Picked out some quotes I felt would be fun to elaborate upon, obviously we'll have a larger QA on the planned date.
passing yourself off as an MSS agent wouldn't be that hard with the right attitude and attire
Playing in to the entire subversion angle of the server, we're working on forgery systems to copy official documents/identifications, as well as having infiltration from either insurgent groups, NATO, Stasi or other unaligned entities play a larger role. We played around with the potential for a large unaligned insurgent group being infiltrated by every other faction, which would result in some sort of shadow three-way-conflict within said group.
fun stuff
A NATO taskforce compromised of some (or a significant majority) with these is also fine.
People never really understood that the "NATO Joint Special Operations Command" (NJSOC) was always an international cooperation of all NATO countries' Special Forces and Intelligence agencies. People always referred to themselves as 'NATO Soldier' despite NATO not being a country but rather a cooperation of multiple armies.
I was going to write up a full origin guide for potential NJSOC operators, but in essence members of the NJSOC can be members of any intelligence / special operations branch, provided it's from a NATO country and said organisation engages in foreign intelligence / direct action etc.
It'd be perfectly reasonable to see members with a CIA SAD background cooperating with SAS, SEAL, ISA etc operators as part of a larger NATO Taskforce.
I for one, believe that the Commissariat and Army should operate separately in the sense that they use different ranking structures and have specifically different roles. I'd also like to see a focus on the Soviet Army, and in terms of covert operations, KGB rather than Spetsnaz. If anything, I'd like to see Spetsnaz/Soviet SF in only special event circumstances as they're more likely needed in other regions the Soviet Union is facing.
As of right now there's zero plans to incorporate 'Soviet SF' into the mix, with the focus being on a regular Army unit in an away-from-the-frontline scenario, as well as the Ministry for State Security (Stasi) incorporating elements/liaisons of the KGB etc as a seperate entity co-existing with the Army, having a shared employed/allegiance but different goals. It'd be nice to have a degree of inter-faction tension and different priorities as a source of roleplay as well.
I'd also like to see a lot of attention being paid to how promotions are given and why they're given. Its' always a very subjective thing that usually gets messed up somehow or another. I don't particularly want people being rewarded for effectively winning scenarios over roleplay, but I also wouldn't want incompetent NCOs, and its' always a struggle to get the right balance and promote the rights ones while giving them fair enough time in between ranks to actually note that stage as a point of their life and experience.
Players should treat ranks as a function rather than just another collectible to achieve. I reckon for this setting to work properly people should expect to remain a certain rank for a long time, even if it's a private. NCOs have a specific function in guiding teams, officers have more of a political and management function and the enlisted are the main forefront of the faction.
Perhaps we need to put more OOC restrictions on freedom of promotion, such as stripping the ability away from people with a certain rank and making it more of an OOC process. People shouldn't do things with the mindset of being promoted for it. Again, ranks are a job, medals are a reward.
Commissariat are basicly MPs. I say this as an old lead of that sub faction. They should have their own ranking structure for game reasons but shouldn't be seperate from the army ranks as it wont make sence since MPs, atleast in my army, still share the same ranks as basic infantry.
On that note, we're not yet settled on how big of a role the 'commissars'/MPs should play within the Soviet faction, especially seeing the controversy previously surrounding them. The nature of the concept should allow for more corruption and infiltration to be present, I reckon I'd rather have a handful of investigators for that purpose instead of having a bunch of military policemen hunt for spies/pows on a daily basis as their sole function.
yeah that's cool but since all combat is pk people are gonna chicken out 'cus then they'll have to make new chars and spend weeks grinding for gear, which sounds uhm............................ familiar
I know that char adressed most of your concerns already, but on the topic of PK's I'd like to mention that I'd rather not have ALL combat be PKs, obviously we'd mess with the server balance if an entire armed force / intelligence entity would be able to be exterminated with a single lucky carbomb for example. I reckon we'd be enforcing PKs more often, but under specific circumstances.
S2K WW3RP is fun banter with the lads not good roleplay
Definitely a big concern, little we can do about it other than provide people with an environment and system in which 's2k banter' is structurally discouraged or made harder to achieve. Ultimately it's up to the people, if they decide to go in with a mindset of 'lets get these memes boys' we'll go downhill pretty fast.
One thing we stressed in our pitch on Monday there wad that access to weapons is readily available, perhaps lower tear weapons like melee, bows, pipe rifles et cetera. But given the action focus you wouldn't be lacking.
The concept of the Stasiland is that there is no government per-se, so peolle cannot rely on that. Instead on themselves and others, and the competing factions. In that sense it is the opppsite of HL2RPs very present apparatus of state.
Repeating this one for all ya'll people who don't read, I'm sure I adressed this more in-depth during the earlier pages of this thread.
to what extent is all this true, and assuming this will be occurring in Germany, how much of the occupying force will be Slavic Soviets, and how much will be Aryan/W.Euro Soviets? Will there be discrimination towards non-Russian/Slavic Soviets in terms of ranks, or KGB eligibility?
Rogue authorizations for Soviet characters?
No solid agreement on the shunning of certain characters part, however it's likely that members of the warsaw pact and occupied countries can join the armed forces seeing as it's a backwater unit stationed with peacekeeping duties in mind, rather than an elite frontline regiment. KGB'd obviously be a bit more specific.
As for rogue auths, I mentioned that the concept would allow us to tolerate corruption more, with everyone effectively in it for themselves. I reckon we can auth corruption within the army ranks provided it's done realistically and conform certain guidelines, obviously we're not gonna tolerate people shooting up their own base for the heck of it or selling the entire stockpile of weapons during graveyard hours.
Can we expect the server this year?
likely
I'm wondering how char and Roosebud managed to keep militia/civilian from being premium only, considering that's how it was on WW3RP, despite all attempts to change that.
Civilians / militia were sort-of shoehorned in as a premium benefit on the old ww3rp, towards the end I tried to flesh them out more and mentioned that I'd like to do a concept where they'd be at the forefront.
We dont really have much in the way of premium benefits right now, once again suggestions are welcome.
The theme of this thread, seeing as I had to answer a single concern/question five times already. Please take your time to read through this thread people, some concerns have literally been adressed in the OP already.