@GenericPlayer and I immediately draft you, right here, right now.Already pondering coming back properly to make a surface gang or something tbh.
A window without proper window frames is heresy.
We've had it on the event server for the past few hours running all of our addons and gamemodeEDIT: walking through the map keeps having me glitch everywhere but i'm assuming that all this could be because of the size of the map and trying to host a helix server + playing on it + only have a 8gb RAM machine, test if it does it on server/ect first
proud of you to assume itemspawners will actually work as intended for onceWill there finally be proper item spawners instead of rage moments of having a cop or conformist accidentally finding broken AKMs???
Depends on how its done, honestly.
Some of the classic gangs lasted under much harsher conditions, like the Frogs.
yep, tested in singleplayer and it's perfectly fineWe've had it on the event server for the past few hours running all of our addons and gamemode
We're gonna strip some workshop content too so we can reduce memory footprint for clients.yep, tested in singleplayer and it's perfectly fine
it's my lack of RAM loading between areas that crashes my client to preserve the server running on CMD
I'll come up with something that might go in tandem with the independent crafter idea that I'm pushingAnyway of figuring out a good system for farms?
We are moving/phasing out the Railway for a system of independent crafters that'll go in tandem with another system I have planned after talking to some gents
System we used for a while is that every week you can farm some crops of one food variant, so long as you did shifts for both planting, feeding and harvesting the crops. The bigger the farm, the more food you got.I guess if you’re in the Canals there’s not gonna be noticeable food unless you think about item spawners, but that can take a while to do so.
Anyway of figuring out a good system for farms?
System we used for a while is that every week you can farm some crops of one food variant, so long as you did shifts for both planting, feeding and harvesting the crops. The bigger the farm, the more food you got.
So a small farm brings in like, 15 [food], medium farm is like 25 [food] large farm is like 40 [food]