My only issue with the merchant system is how long orders take.Weird but whatever man
It was made in response to the lack of cell acquisitions really, we needed something that was more frequent so that people didn't have to go days without literally anything, and it's also a lot more friendly towards people who don't align themselves with any established group.
I'm not saying it has no problems whatsoever, and admittedly I've been quite inactive as of the past week due to taking a break but from what I can tell it seems to be fulfilling its purpose. I'm open to hear specifically what you dislike about it and whether you reckon it can be improved upon, or whether it's the actual system as a whole you have an issue with, in which case I'm also open to hearing ideas that could replace it (not that it's my call, but talking about alternatives isn't exactly an issue). I don't think it can be entirely abolished given it plays a substantial role in allowing players to get equipment.
Yeah, the low-tier ammo types as far as I'm aware just don't exist beyond 9x18 and 9mm for USPs. From what I know, they tend to just be stored in cells or premium vaults for use with the odd cool gun people keep around, there's certainly not a lot of it. Though there certainly could be if there was more reason to have those ammo types.As for the low-tier ammo types, like I said I'm not really sure how it's playing out on the server, but if it's a case of these ammo types basically not existing outside of scavengers being able to find them, then I think that's something that we need to address too.
rent freemust be desperate for zingers if you think a funny comment equals that, you want to talk rent free, look up cns
go for a walk and come back when you get the hunger pangs to kill random players and post kill montages
losing is only fun if its done well though - and a lot of people can't comprehend a way in which it would beAlternatively, both sides can be losers.
That way no one is happy.
So as for orders taking too long, we've given them the option to pay extra 'points' for same-day delivery or a little less for next-day, I'm pretty sure @ShockyC has been quite often (if not every single time actually iirc) using same day so I'm wonder if these delays are as a result of us not responding quick enough to their orders.My only issue with the merchant system is how long orders take.
It makes me reflect back on the old days where black market dealers could simply just press TAB and instantly spawn any shipment of their choosing.
Yeah, I'm aware the black market system back then wasn't perfect either but orders were instant.
Having a system rely on the presence of staff will inevitably cause delays, and waiting IRL days to receive a virtual box of cloth is more painful than waiting on an Amazon delivery from China.
Would be a question for @FreeSpy in regards to the scav/crafter question.Yeah, the low-tier ammo types as far as I'm aware just don't exist beyond 9x18 and 9mm for USPs. From what I know, they tend to just be stored in cells or premium vaults for use with the odd cool gun people keep around, there's certainly not a lot of it. Though there certainly could be if there was more reason to have those ammo types.
I think scavengers are few and far between. I'm not sure if the crafter/scav stuff has been reorganised to allow people to apply for it yet. Maybe a small fix would be to start doing echo crate type stuff again (or just ad hoc spawning low tier loot around the map), though there's only a 50% chance that stuff ends up in the hands of rebels anyway. I also can't say it's the most appealing thing for staff to go about doing.
it is not. scavengers are meant to be the lifeblood for crafters for materials, not for the main rebellionRegardless, I don't think scavengers being the only source of acquiring low-tier ammo is really viable tbh, it should be made a lot more available and easily accessible
you can apply. it's been slightly modified, right now with everything going on it takes a bit to get the next updates and shit going for itI think scavengers are few and far between. I'm not sure if the crafter/scav stuff has been reorganised to allow people to apply for it yet. Maybe a small fix would be to start doing echo crate type stuff again (or just ad hoc spawning low tier loot around the map), though there's only a 50% chance that stuff ends up in the hands of rebels anyway. I also can't say it's the most appealing thing for staff to go about doing.
Yeah, I wish there were a business menu for merchants - that'd save staff, like, 100% of their time, but I don't know how much work that requires.issue with staff-reliant systems for getting stuff spawned in etc is - Staff are people.
They're busy, sometimes there's only a handful of them on or are working on events, etc.
isn't there a business menu already?Yeah, I wish there were a business menu for merchants - that'd save staff, like, 100% of their time, but I don't know how much work that requires.
I don't know the ins and outs of modifying a business menu to suit the merchants, if it's only something our glorious dev Gary can do then I understand why it hasn't been done, but if it's something any staff member can do at the push of a few buttons then I don't see why it hasn't been done.isn't there a business menu already?
issue is logging...
...idk is it possible to code in a logging system that just logs the merchant purchases?
if someone does something abusive etc, you can glance at that and spank them
delivery complete, sorry the warehouse was having problemsI ordered 50 armour scraps 4 or 5 days ago now and still haven't been able to get em;. Them being cheap is rly nice but it doesn't matter when it takes this long to receive it
i dont want to be that guy butttI don't know the ins and outs of modifying a business menu to suit the merchants, if it's only something our glorious dev Gary can do then I understand why it hasn't been done, but if it's something any staff member can do at the push of a few buttons then I don't see why it hasn't been done.
I just think a business menu would be the saving grace of the merchants, for multiple reasons:
- Staff who oversee the merchant system can kick back and relax on their chair, not having to worry about logging onto the server to manually spawn each merchant's order, instead now only having to worry about merchants abusing the system - which shouldn't be a major issue if they've picked people they can trust.
- Players on the server would be more than happy when receiving their order instantaneously as opposed to in a few days or more.
the drop cannot be random, if so you risk it landing inside of the combine base or the emergent base or some out of bounds spoti dont want to be that guy buttt
if you have to, to encourage stuff, maybe have the merchant menu spawn it in on the map at random, dropped via parachute, with the merchant knowing where it is. ensures they gotta plan a good time, find said stuff, and gives the risk of it getting stolen by randoms
semi-random, something you can set between certain 'points' on the map perhaps, so it's easier to set up.the drop cannot be random, if so you risk it landing inside of the combine base or the emergent base or some out of bounds spot
I have to agree.issue with staff-reliant systems for getting stuff spawned in etc is - Staff are people.
They're busy, sometimes there's only a handful of them on or are working on events, etc.
it would be beyond stupid to bring the business menu back(just the business menu that already exists, tweak it)
erm actually it was the tab menu 🤓it would be beyond stupid to bring the Q menu back
there's a reason plenty judged it as a terrible mechanic back in the day