Jello
Roleplay
- Joined
- Apr 26, 2016
- Messages
- 1,050
- Nebulae
- 1,849
A map so fucking small that in the first hour, both sides zero'd in their mortars to constantly blast the bunker gates.shoutout to @Kafe 's japan map that was used for one day
The bridge made it worthwhilerp_paralake_city for creating amusing combat scenarios despite having a somewhat flawed layout
Classic best one, lots of good memories in this one
This map was what I was looking for. I remember all the events inside the tunnels with @Snowl and Co. Paradropping right on top of enemy lines was lit too, even if some people got slumped right after jumping from the chopperFucking loved Wartorn though
https://steamcommunity.com/sharedfiles/filedetails/?id=784945599
Even if the scaling on the buildings were off so transporting a single POW in glob base risked killing the POW, your CO and several other soldiers from fall damage.
I loved the fights there.
I would intentionally do the most retarded shit because it looked aesthetic in my opinion and i willingly threw my patrols into dangerous situationsThis map was what I was looking for. I remember all the events inside the tunnels with @Snowl and Co. Paradropping right on top of enemy lines was lit too, even if some people got slumped right after jumping from the chopper
Soviet war heroI would intentionally do the most retarded shit because it looked aesthetic in my opinion and i willingly threw my patrols into dangerous situations
AFucking loved Wartorn though
https://steamcommunity.com/sharedfiles/filedetails/?id=784945599
I keep tabs on him, he's making sick arse black mesa maps at the moment
well, at least without it being 75% card buildings. which I'm no fan of.Ayy, just one on the workshop though :stuck_out_tongue:
Cheers for the shoutouts and screens, I had a lot of fun making it. My inspirations were rp_apocalypse and mainly stalker_snow, top quality maps.
One regret I have is never putting up with making a urban-style map like rp_prypiat which was simply amazing, but I guess @Kafe tried out as he said and sadly discovered that clockwork simply can't handle the massive amount of brushwork and entity that needs to go into making a believable and decent urban map.