but that's not how things worked for Civil Protection, ever
not on the previous maps and certainly not on previous iterations
we are an OOCly heavily regulated purely reactionary force a week into the map with zero objectives, our gear is standing still (or even getting worse if you take battery shortages into account) and the "solution" we're being offered on the forums is walking around a city that's empty 80% of the time (the remaining 20 is rebels setting up ambushes or stragglers). if we were to draw any conclusions from what happened so far, we're incentivized to just sit all day in base because we have no reason to go out. we still do to poke the rebels from time to time (with varying results) because otherwise the server would be boring as fuck
we started handing out rank 50 like candy during the first map because USP cops were getting absolutely shredded and we needed to diversify gear
rank 75 doesn't hold that much weight either - we can't gatekeep it because it's the pathway into OTA, an intended progression on the server. making it a leadership role is about to make things much more convoluted
The worst part is I think you just accurately described the state of the Combine side on this map better than anyone else ever has.
One of the biggest issues I think rn is just a simple lack of objectives for cops, last map there was multiple facilities like ration access, airwatch deployment, canister artillery, transhumanisation centre, the Spire and more they had to protect and were constantly needed for, areas that through interaction advanced their capabilities and weren’t built in the comfort of their own base.
On this map there is not a single combine-occupied or relevant structure outside of the main forcefield that isn’t the Transhuman facility, and its purpose and security is already well established and automated. They already have a steady flow of food, trains that constantly deliver new resources IC, canister deployment at their own base and more.
I’ll take some responsibility for doing so much with the mainframe and spire last map but for Asheville I’m creatively uninspired and don’t have as much time as I did during Apoc, I’m focusing on much more smaller world building and passive focused events.
A series of distinct and deliberate combine objectives that rebels can also see as objectives of their own to disrupt / destroy that isn’t guarded by an OOC elite garrison is what this map really needs rn.