Serious unofficial HL2RP² launch feedback thread

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Simman102

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It's empty half the time because rank leaders' patrol spontaneity is so fucking unpredictable that staff can't actually do anything for you without immense preparation & communication
We go out only with relatively good reason because when we don't have one, most that'll happen is just headcrab NPCs spawned around us
Or rebels shoot us from the bridge which we can hardly retaliate against (I HATE LONG RANGE COMBAT! I HATE LONG RANGE COMBAT!)
you refuse to allow others to do it because "they're too stupid"
I don't recall a single time where a 75 was denied taking a team out on this map. Patrols happened but are very rare indeed, presumably due to lack of objectives on this map
in essence, you want me to spoonfeed only the RANK LEADERS new objectives, not the rest of the faction, because you think they are too inept to tackle anything without you micromanaging them anyway
Well that's straight up untrue because on the previous map I had zero issues with a team of 75s driving an APC around to fix the relay (an actual objective!) while I voluntarily stayed in base

we back on the "RLs bad" train ig, still waiting for East to tell me who was "blocking creative ideas" and "harassing people".........
 
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Numbers

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I don't recall a single time where a 75 was denied taking a team out on this map. Patrols happened but are very rare indeed, presumably due to lack of objectives on this map
they have to ask you, that's the problem. this limits how much they can go out, and consequentially limits how much individual staff can cater to them (in a roleplay heavy way) be it during low pop or otherwise, which could lead to gear rewards or simply character development

we back on the "staff bad" train ig, still waiting for Simman to tell me who was "actively targeting cops" and "not doing anything for us".........
Ftfy
 

Ron

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they have to ask you, that's the problem. this limits how much they can go out, and consequentially limits how much individual staff can cater to them (in a roleplay heavy way) be it during low pop or otherwise, which could lead to gear rewards or simply character development
If an RL is on it should require their auths. We don’t have dispatch anymore and having conflicting command is only going to cause issues. I could see this point of view if people were asking and being denied, but they’re just not asking at all.
 

Señor Jaggles

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Yeah you're right, but I'd love to hear who he was accusing of harassing both players and staff members over multiple channels.

I'm getting kind of tired of people throwing the stone and hiding the hand. I had not heard any similar reports anywhere and it's a serious thing I'd have tackled IF it had reached our ears at all.

The whole accusing people over something someone told me that someone told them that may or may not be true shit just to build animosity and antagonize people I don't take lightly.

This doesn't go for East only, mind you, but for anyone who just points their finger at someone after three weeks worth of the telephone game.
 

Numbers

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Also, considering limiting the rebel OOC zone further, but applying a certain derank zone at a radius around it (excluding RLs), which allows them to move in but force them to plan more effectively

Derank penalty lasts 3 days, then RLs are free to promote them again if they still feel confident that they deserve it
 
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Simman102

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this limits how much they can go out, and consequentially limits how much individual staff can cater to them (in a roleplay heavy way) be it during low pop or otherwise, which could lead to gear rewards or simply character development
When cops leave the base they are met with either NPC headcrabs/zombies/houndeyes/antlions, event sniper characters (who replace the gun they used with a weaker version when they die.......) or actual rebels shooting them
I do not see how leaving the base more often would solve this. I am not against the idea of 75s patrolling (never was....?) but I don't think saying that event team mainly caters to rebels is controversial in any way because it's true. The last two mini-events I've witnessed was the dropship crash (which rebels shot up) and whatever happened late night with @Ron's team (drunk RL incident) which ALSO ended with rebels shooting them up
when have I ever said "staff team is actively targetting cops" what
and the "not doing anything for us" part, we're over a week into a map and still zero objectives, this is self-evident at this point
 

Rabid

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but I don't think saying that event team mainly caters to rebels is controversial in any way because it's true.

Because its much easier to build narrative events for rebels than cops on the fly tbf. You can do basically anything for rebels and grab a group of them to do it - which for event team members is ideal.

Cops don't have that luxury for a good number of reasons.
 

STUCK IN A CAKE

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tbh i offered to loosen the patrol requirement redtape for combine (would make it easier to GM for them, be it supplies or otherwise) but all rank leaders collectively said no because they don't trust the lower ranks at all, not even 75

too afraid theyll die & lose gun, but also forgetting fact that its easier to get item-heavy events gm'd for you when you're more frequently outside of base (even within city perimeter)

the red tape is also the only thing keeping you more organized (with less effort) than rebels right now. you can barely muster up trust for the average 75, as the rebel can barely trust the shitlord with a gun sprinting around
The Red tape is self enforced because too many have the city cop mentality that they should not loose scripts
 
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MaXenzie

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there are probably 4 people i trust in rebelrp and 2 of them i wouldnt trust with anything more than a paper clip

the rest do not currently possess brain matter

but hey they havin fun

me?

pleading-face.png
 

Simman102

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Because its much easier to build narrative events for rebels than cops on the fly tbf. You can do basically anything for rebels and grab a group of them to do it - which for event team members is ideal.
Not only that, the rebel areas are also OOC safezones for them. I do not understand this "RLs bad!" smokescreen being brought up by people who don't have 75s or even play cop altogether when it clearly isn't a problem, we've blocked nothing (to my knowledge)
 
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mfers say the city empty like i dont get 9 friends and passive rp on one-off characters in the ruins every other day i get bored

bringing famous locations like warren's docks and mi casa motel
 
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MaXenzie

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ngl should just let cops patrol freely, on their own or not

you cant go "yeah you're only allowed to leave the safe area if god smiles upon you and grants you a RL/75 who wants to take you for a trip" and then ALSO complain that you're not getting any action
 

Rabid

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I do not understand this "RLs bad!" smokescreen being brought up by people who don't have 75s or even play cop altogether when it clearly isn't a problem, we've blocked nothing (to my knowledge)

When @Numbers says that RL's have cockblocked the lower ranks (intentionally or not) because they don't trust them I'm inclined to believe that because it is something the faction has historically done, repeatedly, over the years.

75's should be able to lead patrols without needing to hope an RL is around. If you give more autonomy to your underlings, you free up others to actually give objectives and coordinate bigger things for them to do.
 
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Simman102

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When @Numbers says that RL's have cockblocked the lower ranks because they don't trust them
We said "no, what?" to the idea of ALL 75s having the ability to deploy teams on their own when it was brought up in a non-formalized voice chat because:
a) it does not solve any issues and we do not refuse anything they ask for
b) I die inside when I see a 75 throw one of our last grenades straight into water to try to kill a rebel who's on the other side of the river
c) we eventually give 75 to anybody if they don't show gross incompetence ICly
Just because somebody made it to 75 does not mean I (I assume this goes for other RLs as well in some capacity) feel comfortable granting all of them the ability to endanger limited resources we are collectively responsible for, especially considering that with how NLR works, if the 75 dies (which they most likely will if they mess up) they face absolutely zero punishment. Should the two aforementioned issues be alleviated (refunds upon death in the city? unlimited default inventory? derank upon death due to bad leadership? us gatekeeping the rank more?), I would have absolutely zero qualms with people doing their own things if so they desire.
If you give more autonomy to your underlings, you free up others to actually give objectives and coordinate bigger things for them to do.
There is no evidence supporting this.
 
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MaXenzie

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i think its a bit fucking rude to confidently state that ~90% of your faction is housed by mouthbreathing retards but what do i know
 

Frosty

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I don’t really understand what’s going on tbh. I joined the server and couldn’t find anyone, found what I guess is the rebel base then got killed by OTA soon after. Is it just combine vs rebels
 

Trains

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We said "no, what?" to the idea of ALL 75s having the ability to deploy teams on their own when it was brought up in a non-formalized voice chat because:
a) it does not solve any issues and we do not refuse anything they ask for
b) I die inside when I see a 75 throw one of our last grenades straight into water to try to kill a rebel who's on the other side of the river
c) we eventually give 75 to anybody if they don't show gross incompetence ICly
Just because somebody made it to 75 does not mean I (I assume this goes for other RLs as well in some capacity) feel comfortable granting all of them the ability to endanger limited resources we are collectively responsible for, especially considering that with how NLR works, if the 75 dies (which they most likely will if they mess up) they face absolutely zero punishment. Should the two aforementioned issues be alleviated (refunds upon death in the city? unlimited default inventory? derank upon death due to bad leadership? us gatekeeping the rank more?), I would have absolutely zero qualms with people doing their own things if so they desire.

There is no evidence supporting this.
lord above what is going on in civil protection
 
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Rabid

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a) it does not solve any issues and we do not refuse anything they ask for

It does solve issues, for the same reason grabbing two random cops and patrolling in the city alleviated boredom. Yes there are bigger risks than in CityRP but if those cops go galavanting half way across the map and die then that's on them and it should get them punished.

How does making them ask you for you to say yes solve the issue then? Its just an extra barrier at that point. You can't stop them throwing that grenade, you can't stop them losing equipment if it happens and it shouldn't mean the majority of cops who aren't 75's or RL's are stuck kicking rocks all day if someone wants to take them out to do something.

tl;dr: If you're saying yes to them all anyway despite claiming they're all handicapped then why do they need to ask at all? Its a pointless extra step.

There is no evidence supporting this.

See the above.

i think its a bit fucking rude to confidently state that ~90% of your faction is housed by mouthbreathing retards but what do i know

Objectively its true though, and its the same for rebels LOL
 
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Warwick

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The absolute fucking audacity and hubris involved in stating that your own faction members are “retards”.

Imagine thinking yourself that much more intelligent or talented than the people that YOU judged were sufficient to be in your faction.

If your faction’s full of morons, that’s due to YOUR poor management. An employer that takes on exclusively weak employees is the one at blame.

Here’s an idea, why don’t you, rather than sitting on your ivory tower and pretending you’re great at everything, support your faction members, run training and write guides. Sheesh. I hate to play the “back in my day” card, but this wouldn’t have flown back in 2018.
 
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