It's kind of interesting how Mordhau is the one game to really make for interesting and fairly realistic lightsaber combat. While actual Star Wars games usually are a mixed bag of "they'll kill you, and you can't do anything about it" and "they'll kill you... eventually. Don't worry, these beams of plasma that can/will easily hit your vitals won't kill you unless you get whacked a couple dozen times"
But Mordhau? You can make fights last without taking away the intensity, yet ensure the price of being struck will be costly without it being unfair. That there is peak design, ladies and gents.