide will aim to cover all of the activities, you as a member of the Geneva Police Department may encounter. This guide will be considered OOC as it does outline your limitations within the faction.

Those who have been lucky enough to get a career in law enforcement on Earth are far and few between, law enforcement being one of the last remaining occupations that must be carried out by human forces. Officers serving with Geneva are typically men and women who have been lucky enough to get an education and maintain a good lifestyle throughout their stay in the city to be eligible for the job. The Genva Police Department is largely considered to be understaffed and under-equipped for it's location being at the center of a crime ridden slum. Many officers typically resort to corruption over their pledged duty to the people.

The Geneva Police department lacks staff in the CSI field, often forcing ground officers to carry out most investigations, with the detective position being a rare job that many aspire to be. Officers are usually the first and last line of defense to protect the government with domestic terrorism, fighting, and crime. Military assets across the board are all diverted off-world or to protecting government buildings, leaving police departments to act on their own autonomy.

Protocol
  • The city of Geneva is often labeled as a crime ridden slum by the world, many officers being overwhelmed. As such, officers are not able to conduct large operations on the area and can only enforce crimes that are considered to be large, the most typical form of punishment is a fine.
  • Fines: Fines can be issued out by officers after documenting and processing subjects. A subject will be given a set amount of Earth credits they must pay due within three days, if the subject fails to do so, they will be marked as an enemy to the state and are to be detained immediately to be shipped to an off-world work camp until further notice. Officers are encouraged to be actively checking the files of citizens to ensure that they do not have late fines on them.
  • Firearms: All officers are expected to have weaponry holstered constantly. If entering a crowded building or clearing a building, they may unholster their service weapon, they may only raise it, however once clearing a building. Officers should not enter a crowded building with a raised firearm unless their intent is a detainment of all individuals inside. Officers may raise their firearm when detaining someone. Reckless usage of firearm safety will foresee punishment for officers involved.
Violations

Misdemeanors - Fined 600-800 Earth Credits
Public Intoxication |
Showing to be intoxicated and otherwise inebriated while in a public location that is not inside of a building.
Class B Assault | Fighting with other citizens in public.
Petty Theft | Stealing something deemed to be worth 500 Earth Credits or less.
Trespassing | Trespassing into property owned by other citizens.

Class B Felony - Fined 1000-1500 Earth Credits
Arson | Starting a fire with a malicious intent
Illegal Firearm Possession | Owning a firearm that is two handed and fully automatic. - After prosecuting, strip owner of said firearm.
Fleeing Law Enforcement | Actively making an effort to flee officers from prosecution.
Identity Theft | Posing as citizens/officers/corporation delegates with fake names, ID, or other proof.
Rioting | Being apart of a large group attempting to spark unrest throughout the city.

Class A Felony - Permanent Relocation to an Off-World Work Camp
Class A Assault |
Any assault on corporation delegate personnel.
Class AB Assault | Assault with a deadly weapon/intent to kill that is not an act of self-defense.



Ranking
Captain: The designated leader of the police department in the city, they play a large management role to the organization and are typically seen little in public areas.
Lieutenant: Serving directly under the captain, officers holding this rank are typically seen as some of the other large management figures in the organization and act as enforcers.
Sergeant: NCOs that usually act as minor leadership position holders to help guide those new to the police force.
Corporal: Typically seen as a position that serve as a trial for sergeant, those holding this rank are officers that have shown promise and have established themselves as someone to keep an eye on.
Officer: The basic and most common rank of the police force, men and women holding this rank are the standard ground enforcers for the city of Geneva.

Equipment
Class A Kevlar Vest: A heavy vest capable of stopping most ballistic rounds aimed at the officer's center mass, padding comprised of the same materials is also able to be worn on an officer's knees, thighs, wrists, and shoulders.
Military Grade Tactician Helmet: A metal helmet with a plexi glass visor going down the front of it, the helmet has a built in radio which is accessible by pressing a button on the side. The visor has software allowing an officer to better, and effectively aim easier.

GUIDE STATUS: WORK IN PROGRESS

Feedback is appreciated as I construct it.
 

Subeh

john rebelrp
Joined
Apr 26, 2016
Messages
8,577
Nebulae
34,837
What is made so far just an idea I've worked on with a few friends:



Cyberpunk
Geneva, 2341

b887dfb5b8d0477de3cf3be411d29d64.png


Lore
Taking place on Earth, several hundred years in the future as mankind faced a rapid expansion in technology, in the mid 2200's, ground breaking discoveries were made by scientists allowing fast, rapid, and cheap space travel. Research and development teams also began to develop cybernetic implants across the world, incredibly expensive, most only available to law enforcement or citizens with heavy enough wallets. As years progressed, corporations across the world continued to become richer, with in many occasions, having more wealth than entire countries. Governments around the world slowly became more corrupt, being bribed into submission to loosen their restrictions on business regulations. In due time, the corporations owned the world. The continued expansion of machinery across the solar system's planets slowly began to fade out a large part of the human work force, pushing many people out of jobs to feed their families, many streets across civilization being riddled with poverty, drugs, prostitution, and other petty crime.

I understand that this is a very basic set up for a cyber punk universe, however you can go into fucking piles of books' worth of lore for a cyber punk universe, this is largely just a rough outline.

Deaths/PKs/Combat

The server will utilize an S2RP based system, all deaths will be PKs, muggings will be common, and the city should be a believable crime ridden slum place that feels actually dangerous to live in if you do not watch your step.

Factions

dbfe8da26c376b06d647c1414364d4b6.png

Citizens

Citizens of Geneva living under the strong arming and poverty of the governments. This faction is meant to be extremely open in terms of allowing the players do what they want and be creative with their characters. Guns are meant to be semi-cheap, with melee weapons being a common sight. Pretty much all guns will be legal to own at any given instance except for ridiculous ones, as long as you keep your weaponry holstered, you will be safe. Players will be free to form gangs and cause conflicts as they wish.

9e33acebec80a72a5cc4584a3a276195.png

Geneva Police Department

A group of incredibly understaffed and corrupt officials from the city that operate with little communication and otherwise little opposition. Large portions of the police department remain to be hired thugs that can be bribed off with anything. Typically they will only find themselves obligated to crack down on large groups of crime in the city if it becomes a large, noticeable issue such as riots, daily shootouts, etc. They will primarily just do it as a show of force to remind the people who are the real bosses of the city.This faction is meant to have few players in it and the characters in it to be roided up thugs that take sides in gang warfare. This faction will have a somewhat compressed version of the American police ranking system, something along the lines of "Captain, lieutenant, sergeant, corporal, officer"

1e942407a78b7839e34e27de83e37615.png

Black Market Dealers/Store Owners

Largely just an admin driven faction with no real set number of slots. People can apply to be a dealer/store owner as they wish. People who wish to own things such as gun flags are usually trusted players that are group leaders in player-formed factions so that they can distribute weaponry to their members, obviously the illegal distribution of high end weaponry won't be permitted. There will also be flags for things such as food or other essential supplies to be sold in legal stores.

caaa81a4a7f1cebef2d878ccc8df6508.png

Corporation Delegates

High ranking members of corporations across the world, the rich, fat, and wealthy 1% of civilization. Hated by nearly the entire population, these men and women practically own the police, often times strong arming them into morally grey scenarios to fit their own agenda at the cost of keeping an officer's well being safe. These delegates are subject to frequent attacks on the streets, often times requiring a constant escort if they don't wish to put themselves at such a high risk.

This faction will be an application-based thing. They have "authority" over the police faction. It is advised that officers listen to them and do as they say if they do not wish for something bad to happen to them.

Conflict/Events

Events in this will be very open to what the event team want to do, cyberpunk universes are extremely open ended, especially with space travel being a possibility. Player driven factions are also meant to be a source of conflict. As stated earlier, your character is not expected to live long if you are not smart, it is meant to be brutal if you can't associate yourself with a group fast and wish to be independent. If someone wants to start a war on the streets with someone else, then it is perfectly fine and encouraged. Player driven drama and conflict over petty things such as turf or drugs is exciting, engaging, and always feels refreshing for those in it.

Question please ask.

map also https://steamcommunity.com/sharedfiles/filedetails/?id=879162607





CYBERPUNK LORE TIMELINE

2050: The First Human-Level Artificial Intelligence is Created
4030f55ca45a15ba5e99327df5f96262.png

What is considered to be perhaps the first leap in mankind's journey towards the stars, the first AI is created by Google, sparking mass tensions across the world as religions' ideals and virtues are shattered to discover that a man can be made of metal and software and not out of flesh and bone. Riots begin to form and take over the streets of the world, various Google headquarters face bombings, with multiple of the company being assassinated. The scientific community perceived this accomplishment as a massive step towards the future for what mankind can do.

2075: Artificial Intelligence Becomes a Commercial Product
09e6d0d7e6ebe19426eb81da28cda776.png

Twenty-five years after it's original invention, artificial intelligence is capable of being able to get shipped off as various products for consumers across the world. Countries throughout the middle east outlaw all products containing AI with human-level emotion processing to it. Religions across the planet face a mass exodus, many people defecting their beliefs which their families have followed for generations.

2094: Space Travel Revolutionized
4b5b5c56441ae69555eddaf53de103e6.png

Swiss researchers discover a means to manufacture gaps in the fabric of reality to permit instant transmission from one region to another, dubbed "warp gates", expeditions to establish these devices are immediately dispatched to planets across the galaxy, as well as places across the world, allowing users to go from India to America, to Earth to Venus at a moment's notice.

2110: The Colonization of Mars
a753148ffee852422a2c7d153be7eaaf.png

After over a hundred years in planning and funding, the first civilization on mars is made, officially being classed as it's own nation and recognized by the United Nations as a scientific outpost, however many question the validity of it being a scientific outpost, Earth watching it's now newly born sister grow rapidly among the stars.

2145: The Great Collapse
1a446e50d9c765e8e1d3da41768456eb.png

A colonization vessel containing over three million people suffers a terrorist attack over orbit of Earth. Bombings happening across it, the engines failing, causing it to crash into the Earth. The vessel collided into the plains of the country of Mexico, killing all three million people aboard as well as an additional two million people from the nuclear-equivalent blast in an instant. This leads to mass riots across the world, space travel's safety as a whole being questioned, and causing the scientific community to take a back seat, the minds of the people taking over. The culprit of the bombing or their reasoning was never discovered.

2130: Mars Declares Independence
9305337a57db3b0ccf1c235d84e655ff.png

Mars, after facing tariffs too high to tax the people become fully self-sufficient declares independence from Earth, forcing itself into a oligarchy form of government. A council of five is established to rule over the planet, a surge of military presence is prompted across the planet. Mars begins rapid construction on a navy bound for space combat.

2150: The Mars Skirmishes
c93b47b0366096a894a81b667c0505a4.png

The United Nations, after over twenty years of preparation for humanity's first ever space-bound warfare sends out the forces of the United States, Germany, Brazil, the United Kingdom, China, and United Nation of Korea to Mars in an effort to stabilize the planet, it's people, as well as dismantling the government for it to officially be rejoined into Earth. The next ten years would be a grueling conflict fought by hundreds of thousands of men and women for the planet of Mars. The Earth navy finds itself outgunned by the masses in space warfare, the Martian population having prepared for the conflict to be stopped in space. The first of humanity's warfare in space was a disaster, many of the Earth forces being obliterated by rail cannons among other explosives within moments of pressing their assault on the planet.

2163: The Earth Concedes
d6dfc50cae2472cdcbf2e7d21951c0a4.png

After losing nearly two million soldiers in combat and not even coming close to breaching Mars' atmosphere, the Earth concedes all militaristic efforts to siege the planet, granting it full independence as it's own country and resuming trade efforts among the two.


This is just a rough sketch and maybe half of what I have planned so far for the world-building of the server. If any head staff are reading this, I am very passionate about and I am willing to sit down with you for hours and discuss my ideas I have for it.

Feedback from the rest of staff is appreciated.


The Planets so Far




Earth
37dfb9ccd2f871f6185a8e5aff84fec7.png

The birth of civilization as we know it. Earth remains to be a globalist government, ironically it stands as the bottom of the barrel for what human kind has to offer, crime rates and poverty are a planet-wide crisis, off-world residency being a distant dream for many residents of Earth. It is no secret to those that live on Earth that corporations own the government. Large pockets of terrorism among other cells of militants are prevalent across Earth, wanting the independence of countries to once again become a pillar of humanity.

The Martian Confederacy
d5473d83e5d34551f78332dc4b81a66c.png

Mars, after earning it's independence through blood and triumph in the year of 2163, Mars remains to be independent. Poverty and petty crime have become a thing of the past, Mars has founded an oligarchy means of government which consists of little corruption. It has become famous across humanity for nearly all of those who live on it managing to retain a position in the high life that is comfort and pleasure. Mars proudly leads humanity with all things research & development related, including, but not limited to: weaponry, space craft, augmentations, and artificial intelligence. Residents of Mars frequently call it a utopia anyone should be proud to live in, all of those that dwell on it having a guaranteed right to free health care, schooling, and housing for a life time.

The Saturn Outposts
5c7eba9cefd0143173dd63fa88284fe0.png

Saturn, a gas giant among our solar system marks itself as a crucial hub for all things trading, it serves as the primary docking area for supplies being manufactured on Neptune. Saturn's atmosphere is dotted with thousands of massive docking cities, anyone that marks Saturn as their permanent home is likely in the business of loading, unloading, and managing the goods coming through the cities.

The Neptune Protectorate
28fda7728abc3c836893422867aeeb60.png

Neptune, a colony that exists almost for the sole purpose of manufacturing goods. Almost all of the great inventions researched and developed on Mars are mass produced here. Neptune is also holder of the solar systems' largest work camps that hold criminals judged guilty for high priority crimes to live out the rest of their days as slave labor. Neptune is often considered to be the home of many large corporations and where they base their head quarters out of, and holds the strongest economy out of all the planets.

The Pluto Stations
0461b56b6dff3eada891767783fef7a2.png

Pluto, serving as a dwarf planet on the farthest reaches of our solar system is home to multiple small scientific research outposts containing several thousand scientists, typically assigned with monitoring the stars for lifeforms monitoring and being responsible for humanity's expansion among the stars. The planet is also known to occasionally serve as a testing ground for volatile military assets that can not be used anywhere else in the solar system.



GENEVA POLICE DEPARTMENT

FIELD MANUAL

64a23b3d5f1266c5cb979a70023e9a09.png

Introduction.
This guide will aim to cover all of the activities, you as a member of the Geneva Police Department may encounter. This guide will be considered OOC as it does outline your limitations within the faction.

Those who have been lucky enough to get a career in law enforcement on Earth are far and few between, law enforcement being one of the last remaining occupations that must be carried out by human forces. Officers serving with Geneva are typically men and women who have been lucky enough to get an education and maintain a good lifestyle throughout their stay in the city to be eligible for the job. The Genva Police Department is largely considered to be understaffed and under-equipped for it's location being at the center of a crime ridden slum. Many officers typically resort to corruption over their pledged duty to the people.

The Geneva Police department lacks staff in the CSI field, often forcing ground officers to carry out most investigations, with the detective position being a rare job that many aspire to be. Officers are usually the first and last line of defense to protect the government with domestic terrorism, fighting, and crime. Military assets across the board are all diverted off-world or to protecting government buildings, leaving police departments to act on their own autonomy.

Protocol

  • The city of Geneva is often labeled as a crime ridden slum by the world, many officers being overwhelmed. As such, officers are not able to conduct large operations on the area and can only enforce crimes that are considered to be large, the most typical form of punishment is a fine.
  • Fines: Fines can be issued out by officers after documenting and processing subjects. A subject will be given a set amount of Earth credits they must pay due within three days, if the subject fails to do so, they will be marked as an enemy to the state and are to be detained immediately to be shipped to an off-world work camp until further notice. Officers are encouraged to be actively checking the files of citizens to ensure that they do not have late fines on them.
  • Firearms: All officers are expected to have weaponry holstered constantly. If entering a crowded building or clearing a building, they may unholster their service weapon, they may only raise it, however once clearing a building. Officers should not enter a crowded building with a raised firearm unless their intent is a detainment of all individuals inside. Officers may raise their firearm when detaining someone. Reckless usage of firearm safety will foresee punishment for officers involved.
Violations

Misdemeanors - Fined 600-800 Earth Credits
Public Intoxication |
Showing to be intoxicated and otherwise inebriated while in a public location that is not inside of a building.
Class B Assault | Fighting with other citizens in public.
Petty Theft | Stealing something deemed to be worth 500 Earth Credits or less.
Trespassing | Trespassing into property owned by other citizens.

Class B Felony - Fined 1000-1500 Earth Credits
Arson | Starting a fire with a malicious intent
Illegal Firearm Possession | Owning a firearm that is two handed and fully automatic. - After prosecuting, strip owner of said firearm.
Fleeing Law Enforcement | Actively making an effort to flee officers from prosecution.
Identity Theft | Posing as citizens/officers/corporation delegates with fake names, ID, or other proof.
Rioting | Being apart of a large group attempting to spark unrest throughout the city.

Class A Felony - Permanent Relocation to an Off-World Work Camp
Class A Assault |
Any assault on corporation delegate personnel.
Class AB Assault | Assault with a deadly weapon/intent to kill that is not an act of self-defense.



Ranking
Captain: The designated leader of the police department in the city, they play a large management role to the organization and are typically seen little in public areas.
Lieutenant: Serving directly under the captain, officers holding this rank are typically seen as some of the other large management figures in the organization and act as enforcers.
Sergeant: NCOs that usually act as minor leadership position holders to help guide those new to the police force.
Corporal: Typically seen as a position that serve as a trial for sergeant, those holding this rank are officers that have shown promise and have established themselves as someone to keep an eye on.
Officer: The basic and most common rank of the police force, men and women holding this rank are the standard ground enforcers for the city of Geneva.

Equipment
Class A Kevlar Vest: A heavy vest capable of stopping most ballistic rounds aimed at the officer's center mass, padding comprised of the same materials is also able to be worn on an officer's knees, thighs, wrists, and shoulders.
Military Grade Tactician Helmet: A metal helmet with a plexi glass visor going down the front of it, the helmet has a built in radio which is accessible by pressing a button on the side. The visor has software allowing an officer to better, and effectively aim easier.

GUIDE STATUS: WORK IN PROGRESS

Feedback is appreciated as I construct it.

That is actually fucking sick dude.

You should make it into an actual suggestion thread or something, I'd happily play something like this.
 

Knight

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That is actually fucking sick dude.

You should make it into an actual suggestion thread or something, I'd happily play something like this.
I also have a similar document for Star Wars and another in the works for Fallout :)

Here is Star Wars, it's not quite as developed but it provokes some thinking

The Clone Wars



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Combat: This will prioritize S2RP against players, however S2K with NPCs. This server's main focus with combat will not be large, sprawling firefights, it will be condensed, detailed scenarios with S2RP where players can act out what they want. In this setting, S2RP is a better alternative to S2K. S2RP in the SWRP setting can be fun as I've experienced it personally due to the technology and characters.

PKs: PKs will follow similar rules to HL2RP. NLR on every death unless it involves authorization or your character being negligent with their life.

Setting: The map will take place on Nar Shadda with it's main arc being over a clone trooper battalion along with the residents of the area it's occupying. Proposed map is https://steamcommunity.com/sharedfiles/filedetails/?id=485317056

Factions:

412th Peace Keeping Battalion
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Delegates sent on a peace keeping operation dispatched under Jedi Master Octanis Leonid, the members of the 412th Peace Keeping Battalion are assigned to the lower depths of the Nar Shadda slums in order to keep peace, drastically undermanned and underequipped, they're overwhelmed in the streets, being able to enforce very little law on their sector with corruption and crime plaguing the streets. People automatically have this whitelist upon joining the server. This faction contains sub-divisions such as engineering, medics, ARC, MPs, etc. It will follow a standard enlisted, NCO, and CO ranking format.

Bounty Hunters
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Arguably the most creative faction in the enter layout. This will be a whitelist, however it will be easy to obtain. Players in this are given much creative freedom to do what they want with their characters and it will be a heavily passive RP influenced faction. Players in it can form groups, or remain independent as they wish. This is meant to be very un-restricted once you are in it, not having any set lead ICly, rather just someone who can accept applications and dewhitelist people accordingly.

Smugglers
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BMD faction of the server, mostly meant to be an admin lead faction which is responsible with getting weaponry into the economy via events or buying/selling. Weaponry is meant to be very easy to obtain.

Citizens
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The second whitelist all players start out with, meant to be heavily passive RP based with citizens. Citizens will be able to go through means of owning shops, hotels, etc. They're much like the bounty hunters, however they are a bit more restricted with what they can do in terms of being aggressive outside of events.
Event factions such as Jedi, the Republic Navy, etc, are also open to be discussed, however they really shouldn't be apart of the core and day-to-day.

Events:

Events in this will mainly be exclusive to 1-2 factions. The primary source of missions will be outbound deployments for the 412th for various missions. The Star Wars universe is very, very open, allowing event producers to do nearly anything and express creative freedom with very little restrictions.


Conflict:

Conflict is meant to be very player induced. Bounty hunters can choose to an affiliation with the republic, CIS, or remain neutral once starting out. If a bounty hunter wants to carry out a guerrilla attack on a group of clones, they are within their bounds and it is encouraged. This takes place in a disgusting crime ridden slum, things such as bombings, stabbings, random attacks, etc, are to be expected. Conflict can be admin induced of course with events as they wish.

My experience with this:

I have about four months worth of experience on me after playing on multiple servers having this setting, and I can say without a shadow of a doubt that it was the funnest time I've had on Gmod with all of my 12k hours.


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Subeh

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How much of this have you done? I've always been of the opinion nebulous could seriously pull off a Metro/Fallout inspired RP with the kind of management we have, compared to other servers that've tried it.
 
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Deleted member 61

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We cannot do a cookie-cutter approach to creating a new an interesting gamemode/roleplay server.

If we simply rename the HL2RP City RP experience with different rules/regulations, we are still essentially playing the same concept.

I'm more interested in a zombie/infection RP server that incorporates random loot spawns and permanent death as well as progressive events that lead into map changes. It would pretty much be a story-driven walking dead roleplay with Solanum virus as described in Max Brook's Zombie Survival Guide. Player-decided scavenging missions that lead to map change events like in expeditions. 16-18 military faction that are first there to evacuate and escort the civilians out of the city before all hope is lost, suffer casualties in the process, conflict arises between military and civilians, some get fed up and live without them, others plot against them for their weapons and supplies, and military defects from their brothers when there are moral disagreements. Once the military characters die off, they're gone for good and it's left to civilian characters. Zombies are slow walking, yet they can infect you with a bite. Bites result in death and reanimation, so basically every encounter is an encounter with a mobile black headcrab. When dealing with NPCs, you can melee them with your damage being scratches and rips in your flesh without bites, and only when killed trying to melee would you ICly be bitten.

Fallout and Metro are already done by others and jumping into fresh waters while I do enjoy roleplaying in both franchaises, there hasn't been a solid zombie roleplaying server done in ages. While zombies have been done to death, there is certainly potential in creating a fresh and well-plotted zombie survival roleplay server.
 
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Knight

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Fallout and Metro are already done by others and jumping into fresh waters while I do enjoy roleplaying in both franchaises, there hasn't been a solid zombie roleplaying server done in ages. While zombies have been done to death, there is certainly potential in creating a fresh and well-plotted zombie survival roleplay server.
I have pages upon pages upon pages of RP documents written up by me and a friend of mine for a zombie RP setting server that we had planned but never went through a couple years ago.

I will talk to him about it maybe see about posting them here.
 

Andrew

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a stalker rp server recently opened, go there if you want to

it's where giver went when he got pk'ed

the only thing nebulous should do is ______ because _____ is better than ________ and I love it more personally so that's why it's better

also since I gave u the idea i should be sd because it's my idea and not urs
 
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Knight

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also since I gave u the idea i should be sd because it's my idea and not urs
anyone that wants to be sd is delusional just being an admin makes most people want to blow their brains out
 
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Zak

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as much as i'd love haloRP, i agree with pretty much everything @DemonElite said including the elite gangbang

there's really only one other period of time that'd work for haloRP, and that's the four-year period between the end of the battle of installation 00 and the beginning of the battle of requiem

post-schism is a super interesting time period, but it's one of those things that'd be really hard to adapt to a gmod roleplay environment, and is better served via text-based RP and so on



also like... we aren't explicitly an RP community, we can always do other stuff too guys
 

Mirukihoshi

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ive been saying this forever

when the fuck are we getting an ss13 server